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0001 //===-- CodeGen/MachineFrameInfo.h - Abstract Stack Frame Rep. --*- C++ -*-===// 0002 // 0003 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. 0004 // See https://llvm.org/LICENSE.txt for license information. 0005 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception 0006 // 0007 //===----------------------------------------------------------------------===// 0008 // 0009 // The file defines the MachineFrameInfo class. 0010 // 0011 //===----------------------------------------------------------------------===// 0012 0013 #ifndef LLVM_CODEGEN_MACHINEFRAMEINFO_H 0014 #define LLVM_CODEGEN_MACHINEFRAMEINFO_H 0015 0016 #include "llvm/ADT/SmallVector.h" 0017 #include "llvm/CodeGen/Register.h" 0018 #include "llvm/CodeGen/TargetFrameLowering.h" 0019 #include "llvm/Support/Alignment.h" 0020 #include <cassert> 0021 #include <vector> 0022 0023 namespace llvm { 0024 class raw_ostream; 0025 class MachineFunction; 0026 class MachineBasicBlock; 0027 class BitVector; 0028 class AllocaInst; 0029 0030 /// The CalleeSavedInfo class tracks the information need to locate where a 0031 /// callee saved register is in the current frame. 0032 /// Callee saved reg can also be saved to a different register rather than 0033 /// on the stack by setting DstReg instead of FrameIdx. 0034 class CalleeSavedInfo { 0035 Register Reg; 0036 union { 0037 int FrameIdx; 0038 unsigned DstReg; 0039 }; 0040 /// Flag indicating whether the register is actually restored in the epilog. 0041 /// In most cases, if a register is saved, it is also restored. There are 0042 /// some situations, though, when this is not the case. For example, the 0043 /// LR register on ARM is usually saved, but on exit from the function its 0044 /// saved value may be loaded directly into PC. Since liveness tracking of 0045 /// physical registers treats callee-saved registers are live outside of 0046 /// the function, LR would be treated as live-on-exit, even though in these 0047 /// scenarios it is not. This flag is added to indicate that the saved 0048 /// register described by this object is not restored in the epilog. 0049 /// The long-term solution is to model the liveness of callee-saved registers 0050 /// by implicit uses on the return instructions, however, the required 0051 /// changes in the ARM backend would be quite extensive. 0052 bool Restored = true; 0053 /// Flag indicating whether the register is spilled to stack or another 0054 /// register. 0055 bool SpilledToReg = false; 0056 0057 public: 0058 explicit CalleeSavedInfo(unsigned R, int FI = 0) : Reg(R), FrameIdx(FI) {} 0059 0060 // Accessors. 0061 Register getReg() const { return Reg; } 0062 int getFrameIdx() const { return FrameIdx; } 0063 unsigned getDstReg() const { return DstReg; } 0064 void setFrameIdx(int FI) { 0065 FrameIdx = FI; 0066 SpilledToReg = false; 0067 } 0068 void setDstReg(Register SpillReg) { 0069 DstReg = SpillReg; 0070 SpilledToReg = true; 0071 } 0072 bool isRestored() const { return Restored; } 0073 void setRestored(bool R) { Restored = R; } 0074 bool isSpilledToReg() const { return SpilledToReg; } 0075 }; 0076 0077 /// The MachineFrameInfo class represents an abstract stack frame until 0078 /// prolog/epilog code is inserted. This class is key to allowing stack frame 0079 /// representation optimizations, such as frame pointer elimination. It also 0080 /// allows more mundane (but still important) optimizations, such as reordering 0081 /// of abstract objects on the stack frame. 0082 /// 0083 /// To support this, the class assigns unique integer identifiers to stack 0084 /// objects requested clients. These identifiers are negative integers for 0085 /// fixed stack objects (such as arguments passed on the stack) or nonnegative 0086 /// for objects that may be reordered. Instructions which refer to stack 0087 /// objects use a special MO_FrameIndex operand to represent these frame 0088 /// indexes. 0089 /// 0090 /// Because this class keeps track of all references to the stack frame, it 0091 /// knows when a variable sized object is allocated on the stack. This is the 0092 /// sole condition which prevents frame pointer elimination, which is an 0093 /// important optimization on register-poor architectures. Because original 0094 /// variable sized alloca's in the source program are the only source of 0095 /// variable sized stack objects, it is safe to decide whether there will be 0096 /// any variable sized objects before all stack objects are known (for 0097 /// example, register allocator spill code never needs variable sized 0098 /// objects). 