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0001 //===-- llvm/CodeGen/TargetFrameLowering.h ----------------------*- C++ -*-===// 0002 // 0003 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. 0004 // See https://llvm.org/LICENSE.txt for license information. 0005 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception 0006 // 0007 //===----------------------------------------------------------------------===// 0008 // 0009 // Interface to describe the layout of a stack frame on the target machine. 0010 // 0011 //===----------------------------------------------------------------------===// 0012 0013 #ifndef LLVM_CODEGEN_TARGETFRAMELOWERING_H 0014 #define LLVM_CODEGEN_TARGETFRAMELOWERING_H 0015 0016 #include "llvm/ADT/BitVector.h" 0017 #include "llvm/CodeGen/MachineBasicBlock.h" 0018 #include "llvm/CodeGen/MachineOptimizationRemarkEmitter.h" 0019 #include "llvm/Support/TypeSize.h" 0020 #include <vector> 0021 0022 namespace llvm { 0023 class BitVector; 0024 class CalleeSavedInfo; 0025 class MachineFunction; 0026 class RegScavenger; 0027 0028 namespace TargetStackID { 0029 enum Value { 0030 Default = 0, 0031 SGPRSpill = 1, 0032 ScalableVector = 2, 0033 WasmLocal = 3, 0034 NoAlloc = 255 0035 }; 0036 } 0037 0038 /// Information about stack frame layout on the target. It holds the direction 0039 /// of stack growth, the known stack alignment on entry to each function, and 0040 /// the offset to the locals area. 0041 /// 0042 /// The offset to the local area is the offset from the stack pointer on 0043 /// function entry to the first location where function data (local variables, 0044 /// spill locations) can be stored. 0045 class TargetFrameLowering { 0046 public: 0047 enum StackDirection { 0048 StackGrowsUp, // Adding to the stack increases the stack address 0049 StackGrowsDown // Adding to the stack decreases the stack address 0050 }; 0051 0052 // Maps a callee saved register to a stack slot with a fixed offset. 0053 struct SpillSlot { 0054 unsigned Reg; 0055 int64_t Offset; // Offset relative to stack pointer on function entry. 0056 }; 0057 0058 struct DwarfFrameBase { 0059 // The frame base may be either a register (the default), the CFA with an 0060 // offset, or a WebAssembly-specific location description. 0061 enum FrameBaseKind { Register, CFA, WasmFrameBase } Kind; 0062 struct WasmFrameBase { 0063 unsigned Kind; // Wasm local, global, or value stack 0064 unsigned Index; 0065 }; 0066 union { 0067 // Used with FrameBaseKind::Register. 0068 unsigned Reg; 0069 // Used with FrameBaseKind::CFA. 0070 int64_t Offset; 0071 struct WasmFrameBase WasmLoc; 0072 } Location; 0073 }; 0074 0075 private: 0076 StackDirection StackDir; 0077 Align StackAlignment; 0078 Align TransientStackAlignment; 0079 int LocalAreaOffset; 0080 bool StackRealignable; 0081 public: 0082 TargetFrameLowering(StackDirection D, Align StackAl, int LAO, 0083 Align TransAl = Align(1), bool StackReal = true) 0084 : StackDir(D), StackAlignment(StackAl), TransientStackAlignment(TransAl), 0085 LocalAreaOffset(LAO), StackRealignable(StackReal) {} 0086 0087 virtual ~TargetFrameLowering(); 0088 0089 // These methods return information that describes the abstract stack layout 0090 // of the target machine. 0091 0092 /// getStackGrowthDirection - Return the direction the stack grows 0093 /// 0094 StackDirection getStackGrowthDirection() const { return StackDir; } 0095 0096 /// getStackAlignment - This method returns the number of bytes to which the 0097 /// stack pointer must be aligned on entry to a function. Typically, this 0098 /// is the largest alignment for any data object in the target. 0099 /// 0100 unsigned getStackAlignment() const { return StackAlignment.value(); } 0101 /// getStackAlignment - This method returns the number of bytes to which the 0102 /// stack pointer must be aligned on entry to a function. Typically, this 0103 /// is the largest alignment for any data object in the target. 0104 /// 0105 Align getStackAlign() const { return StackAlignment; } 0106 0107 /// getStackThreshold - Return the maximum stack size 0108 /// 0109 virtual uint64_t getStackThreshold() const { return UINT_MAX; } 0110 0111 /// alignSPAdjust - This method aligns the stack adjustment to the correct 0112 /// alignment. 