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Warning, file /include/opencascade/Graphic3d_RenderTransparentMethod.hxx was not indexed or was modified since last indexation (in which case cross-reference links may be missing, inaccurate or erroneous).
0001 // Created on: 2017-04-25 0002 // Created by: Anton POLETAEV 0003 // Copyright (c) 2017 OPEN CASCADE SAS 0004 // 0005 // This file is part of Open CASCADE Technology software library. 0006 // 0007 // This library is free software; you can redistribute it and/or modify it under 0008 // the terms of the GNU Lesser General Public License version 2.1 as published 0009 // by the Free Software Foundation, with special exception defined in the file 0010 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT 0011 // distribution for complete text of the license and disclaimer of any warranty. 0012 // 0013 // Alternatively, this file may be used under the terms of Open CASCADE 0014 // commercial license or contractual agreement. 0015 0016 #ifndef _Graphic3d_RenderTransparentMethod_HeaderFile 0017 #define _Graphic3d_RenderTransparentMethod_HeaderFile 0018 0019 //! Enumerates transparency rendering methods supported by rasterization mode. 0020 enum Graphic3d_RenderTransparentMethod 0021 { 0022 Graphic3d_RTM_BLEND_UNORDERED, //!< Basic blend transparency with non-commuting blend operator without sorting 0023 Graphic3d_RTM_BLEND_OIT, //!< Weighted Blended Order-Independent Transparency with depth weight factor 0024 Graphic3d_RTM_DEPTH_PEELING_OIT //!< Depth Peeling with specified number of depth layers 0025 }; 0026 0027 #endif // _Graphic3d_RenderTransparentMethod_HeaderFile
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