0099 /// 0100 /// When prolog/epilog code emission is performed, the final stack frame is 0101 /// built and the machine instructions are modified to refer to the actual 0102 /// stack offsets of the object, eliminating all MO_FrameIndex operands from 0103 /// the program. 0104 /// 0105 /// Abstract Stack Frame Information 0106 class MachineFrameInfo { 0107 public: 0108 /// Stack Smashing Protection (SSP) rules require that vulnerable stack 0109 /// allocations are located close the stack protector. 0110 enum SSPLayoutKind { 0111 SSPLK_None, ///< Did not trigger a stack protector. No effect on data 0112 ///< layout. 0113 SSPLK_LargeArray, ///< Array or nested array >= SSP-buffer-size. Closest 0114 ///< to the stack protector. 0115 SSPLK_SmallArray, ///< Array or nested array < SSP-buffer-size. 2nd closest 0116 ///< to the stack protector. 0117 SSPLK_AddrOf ///< The address of this allocation is exposed and 0118 ///< triggered protection. 3rd closest to the protector. 0119 }; 0120 0121 private: 0122 // Represent a single object allocated on the stack. 0123 struct StackObject { 0124 // The offset of this object from the stack pointer on entry to 0125 // the function. This field has no meaning for a variable sized element. 0126 int64_t SPOffset; 0127 0128 // The size of this object on the stack. 0 means a variable sized object, 0129 // ~0ULL means a dead object. 0130 uint64_t Size; 0131 0132 // The required alignment of this stack slot. 0133 Align Alignment; 0134 0135 // If true, the value of the stack object is set before 0136 // entering the function and is not modified inside the function. By 0137 // default, fixed objects are immutable unless marked otherwise. 0138 bool isImmutable; 0139 0140 // If true the stack object is used as spill slot. It 0141 // cannot alias any other memory objects. 0142 bool isSpillSlot; 0143 0144 /// If true, this stack slot is used to spill a value (could be deopt 0145 /// and/or GC related) over a statepoint. We know that the address of the 0146 /// slot can't alias any LLVM IR value. This is very similar to a Spill 0147 /// Slot, but is created by statepoint lowering is SelectionDAG, not the 0148 /// register allocator. 0149 bool isStatepointSpillSlot = false; 0150 0151 /// Identifier for stack memory type analagous to address space. If this is 0152 /// non-0, the meaning is target defined. Offsets cannot be directly 0153 /// compared between objects with different stack IDs. The object may not 0154 /// necessarily reside in the same contiguous memory block as other stack 0155 /// objects. Objects with differing stack IDs should not be merged or 0156 /// replaced substituted for each other. 0157 // 0158 /// It is assumed a target uses consecutive, increasing stack IDs starting 0159 /// from 1. 0160 uint8_t StackID; 0161 0162 /// If this stack object is originated from an Alloca instruction 0163 /// this value saves the original IR allocation. Can be NULL. 0164 const AllocaInst *Alloca; 0165 0166 // If true, the object was mapped into the local frame 0167 // block and doesn't need additional handling for allocation beyond that. 0168 bool PreAllocated = false; 0169 0170 // If true, an LLVM IR value might point to this object. 0171 // Normally, spill slots and fixed-offset objects don't alias IR-accessible 0172 // objects, but there are exceptions (on PowerPC, for example, some byval 0173 // arguments have ABI-prescribed offsets). 0174 bool isAliased; 0175 0176 /// If true, the object has been zero-extended. 0177 bool isZExt = false; 0178 0179 /// If true, the object has been sign-extended. 0180 bool isSExt = false; 0181 0182 uint8_t SSPLayout = SSPLK_None; 0183 0184 StackObject(uint64_t Size, Align Alignment, int64_t SPOffset, 0185 bool IsImmutable, bool IsSpillSlot, const AllocaInst *Alloca, 0186 bool IsAliased, uint8_t StackID = 0) 0187 : SPOffset(SPOffset), Size(Size), Alignment(Alignment), 0188 isImmutable(IsImmutable), isSpillSlot(IsSpillSlot), StackID(StackID), 0189 Alloca(Alloca), isAliased(IsAliased) {} 0190 }; 0191 0192 /// The alignment of the stack. 0193 Align StackAlignment; 0194 0195 /// Can the stack be realigned. This can be false if the target does not 0196 /// support stack realignment, or if the user asks us not to realign the 0197 /// stack. In this situation, overaligned allocas are all treated as dynamic 0198 /// allocations and the target must handle them as part of DYNAMIC_STACKALLOC 0199 /// lowering. All non-alloca stack objects have their alignment clamped to the 0200 /// base ABI stack alignment. 0201 /// FIXME: There is room for improvement in this case, in terms of 0202 /// grouping overaligned allocas into a "secondary stack frame" and 0203 /// then only use a single alloca to allocate this frame and only a 0204 /// single virtual register to access it. Currently, without such an 0205 /// optimization, each such alloca gets its own dynamic realignment. 