0113 /// 0114 int alignSPAdjust(int SPAdj) const { 0115 if (SPAdj < 0) { 0116 SPAdj = -alignTo(-SPAdj, StackAlignment); 0117 } else { 0118 SPAdj = alignTo(SPAdj, StackAlignment); 0119 } 0120 return SPAdj; 0121 } 0122 0123 /// getTransientStackAlignment - This method returns the number of bytes to 0124 /// which the stack pointer must be aligned at all times, even between 0125 /// calls. 0126 /// 0127 Align getTransientStackAlign() const { return TransientStackAlignment; } 0128 0129 /// isStackRealignable - This method returns whether the stack can be 0130 /// realigned. 0131 bool isStackRealignable() const { 0132 return StackRealignable; 0133 } 0134 0135 /// This method returns whether or not it is safe for an object with the 0136 /// given stack id to be bundled into the local area. 0137 virtual bool isStackIdSafeForLocalArea(unsigned StackId) const { 0138 return true; 0139 } 0140 0141 /// getOffsetOfLocalArea - This method returns the offset of the local area 0142 /// from the stack pointer on entrance to a function. 0143 /// 0144 int getOffsetOfLocalArea() const { return LocalAreaOffset; } 0145 0146 /// Control the placement of special register scavenging spill slots when 0147 /// allocating a stack frame. 0148 /// 0149 /// If this returns true, the frame indexes used by the RegScavenger will be 0150 /// allocated closest to the incoming stack pointer. 0151 virtual bool allocateScavengingFrameIndexesNearIncomingSP( 0152 const MachineFunction &MF) const; 0153 0154 /// assignCalleeSavedSpillSlots - Allows target to override spill slot 0155 /// assignment logic. If implemented, assignCalleeSavedSpillSlots() should 0156 /// assign frame slots to all CSI entries and return true. If this method 0157 /// returns false, spill slots will be assigned using generic implementation. 0158 /// assignCalleeSavedSpillSlots() may add, delete or rearrange elements of 0159 /// CSI. 0160 virtual bool assignCalleeSavedSpillSlots(MachineFunction &MF, 0161 const TargetRegisterInfo *TRI, 0162 std::vector<CalleeSavedInfo> &CSI, 0163 unsigned &MinCSFrameIndex, 0164 unsigned &MaxCSFrameIndex) const { 0165 return assignCalleeSavedSpillSlots(MF, TRI, CSI); 0166 } 0167 0168 virtual bool 0169 assignCalleeSavedSpillSlots(MachineFunction &MF, 0170 const TargetRegisterInfo *TRI, 0171 std::vector<CalleeSavedInfo> &CSI) const { 0172 return false; 0173 } 0174 0175 /// getCalleeSavedSpillSlots - This method returns a pointer to an array of 0176 /// pairs, that contains an entry for each callee saved register that must be 0177 /// spilled to a particular stack location if it is spilled. 0178 /// 0179 /// Each entry in this array contains a <register,offset> pair, indicating the 0180 /// fixed offset from the incoming stack pointer that each register should be 0181 /// spilled at. If a register is not listed here, the code generator is 0182 /// allowed to spill it anywhere it chooses. 0183 /// 0184 virtual const SpillSlot * 0185 getCalleeSavedSpillSlots(unsigned &NumEntries) const { 0186 NumEntries = 0; 0187 return nullptr; 0188 } 0189 0190 /// targetHandlesStackFrameRounding - Returns true if the target is 0191 /// responsible for rounding up the stack frame (probably at emitPrologue 0192 /// time). 0193 virtual bool targetHandlesStackFrameRounding() const { 0194 return false; 0195 } 0196 0197 /// Returns true if the target will correctly handle shrink wrapping. 0198 virtual bool enableShrinkWrapping(const MachineFunction &MF) const { 0199 return false; 0200 } 0201 0202 /// Returns true if the stack slot holes in the fixed and callee-save stack 0203 /// area should be used when allocating other stack locations to reduce stack 0204 /// size. 0205 virtual bool enableStackSlotScavenging(const MachineFunction &MF) const { 0206 return false; 0207 } 0208 0209 /// Returns true if the target can safely skip saving callee-saved registers 0210 /// for noreturn nounwind functions. 0211 virtual bool enableCalleeSaveSkip(const MachineFunction &MF) const; 0212 0213 /// emitProlog/emitEpilog - These methods insert prolog and epilog code into 0214 /// the function. 0215 virtual void emitPrologue(MachineFunction &MF, 0216 MachineBasicBlock &MBB) const = 0; 0217 virtual void emitEpilogue(MachineFunction &MF, 0218 MachineBasicBlock &MBB) const = 0; 0219 0220 /// emitZeroCallUsedRegs - Zeros out call used registers. 0221 virtual void emitZeroCallUsedRegs(BitVector RegsToZero, 0222 MachineBasicBlock &MBB) const {} 0223 0224 /// With basic block sections, emit callee saved frame moves for basic blocks 0225 /// that are in a different section. 