Warning, file /include/opencascade/Graphic3d_ShaderAttribute.hxx was not indexed
or was modified since last indexation (in which case cross-reference links may be missing, inaccurate or erroneous).
0001
0002
0003
0004
0005
0006
0007
0008
0009
0010
0011
0012
0013
0014
0015
0016 #ifndef _Graphic3d_ShaderAttribute_HeaderFile
0017 #define _Graphic3d_ShaderAttribute_HeaderFile
0018
0019 #include <Standard_Transient.hxx>
0020 #include <NCollection_DefineAlloc.hxx>
0021 #include <TCollection_AsciiString.hxx>
0022
0023
0024 class Graphic3d_ShaderAttribute : public Standard_Transient
0025 {
0026 public:
0027
0028
0029 Standard_EXPORT Graphic3d_ShaderAttribute (const TCollection_AsciiString& theName,
0030 const int theLocation);
0031
0032
0033 Standard_EXPORT virtual ~Graphic3d_ShaderAttribute();
0034
0035
0036 const TCollection_AsciiString& Name() const
0037 {
0038 return myName;
0039 }
0040
0041
0042 int Location() const
0043 {
0044 return myLocation;
0045 }
0046
0047 protected:
0048
0049 TCollection_AsciiString myName;
0050 int myLocation;
0051
0052 public:
0053
0054 DEFINE_STANDARD_RTTIEXT(Graphic3d_ShaderAttribute,Standard_Transient)
0055
0056 };
0057
0058 DEFINE_STANDARD_HANDLE (Graphic3d_ShaderAttribute, Standard_Transient)
0059
0060 #endif