0206 bool StackRealignable; 0207 0208 /// Whether the function has the \c alignstack attribute. 0209 bool ForcedRealign; 0210 0211 /// The list of stack objects allocated. 0212 std::vector<StackObject> Objects; 0213 0214 /// This contains the number of fixed objects contained on 0215 /// the stack. Because fixed objects are stored at a negative index in the 0216 /// Objects list, this is also the index to the 0th object in the list. 0217 unsigned NumFixedObjects = 0; 0218 0219 /// This boolean keeps track of whether any variable 0220 /// sized objects have been allocated yet. 0221 bool HasVarSizedObjects = false; 0222 0223 /// This boolean keeps track of whether there is a call 0224 /// to builtin \@llvm.frameaddress. 0225 bool FrameAddressTaken = false; 0226 0227 /// This boolean keeps track of whether there is a call 0228 /// to builtin \@llvm.returnaddress. 0229 bool ReturnAddressTaken = false; 0230 0231 /// This boolean keeps track of whether there is a call 0232 /// to builtin \@llvm.experimental.stackmap. 0233 bool HasStackMap = false; 0234 0235 /// This boolean keeps track of whether there is a call 0236 /// to builtin \@llvm.experimental.patchpoint. 0237 bool HasPatchPoint = false; 0238 0239 /// The prolog/epilog code inserter calculates the final stack 0240 /// offsets for all of the fixed size objects, updating the Objects list 0241 /// above. It then updates StackSize to contain the number of bytes that need 0242 /// to be allocated on entry to the function. 0243 uint64_t StackSize = 0; 0244 0245 /// The amount that a frame offset needs to be adjusted to 0246 /// have the actual offset from the stack/frame pointer. The exact usage of 0247 /// this is target-dependent, but it is typically used to adjust between 0248 /// SP-relative and FP-relative offsets. E.G., if objects are accessed via 0249 /// SP then OffsetAdjustment is zero; if FP is used, OffsetAdjustment is set 0250 /// to the distance between the initial SP and the value in FP. For many 0251 /// targets, this value is only used when generating debug info (via 0252 /// TargetRegisterInfo::getFrameIndexReference); when generating code, the 0253 /// corresponding adjustments are performed directly. 0254 int64_t OffsetAdjustment = 0; 0255 0256 /// The prolog/epilog code inserter may process objects that require greater 0257 /// alignment than the default alignment the target provides. 0258 /// To handle this, MaxAlignment is set to the maximum alignment 0259 /// needed by the objects on the current frame. If this is greater than the 0260 /// native alignment maintained by the compiler, dynamic alignment code will 0261 /// be needed. 0262 /// 0263 Align MaxAlignment; 0264 0265 /// Set to true if this function adjusts the stack -- e.g., 0266 /// when calling another function. This is only valid during and after 0267 /// prolog/epilog code insertion. 0268 bool AdjustsStack = false; 0269 0270 /// Set to true if this function has any function calls. 0271 bool HasCalls = false; 0272 0273 /// The frame index for the stack protector. 0274 int StackProtectorIdx = -1; 0275 0276 /// The frame index for the function context. Used for SjLj exceptions. 0277 int FunctionContextIdx = -1; 0278 0279 /// This contains the size of the largest call frame if the target uses frame 0280 /// setup/destroy pseudo instructions (as defined in the TargetFrameInfo 0281 /// class). This information is important for frame pointer elimination. 0282 /// It is only valid during and after prolog/epilog code insertion. 0283 uint64_t MaxCallFrameSize = ~UINT64_C(0); 0284 0285 /// The number of bytes of callee saved registers that the target wants to 0286 /// report for the current function in the CodeView S_FRAMEPROC record. 0287 unsigned CVBytesOfCalleeSavedRegisters = 0; 0288 0289 /// The prolog/epilog code inserter fills in this vector with each 0290 /// callee saved register saved in either the frame or a different 0291 /// register. Beyond its use by the prolog/ epilog code inserter, 0292 /// this data is used for debug info and exception handling. 0293 std::vector<CalleeSavedInfo> CSInfo; 0294 0295 /// Has CSInfo been set yet? 0296 bool CSIValid = false; 0297 0298 /// References to frame indices which are mapped 0299 /// into the local frame allocation block. <FrameIdx, LocalOffset> 0300 SmallVector<std::pair<int, int64_t>, 32> LocalFrameObjects; 0301 0302 /// Size of the pre-allocated local frame block. 0303 int64_t LocalFrameSize = 0; 0304 0305 /// Required alignment of the local object blob, which is the strictest 0306 /// alignment of any object in it. 0307 Align LocalFrameMaxAlign; 0308 0309 /// Whether the local object blob needs to be allocated together. If not, 0310 /// PEI should ignore the isPreAllocated flags on the stack objects and 0311 /// just allocate them normally. 