0226 virtual void 0227 emitCalleeSavedFrameMovesFullCFA(MachineBasicBlock &MBB, 0228 MachineBasicBlock::iterator MBBI) const {} 0229 0230 /// Returns true if we may need to fix the unwind information for the 0231 /// function. 0232 virtual bool enableCFIFixup(MachineFunction &MF) const; 0233 0234 /// Emit CFI instructions that recreate the state of the unwind information 0235 /// upon fucntion entry. 0236 virtual void resetCFIToInitialState(MachineBasicBlock &MBB) const {} 0237 0238 /// Replace a StackProbe stub (if any) with the actual probe code inline 0239 virtual void inlineStackProbe(MachineFunction &MF, 0240 MachineBasicBlock &PrologueMBB) const {} 0241 0242 /// Does the stack probe function call return with a modified stack pointer? 0243 virtual bool stackProbeFunctionModifiesSP() const { return false; } 0244 0245 /// Adjust the prologue to have the function use segmented stacks. This works 0246 /// by adding a check even before the "normal" function prologue. 0247 virtual void adjustForSegmentedStacks(MachineFunction &MF, 0248 MachineBasicBlock &PrologueMBB) const {} 0249 0250 /// Adjust the prologue to add Erlang Run-Time System (ERTS) specific code in 0251 /// the assembly prologue to explicitly handle the stack. 0252 virtual void adjustForHiPEPrologue(MachineFunction &MF, 0253 MachineBasicBlock &PrologueMBB) const {} 0254 0255 /// spillCalleeSavedRegisters - Issues instruction(s) to spill all callee 0256 /// saved registers and returns true if it isn't possible / profitable to do 0257 /// so by issuing a series of store instructions via 0258 /// storeRegToStackSlot(). Returns false otherwise. 0259 virtual bool spillCalleeSavedRegisters(MachineBasicBlock &MBB, 0260 MachineBasicBlock::iterator MI, 0261 ArrayRef<CalleeSavedInfo> CSI, 0262 const TargetRegisterInfo *TRI) const { 0263 return false; 0264 } 0265 0266 /// restoreCalleeSavedRegisters - Issues instruction(s) to restore all callee 0267 /// saved registers and returns true if it isn't possible / profitable to do 0268 /// so by issuing a series of load instructions via loadRegToStackSlot(). 0269 /// If it returns true, and any of the registers in CSI is not restored, 0270 /// it sets the corresponding Restored flag in CSI to false. 0271 /// Returns false otherwise. 0272 virtual bool 0273 restoreCalleeSavedRegisters(MachineBasicBlock &MBB, 0274 MachineBasicBlock::iterator MI, 0275 MutableArrayRef<CalleeSavedInfo> CSI, 0276 const TargetRegisterInfo *TRI) const { 0277 return false; 0278 } 0279 0280 /// hasFP - Return true if the specified function should have a dedicated 0281 /// frame pointer register. For most targets this is true only if the function 0282 /// has variable sized allocas or if frame pointer elimination is disabled. 0283 /// For all targets, this is false if the function has the naked attribute 0284 /// since there is no prologue to set up the frame pointer. 0285 bool hasFP(const MachineFunction &MF) const { 0286 return !MF.getFunction().hasFnAttribute(Attribute::Naked) && hasFPImpl(MF); 0287 } 0288 0289 /// hasReservedCallFrame - Under normal circumstances, when a frame pointer is 0290 /// not required, we reserve argument space for call sites in the function 0291 /// immediately on entry to the current function. This eliminates the need for 0292 /// add/sub sp brackets around call sites. Returns true if the call frame is 0293 /// included as part of the stack frame. 0294 virtual bool hasReservedCallFrame(const MachineFunction &MF) const { 0295 return !hasFP(MF); 0296 } 0297 0298 /// canSimplifyCallFramePseudos - When possible, it's best to simplify the 0299 /// call frame pseudo ops before doing frame index elimination. This is 0300 /// possible only when frame index references between the pseudos won't 0301 /// need adjusting for the call frame adjustments. Normally, that's true 0302 /// if the function has a reserved call frame or a frame pointer. Some 0303 /// targets (Thumb2, for example) may have more complicated criteria, 0304 /// however, and can override this behavior. 0305 virtual bool canSimplifyCallFramePseudos(const MachineFunction &MF) const { 0306 return hasReservedCallFrame(MF) || hasFP(MF); 0307 } 0308 0309 // needsFrameIndexResolution - Do we need to perform FI resolution for 0310 // this function. Normally, this is required only when the function 0311 // has any stack objects. However, targets may want to override this. 0312 virtual bool needsFrameIndexResolution(const MachineFunction &MF) const; 0313 0314 /// getFrameIndexReference - This method should return the base register 0315 /// and offset used to reference a frame index location. The offset is 0316 /// returned directly, and the base register is returned via FrameReg. 0317 virtual StackOffset getFrameIndexReference(const MachineFunction &MF, int FI, 0318 Register &FrameReg) const; 0319 0320 /// Same as \c getFrameIndexReference, except that the stack pointer (as 0321 /// opposed to the frame pointer) will be the preferred value for \p 0322 /// FrameReg. This is generally used for emitting statepoint or EH tables that 0323 /// use offsets from RSP. If \p IgnoreSPUpdates is true, the returned 0324 /// offset is only guaranteed to be valid with respect to the value of SP at 0325 /// the end of the prologue. 0326 virtual StackOffset 0327 getFrameIndexReferencePreferSP(const MachineFunction &MF, int FI, 0328 Register &FrameReg, 0329 bool IgnoreSPUpdates) const { 0330 // Always safe to dispatch to getFrameIndexReference. 0331 return getFrameIndexReference(MF, FI, FrameReg); 0332 } 0333 0334 /// getNonLocalFrameIndexReference - This method returns the offset used to 0335 /// reference a frame index location. The offset can be from either FP/BP/SP 0336 /// based on which base register is returned by llvm.localaddress. 0337 virtual StackOffset getNonLocalFrameIndexReference(const MachineFunction &MF, 0338 int FI) const { 0339 // By default, dispatch to getFrameIndexReference. Interested targets can 0340 // override this. 0341 Register FrameReg; 0342 return getFrameIndexReference(MF, FI, FrameReg); 0343 } 0344 0345 /// getFrameIndexReferenceFromSP - This method returns the offset from the 0346 /// stack pointer to the slot of the specified index. This function serves to 0347 /// provide a comparable offset from a single reference point (the value of 0348 /// the stack-pointer at function entry) that can be used for analysis. 0349 virtual StackOffset getFrameIndexReferenceFromSP(const MachineFunction &MF, 0350 int FI) const; 0351 0352 /// Returns the callee-saved registers as computed by determineCalleeSaves 0353 /// in the BitVector \p SavedRegs. 0354 virtual void getCalleeSaves(const MachineFunction &MF, 0355 BitVector &SavedRegs) const; 0356 0357 /// This method determines which of the registers reported by 0358 /// TargetRegisterInfo::getCalleeSavedRegs() should actually get saved. 0359 /// The default implementation checks populates the \p SavedRegs bitset with 0360 /// all registers which are modified in the function, targets may override 0361 /// this function to save additional registers. 0362 /// This method also sets up the register scavenger ensuring there is a free 0363 /// register or a frameindex available. 0364 /// This method should not be called by any passes outside of PEI, because 0365 /// it may change state passed in by \p MF and \p RS. The preferred 0366 /// interface outside PEI is getCalleeSaves. 0367 virtual void determineCalleeSaves(MachineFunction &MF, BitVector &SavedRegs, 0368 RegScavenger *RS = nullptr) const; 0369 0370 /// processFunctionBeforeFrameFinalized - This method is called immediately 0371 /// before the specified function's frame layout (MF.getFrameInfo()) is 0372 /// finalized. Once the frame is finalized, MO_FrameIndex operands are 0373 /// replaced with direct constants. This method is optional. 0374 /// 0375 virtual void processFunctionBeforeFrameFinalized(MachineFunction &MF, 0376 RegScavenger *RS = nullptr) const { 0377 } 0378 0379 /// processFunctionBeforeFrameIndicesReplaced - This method is called 0380 /// immediately before MO_FrameIndex operands are eliminated, but after the 0381 /// frame is finalized. This method is optional. 0382 virtual void 0383 processFunctionBeforeFrameIndicesReplaced(MachineFunction &MF, 0384 RegScavenger *RS = nullptr) const {} 0385 0386 virtual unsigned getWinEHParentFrameOffset(const MachineFunction &MF) const { 0387 report_fatal_error("WinEH not implemented for this target"); 0388 } 0389 0390 /// This method is called during prolog/epilog code insertion to eliminate 0391 /// call frame setup and destroy pseudo instructions (but only if the Target 0392 /// is using them). It is responsible for eliminating these instructions, 0393 /// replacing them with concrete instructions. This method need only be 0394 /// implemented if using call frame setup/destroy pseudo instructions. 