0312 bool UseLocalStackAllocationBlock = false; 0313 0314 /// True if the function dynamically adjusts the stack pointer through some 0315 /// opaque mechanism like inline assembly or Win32 EH. 0316 bool HasOpaqueSPAdjustment = false; 0317 0318 /// True if the function contains operations which will lower down to 0319 /// instructions which manipulate the stack pointer. 0320 bool HasCopyImplyingStackAdjustment = false; 0321 0322 /// True if the function contains a call to the llvm.vastart intrinsic. 0323 bool HasVAStart = false; 0324 0325 /// True if this is a varargs function that contains a musttail call. 0326 bool HasMustTailInVarArgFunc = false; 0327 0328 /// True if this function contains a tail call. If so immutable objects like 0329 /// function arguments are no longer so. A tail call *can* override fixed 0330 /// stack objects like arguments so we can't treat them as immutable. 0331 bool HasTailCall = false; 0332 0333 /// Not null, if shrink-wrapping found a better place for the prologue. 0334 MachineBasicBlock *Save = nullptr; 0335 /// Not null, if shrink-wrapping found a better place for the epilogue. 0336 MachineBasicBlock *Restore = nullptr; 0337 0338 /// Size of the UnsafeStack Frame 0339 uint64_t UnsafeStackSize = 0; 0340 0341 public: 0342 explicit MachineFrameInfo(Align StackAlignment, bool StackRealignable, 0343 bool ForcedRealign) 0344 : StackAlignment(StackAlignment), 0345 StackRealignable(StackRealignable), ForcedRealign(ForcedRealign) {} 0346 0347 MachineFrameInfo(const MachineFrameInfo &) = delete; 0348 0349 bool isStackRealignable() const { return StackRealignable; } 0350 0351 /// Return true if there are any stack objects in this function. 0352 bool hasStackObjects() const { return !Objects.empty(); } 0353 0354 /// This method may be called any time after instruction 0355 /// selection is complete to determine if the stack frame for this function 0356 /// contains any variable sized objects. 0357 bool hasVarSizedObjects() const { return HasVarSizedObjects; } 0358 0359 /// Return the index for the stack protector object. 0360 int getStackProtectorIndex() const { return StackProtectorIdx; } 0361 void setStackProtectorIndex(int I) { StackProtectorIdx = I; } 0362 bool hasStackProtectorIndex() const { return StackProtectorIdx != -1; } 0363 0364 /// Return the index for the function context object. 0365 /// This object is used for SjLj exceptions. 0366 int getFunctionContextIndex() const { return FunctionContextIdx; } 0367 void setFunctionContextIndex(int I) { FunctionContextIdx = I; } 0368 bool hasFunctionContextIndex() const { return FunctionContextIdx != -1; } 0369 0370 /// This method may be called any time after instruction 0371 /// selection is complete to determine if there is a call to 0372 /// \@llvm.frameaddress in this function. 0373 bool isFrameAddressTaken() const { return FrameAddressTaken; } 0374 void setFrameAddressIsTaken(bool T) { FrameAddressTaken = T; } 0375 0376 /// This method may be called any time after 0377 /// instruction selection is complete to determine if there is a call to 0378 /// \@llvm.returnaddress in this function. 0379 bool isReturnAddressTaken() const { return ReturnAddressTaken; } 0380 void setReturnAddressIsTaken(bool s) { ReturnAddressTaken = s; } 0381 0382 /// This method may be called any time after instruction 0383 /// selection is complete to determine if there is a call to builtin 0384 /// \@llvm.experimental.stackmap. 0385 bool hasStackMap() const { return HasStackMap; } 0386 void setHasStackMap(bool s = true) { HasStackMap = s; } 0387 0388 /// This method may be called any time after instruction 0389 /// selection is complete to determine if there is a call to builtin 0390 /// \@llvm.experimental.patchpoint. 0391 bool hasPatchPoint() const { return HasPatchPoint; } 0392 void setHasPatchPoint(bool s = true) { HasPatchPoint = s; } 0393 0394 /// Return true if this function requires a split stack prolog, even if it 0395 /// uses no stack space. This is only meaningful for functions where 0396 /// MachineFunction::shouldSplitStack() returns true. 0397 // 0398 // For non-leaf functions we have to allow for the possibility that the call 0399 // is to a non-split function, as in PR37807. This function could also take 0400 // the address of a non-split function. When the linker tries to adjust its 0401 // non-existent prologue, it would fail with an error. Mark the object file so 0402 // that such failures are not errors. See this Go language bug-report 0403 // https://go-review.googlesource.com/c/go/+/148819/ 0404 bool needsSplitStackProlog() const { 0405 return getStackSize() != 0 || hasTailCall(); 0406 } 0407 0408 /// Return the minimum frame object index. 0409 int getObjectIndexBegin() const { return -NumFixedObjects; } 0410 0411 /// Return one past the maximum frame object index. 0412 int getObjectIndexEnd() const { return (int)Objects.size()-NumFixedObjects; } 0413 0414 /// Return the number of fixed objects. 0415 unsigned getNumFixedObjects() const { return NumFixedObjects; } 0416 0417 /// Return the number of objects. 0418 unsigned getNumObjects() const { return Objects.size(); } 0419 0420 /// Map a frame index into the local object block 0421 void mapLocalFrameObject(int ObjectIndex, int64_t Offset) { 0422 LocalFrameObjects.push_back(std::pair<int, int64_t>(ObjectIndex, Offset)); 0423 Objects[ObjectIndex + NumFixedObjects].PreAllocated = true; 0424 } 0425 0426 /// Get the local offset mapping for a for an object. 0427 std::pair<int, int64_t> getLocalFrameObjectMap(int i) const { 0428 assert (i >= 0 && (unsigned)i < LocalFrameObjects.size() && 0429 "Invalid local object reference!"); 0430 return LocalFrameObjects[i]; 0431 } 0432 0433 /// Return the number of objects allocated into the local object block. 0434 int64_t getLocalFrameObjectCount() const { return LocalFrameObjects.size(); } 0435 0436 /// Set the size of the local object blob. 0437 void setLocalFrameSize(int64_t sz) { LocalFrameSize = sz; } 0438 0439 /// Get the size of the local object blob. 0440 int64_t getLocalFrameSize() const { return LocalFrameSize; } 0441 0442 /// Required alignment of the local object blob, 0443 /// which is the strictest alignment of any object in it. 0444 void setLocalFrameMaxAlign(Align Alignment) { 0445 LocalFrameMaxAlign = Alignment; 0446 } 0447 0448 /// Return the required alignment of the local object blob. 0449 Align getLocalFrameMaxAlign() const { return LocalFrameMaxAlign; } 0450 0451 /// Get whether the local allocation blob should be allocated together or 0452 /// let PEI allocate the locals in it directly. 0453 bool getUseLocalStackAllocationBlock() const { 0454 return UseLocalStackAllocationBlock; 0455 } 0456 0457 /// setUseLocalStackAllocationBlock - Set whether the local allocation blob 0458 /// should be allocated together or let PEI allocate the locals in it 0459 /// directly. 0460 void setUseLocalStackAllocationBlock(bool v) { 0461 UseLocalStackAllocationBlock = v; 0462 } 0463 0464 /// Return true if the object was pre-allocated into the local block. 0465 bool isObjectPreAllocated(int ObjectIdx) const { 0466 assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && 0467 "Invalid Object Idx!"); 0468 return Objects[ObjectIdx+NumFixedObjects].PreAllocated; 0469 } 0470 0471 /// Return the size of the specified object. 0472 int64_t getObjectSize(int ObjectIdx) const { 0473 assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && 0474 "Invalid Object Idx!"); 0475 return Objects[ObjectIdx+NumFixedObjects].Size; 0476 } 0477 0478 /// Change the size of the specified stack object. 0479 void setObjectSize(int ObjectIdx, int64_t Size) { 0480 assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && 0481 "Invalid Object Idx!"); 0482 Objects[ObjectIdx+NumFixedObjects].Size = Size; 0483 } 0484 0485 /// Return the alignment of the specified stack object. 0486 Align getObjectAlign(int ObjectIdx) const { 0487 assert(unsigned(ObjectIdx + NumFixedObjects) < Objects.size() && 0488 "Invalid Object Idx!"); 0489 return Objects[ObjectIdx + NumFixedObjects].Alignment; 0490 } 0491 0492 /// Should this stack ID be considered in MaxAlignment. 0493 bool contributesToMaxAlignment(uint8_t StackID) { 0494 return StackID == TargetStackID::Default || 0495 StackID == TargetStackID::ScalableVector; 0496 } 0497 0498 /// setObjectAlignment - Change the alignment of the specified stack object. 0499 void setObjectAlignment(int ObjectIdx, Align Alignment) { 0500 assert(unsigned(ObjectIdx + NumFixedObjects) < Objects.size() && 0501 "Invalid Object Idx!"); 0502 Objects[ObjectIdx + NumFixedObjects].Alignment = Alignment; 0503 0504 // Only ensure max alignment for the default and scalable vector stack. 0505 uint8_t StackID = getStackID(ObjectIdx); 0506 if (contributesToMaxAlignment(StackID)) 0507 ensureMaxAlignment(Alignment); 0508 } 0509 0510 /// Return the underlying Alloca of the specified 0511 /// stack object if it exists. Returns 0 if none exists. 0512 const AllocaInst* getObjectAllocation(int ObjectIdx) const { 0513 assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && 0514 "Invalid Object Idx!"); 0515 return Objects[ObjectIdx+NumFixedObjects].Alloca; 0516 } 0517 0518 /// Remove the underlying Alloca of the specified stack object if it 0519 /// exists. This generally should not be used and is for reduction tooling. 