0395 /// Returns an iterator pointing to the instruction after the replaced one. 0396 virtual MachineBasicBlock::iterator 0397 eliminateCallFramePseudoInstr(MachineFunction &MF, 0398 MachineBasicBlock &MBB, 0399 MachineBasicBlock::iterator MI) const { 0400 llvm_unreachable("Call Frame Pseudo Instructions do not exist on this " 0401 "target!"); 0402 } 0403 0404 0405 /// Order the symbols in the local stack frame. 0406 /// The list of objects that we want to order is in \p objectsToAllocate as 0407 /// indices into the MachineFrameInfo. The array can be reordered in any way 0408 /// upon return. The contents of the array, however, may not be modified (i.e. 0409 /// only their order may be changed). 0410 /// By default, just maintain the original order. 0411 virtual void 0412 orderFrameObjects(const MachineFunction &MF, 0413 SmallVectorImpl<int> &objectsToAllocate) const { 0414 } 0415 0416 /// Check whether or not the given \p MBB can be used as a prologue 0417 /// for the target. 0418 /// The prologue will be inserted first in this basic block. 0419 /// This method is used by the shrink-wrapping pass to decide if 0420 /// \p MBB will be correctly handled by the target. 0421 /// As soon as the target enable shrink-wrapping without overriding 0422 /// this method, we assume that each basic block is a valid 0423 /// prologue. 0424 virtual bool canUseAsPrologue(const MachineBasicBlock &MBB) const { 0425 return true; 0426 } 0427 0428 /// Check whether or not the given \p MBB can be used as a epilogue 0429 /// for the target. 0430 /// The epilogue will be inserted before the first terminator of that block. 0431 /// This method is used by the shrink-wrapping pass to decide if 0432 /// \p MBB will be correctly handled by the target. 0433 /// As soon as the target enable shrink-wrapping without overriding 0434 /// this method, we assume that each basic block is a valid 0435 /// epilogue. 0436 virtual bool canUseAsEpilogue(const MachineBasicBlock &MBB) const { 0437 return true; 0438 } 0439 0440 /// Returns the StackID that scalable vectors should be associated with. 0441 virtual TargetStackID::Value getStackIDForScalableVectors() const { 0442 return TargetStackID::Default; 0443 } 0444 0445 virtual bool isSupportedStackID(TargetStackID::Value ID) const { 0446 switch (ID) { 0447 default: 0448 return false; 0449 case TargetStackID::Default: 0450 case TargetStackID::NoAlloc: 0451 return true; 0452 } 0453 } 0454 0455 /// Check if given function is safe for not having callee saved registers. 0456 /// This is used when interprocedural register allocation is enabled. 0457 static bool isSafeForNoCSROpt(const Function &F); 0458 0459 /// Check if the no-CSR optimisation is profitable for the given function. 0460 virtual bool isProfitableForNoCSROpt(const Function &F) const { 0461 return true; 0462 } 0463 0464 /// Return initial CFA offset value i.e. the one valid at the beginning of the 0465 /// function (before any stack operations). 0466 virtual int getInitialCFAOffset(const MachineFunction &MF) const; 0467 0468 /// Return initial CFA register value i.e. the one valid at the beginning of 0469 /// the function (before any stack operations). 0470 virtual Register getInitialCFARegister(const MachineFunction &MF) const; 0471 0472 /// Return the frame base information to be encoded in the DWARF subprogram 0473 /// debug info. 0474 virtual DwarfFrameBase getDwarfFrameBase(const MachineFunction &MF) const; 0475 0476 /// If frame pointer or base pointer is clobbered by an instruction, we should 0477 /// spill/restore it around that instruction. 0478 virtual void spillFPBP(MachineFunction &MF) const {} 0479 0480 /// This method is called at the end of prolog/epilog code insertion, so 0481 /// targets can emit remarks based on the final frame layout. 0482 virtual void emitRemarks(const MachineFunction &MF, 0483 MachineOptimizationRemarkEmitter *ORE) const {}; 0484 0485 protected: 0486 virtual bool hasFPImpl(const MachineFunction &MF) const = 0; 0487 }; 0488 0489 } // End llvm namespace 0490 0491 #endif
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