0520 void clearObjectAllocation(int ObjectIdx) { 0521 assert(unsigned(ObjectIdx + NumFixedObjects) < Objects.size() && 0522 "Invalid Object Idx!"); 0523 Objects[ObjectIdx + NumFixedObjects].Alloca = nullptr; 0524 } 0525 0526 /// Return the assigned stack offset of the specified object 0527 /// from the incoming stack pointer. 0528 int64_t getObjectOffset(int ObjectIdx) const { 0529 assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && 0530 "Invalid Object Idx!"); 0531 assert(!isDeadObjectIndex(ObjectIdx) && 0532 "Getting frame offset for a dead object?"); 0533 return Objects[ObjectIdx+NumFixedObjects].SPOffset; 0534 } 0535 0536 bool isObjectZExt(int ObjectIdx) const { 0537 assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && 0538 "Invalid Object Idx!"); 0539 return Objects[ObjectIdx+NumFixedObjects].isZExt; 0540 } 0541 0542 void setObjectZExt(int ObjectIdx, bool IsZExt) { 0543 assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && 0544 "Invalid Object Idx!"); 0545 Objects[ObjectIdx+NumFixedObjects].isZExt = IsZExt; 0546 } 0547 0548 bool isObjectSExt(int ObjectIdx) const { 0549 assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && 0550 "Invalid Object Idx!"); 0551 return Objects[ObjectIdx+NumFixedObjects].isSExt; 0552 } 0553 0554 void setObjectSExt(int ObjectIdx, bool IsSExt) { 0555 assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && 0556 "Invalid Object Idx!"); 0557 Objects[ObjectIdx+NumFixedObjects].isSExt = IsSExt; 0558 } 0559 0560 /// Set the stack frame offset of the specified object. The 0561 /// offset is relative to the stack pointer on entry to the function. 0562 void setObjectOffset(int ObjectIdx, int64_t SPOffset) { 0563 assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && 0564 "Invalid Object Idx!"); 0565 assert(!isDeadObjectIndex(ObjectIdx) && 0566 "Setting frame offset for a dead object?"); 0567 Objects[ObjectIdx+NumFixedObjects].SPOffset = SPOffset; 0568 } 0569 0570 SSPLayoutKind getObjectSSPLayout(int ObjectIdx) const { 0571 assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && 0572 "Invalid Object Idx!"); 0573 return (SSPLayoutKind)Objects[ObjectIdx+NumFixedObjects].SSPLayout; 0574 } 0575 0576 void setObjectSSPLayout(int ObjectIdx, SSPLayoutKind Kind) { 0577 assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && 0578 "Invalid Object Idx!"); 0579 assert(!isDeadObjectIndex(ObjectIdx) && 0580 "Setting SSP layout for a dead object?"); 0581 Objects[ObjectIdx+NumFixedObjects].SSPLayout = Kind; 0582 } 0583 0584 /// Return the number of bytes that must be allocated to hold 0585 /// all of the fixed size frame objects. This is only valid after 0586 /// Prolog/Epilog code insertion has finalized the stack frame layout. 0587 uint64_t getStackSize() const { return StackSize; } 0588 0589 /// Set the size of the stack. 0590 void setStackSize(uint64_t Size) { StackSize = Size; } 0591 0592 /// Estimate and return the size of the stack frame. 0593 uint64_t estimateStackSize(const MachineFunction &MF) const; 0594 0595 /// Return the correction for frame offsets. 0596 int64_t getOffsetAdjustment() const { return OffsetAdjustment; } 0597 0598 /// Set the correction for frame offsets. 0599 void setOffsetAdjustment(int64_t Adj) { OffsetAdjustment = Adj; } 0600 0601 /// Return the alignment in bytes that this function must be aligned to, 0602 /// which is greater than the default stack alignment provided by the target. 0603 Align getMaxAlign() const { return MaxAlignment; } 0604 0605 /// Make sure the function is at least Align bytes aligned. 0606 void ensureMaxAlignment(Align Alignment); 0607 0608 /// Return true if stack realignment is forced by function attributes or if 0609 /// the stack alignment. 0610 bool shouldRealignStack() const { 0611 return ForcedRealign || MaxAlignment > StackAlignment; 0612 } 0613 0614 /// Return true if this function adjusts the stack -- e.g., 0615 /// when calling another function. This is only valid during and after 0616 /// prolog/epilog code insertion. 0617 bool adjustsStack() const { return AdjustsStack; } 0618 void setAdjustsStack(bool V) { AdjustsStack = V; } 0619 0620 /// Return true if the current function has any function calls. 0621 bool hasCalls() const { return HasCalls; } 0622 void setHasCalls(bool V) { HasCalls = V; } 0623 0624 /// Returns true if the function contains opaque dynamic stack adjustments. 0625 bool hasOpaqueSPAdjustment() const { return HasOpaqueSPAdjustment; } 0626 void setHasOpaqueSPAdjustment(bool B) { HasOpaqueSPAdjustment = B; } 0627 0628 /// Returns true if the function contains operations which will lower down to 0629 /// instructions which manipulate the stack pointer. 0630 bool hasCopyImplyingStackAdjustment() const { 0631 return HasCopyImplyingStackAdjustment; 0632 } 0633 void setHasCopyImplyingStackAdjustment(bool B) { 0634 HasCopyImplyingStackAdjustment = B; 0635 } 0636 0637 /// Returns true if the function calls the llvm.va_start intrinsic. 0638 bool hasVAStart() const { return HasVAStart; } 0639 void setHasVAStart(bool B) { HasVAStart = B; } 0640 0641 /// Returns true if the function is variadic and contains a musttail call. 0642 bool hasMustTailInVarArgFunc() const { return HasMustTailInVarArgFunc; } 0643 void setHasMustTailInVarArgFunc(bool B) { HasMustTailInVarArgFunc = B; } 0644 0645 /// Returns true if the function contains a tail call. 0646 bool hasTailCall() const { return HasTailCall; } 0647 void setHasTailCall(bool V = true) { HasTailCall = V; } 0648 0649 /// Computes the maximum size of a callframe. 0650 /// This only works for targets defining 0651 /// TargetInstrInfo::getCallFrameSetupOpcode(), getCallFrameDestroyOpcode(), 0652 /// and getFrameSize(). 0653 /// This is usually computed by the prologue epilogue inserter but some 0654 /// targets may call this to compute it earlier. 0655 /// If FrameSDOps is passed, the frame instructions in the MF will be 0656 /// inserted into it. 0657 void computeMaxCallFrameSize( 0658 MachineFunction &MF, 0659 std::vector<MachineBasicBlock::iterator> *FrameSDOps = nullptr); 0660 0661 /// Return the maximum size of a call frame that must be 0662 /// allocated for an outgoing function call. This is only available if 0663 /// CallFrameSetup/Destroy pseudo instructions are used by the target, and 0664 /// then only during or after prolog/epilog code insertion. 0665 /// 0666 uint64_t getMaxCallFrameSize() const { 0667 // TODO: Enable this assert when targets are fixed. 0668 //assert(isMaxCallFrameSizeComputed() && "MaxCallFrameSize not computed yet"); 0669 if (!isMaxCallFrameSizeComputed()) 0670 return 0; 0671 return MaxCallFrameSize; 0672 } 0673 bool isMaxCallFrameSizeComputed() const { 0674 return MaxCallFrameSize != ~UINT64_C(0); 0675 } 0676 void setMaxCallFrameSize(uint64_t S) { MaxCallFrameSize = S; } 0677 0678 /// Returns how many bytes of callee-saved registers the target pushed in the 0679 /// prologue. Only used for debug info. 0680 unsigned getCVBytesOfCalleeSavedRegisters() const { 0681 return CVBytesOfCalleeSavedRegisters; 0682 } 0683 void setCVBytesOfCalleeSavedRegisters(unsigned S) { 0684 CVBytesOfCalleeSavedRegisters = S; 0685 } 0686 0687 /// Create a new object at a fixed location on the stack. 0688 /// All fixed objects should be created before other objects are created for 0689 /// efficiency. By default, fixed objects are not pointed to by LLVM IR 0690 /// values. This returns an index with a negative value. 0691 int CreateFixedObject(uint64_t Size, int64_t SPOffset, bool IsImmutable, 0692 bool isAliased = false); 0693 0694 /// Create a spill slot at a fixed location on the stack. 0695 /// Returns an index with a negative value. 0696 int CreateFixedSpillStackObject(uint64_t Size, int64_t SPOffset, 0697 bool IsImmutable = false); 0698 0699 /// Returns true if the specified index corresponds to a fixed stack object. 0700 bool isFixedObjectIndex(int ObjectIdx) const { 0701 return ObjectIdx < 0 && (ObjectIdx >= -(int)NumFixedObjects); 0702 } 0703 0704 /// Returns true if the specified index corresponds 0705 /// to an object that might be pointed to by an LLVM IR value. 0706 bool isAliasedObjectIndex(int ObjectIdx) const { 0707 assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && 0708 "Invalid Object Idx!"); 0709 return Objects[ObjectIdx+NumFixedObjects].isAliased; 0710 } 0711 0712 /// Set "maybe pointed to by an LLVM IR value" for an object. 0713 void setIsAliasedObjectIndex(int ObjectIdx, bool IsAliased) { 0714 assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && 0715 "Invalid Object Idx!"); 0716 Objects[ObjectIdx+NumFixedObjects].isAliased = IsAliased; 0717 } 0718 0719 /// Returns true if the specified index corresponds to an immutable object. 0720 bool isImmutableObjectIndex(int ObjectIdx) const { 0721 // Tail calling functions can clobber their function arguments. 0722 if (HasTailCall) 0723 return false; 0724 assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && 0725 "Invalid Object Idx!"); 0726 return Objects[ObjectIdx+NumFixedObjects].isImmutable; 0727 } 0728 0729 /// Marks the immutability of an object. 0730 void setIsImmutableObjectIndex(int ObjectIdx, bool IsImmutable) { 0731 assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && 0732 "Invalid Object Idx!"); 0733 Objects[ObjectIdx+NumFixedObjects].isImmutable = IsImmutable; 0734 } 0735 0736 /// Returns true if the specified index corresponds to a spill slot. 0737 bool isSpillSlotObjectIndex(int ObjectIdx) const { 0738 assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && 0739 "Invalid Object Idx!"); 0740 return Objects[ObjectIdx+NumFixedObjects].isSpillSlot; 0741 } 0742 0743 bool isStatepointSpillSlotObjectIndex(int ObjectIdx) const { 0744 assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && 0745 "Invalid Object Idx!"); 0746 return Objects[ObjectIdx+NumFixedObjects].isStatepointSpillSlot; 0747 } 0748 0749 /// \see StackID 0750 uint8_t getStackID(int ObjectIdx) const { 0751 return Objects[ObjectIdx+NumFixedObjects].StackID; 0752 } 0753 0754 /// \see StackID 0755 void setStackID(int ObjectIdx, uint8_t ID) { 0756 assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && 0757 "Invalid Object Idx!"); 0758 Objects[ObjectIdx+NumFixedObjects].StackID = ID; 0759 // If ID > 0, MaxAlignment may now be overly conservative. 0760 // If ID == 0, MaxAlignment will need to be updated separately. 0761 } 0762 0763 /// Returns true if the specified index corresponds to a dead object. 0764 bool isDeadObjectIndex(int ObjectIdx) const { 0765 assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && 0766 "Invalid Object Idx!"); 0767 return Objects[ObjectIdx+NumFixedObjects].Size == ~0ULL; 0768 } 0769 0770 /// Returns true if the specified index corresponds to a variable sized 0771 /// object. 0772 bool isVariableSizedObjectIndex(int ObjectIdx) const { 0773 assert(unsigned(ObjectIdx + NumFixedObjects) < Objects.size() && 0774 "Invalid Object Idx!"); 0775 return Objects[ObjectIdx + NumFixedObjects].Size == 0; 0776 } 0777 0778 void markAsStatepointSpillSlotObjectIndex(int ObjectIdx) { 0779 assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && 0780 "Invalid Object Idx!"); 0781 Objects[ObjectIdx+NumFixedObjects].isStatepointSpillSlot = true; 0782 assert(isStatepointSpillSlotObjectIndex(ObjectIdx) && "inconsistent"); 0783 } 0784 0785 /// Create a new statically sized stack object, returning 0786 /// a nonnegative identifier to represent it. 0787 int CreateStackObject(uint64_t Size, Align Alignment, bool isSpillSlot, 0788 const AllocaInst *Alloca = nullptr, uint8_t ID = 0); 0789 0790 /// Create a new statically sized stack object that represents a spill slot, 0791 /// returning a nonnegative identifier to represent it. 0792 int CreateSpillStackObject(uint64_t Size, Align Alignment); 0793 0794 /// Remove or mark dead a statically sized stack object. 0795 void RemoveStackObject(int ObjectIdx) { 0796 // Mark it dead. 0797 Objects[ObjectIdx+NumFixedObjects].Size = ~0ULL; 0798 } 0799 0800 /// Notify the MachineFrameInfo object that a variable sized object has been 0801 /// created. This must be created whenever a variable sized object is 0802 /// created, whether or not the index returned is actually used. 0803 int CreateVariableSizedObject(Align Alignment, const AllocaInst *Alloca); 0804 0805 /// Returns a reference to call saved info vector for the current function. 0806 const std::vector<CalleeSavedInfo> &getCalleeSavedInfo() const { 0807 return CSInfo; 0808 } 0809 /// \copydoc getCalleeSavedInfo() 0810 std::vector<CalleeSavedInfo> &getCalleeSavedInfo() { return CSInfo; } 0811 0812 /// Used by prolog/epilog inserter to set the function's callee saved 0813 /// information. 0814 void setCalleeSavedInfo(std::vector<CalleeSavedInfo> CSI) { 0815 CSInfo = std::move(CSI); 0816 } 0817 0818 /// Has the callee saved info been calculated yet? 0819 bool isCalleeSavedInfoValid() const { return CSIValid; } 0820 0821 void setCalleeSavedInfoValid(bool v) { CSIValid = v; } 0822 0823 MachineBasicBlock *getSavePoint() const { return Save; } 0824 void setSavePoint(MachineBasicBlock *NewSave) { Save = NewSave; } 0825 MachineBasicBlock *getRestorePoint() const { return Restore; } 0826 void setRestorePoint(MachineBasicBlock *NewRestore) { Restore = NewRestore; } 0827 0828 uint64_t getUnsafeStackSize() const { return UnsafeStackSize; } 0829 void setUnsafeStackSize(uint64_t Size) { UnsafeStackSize = Size; } 0830 0831 /// Return a set of physical registers that are pristine. 0832 /// 0833 /// Pristine registers hold a value that is useless to the current function, 0834 /// but that must be preserved - they are callee saved registers that are not 0835 /// saved. 0836 /// 0837 /// Before the PrologueEpilogueInserter has placed the CSR spill code, this 0838 /// method always returns an empty set. 0839 BitVector getPristineRegs(const MachineFunction &MF) const; 0840 0841 /// Used by the MachineFunction printer to print information about 0842 /// stack objects. Implemented in MachineFunction.cpp. 0843 void print(const MachineFunction &MF, raw_ostream &OS) const; 0844 0845 /// dump - Print the function to stderr. 0846 void dump(const MachineFunction &MF) const; 0847 }; 0848 0849 } // End llvm namespace 0850 0851 #endif
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