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Warning, file /include/opencascade/Graphic3d_RenderTransparentMethod.hxx was not indexed or was modified since last indexation (in which case cross-reference links may be missing, inaccurate or erroneous).

0001 // Created on: 2017-04-25
0002 // Created by: Anton POLETAEV
0003 // Copyright (c) 2017 OPEN CASCADE SAS
0004 //
0005 // This file is part of Open CASCADE Technology software library.
0006 //
0007 // This library is free software; you can redistribute it and/or modify it under
0008 // the terms of the GNU Lesser General Public License version 2.1 as published
0009 // by the Free Software Foundation, with special exception defined in the file
0010 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
0011 // distribution for complete text of the license and disclaimer of any warranty.
0012 //
0013 // Alternatively, this file may be used under the terms of Open CASCADE
0014 // commercial license or contractual agreement.
0015 
0016 #ifndef _Graphic3d_RenderTransparentMethod_HeaderFile
0017 #define _Graphic3d_RenderTransparentMethod_HeaderFile
0018 
0019 //! Enumerates transparency rendering methods supported by rasterization mode.
0020 enum Graphic3d_RenderTransparentMethod
0021 {
0022   Graphic3d_RTM_BLEND_UNORDERED,  //!< Basic blend transparency with non-commuting blend operator without sorting
0023   Graphic3d_RTM_BLEND_OIT,        //!< Weighted Blended Order-Independent Transparency with depth weight factor
0024   Graphic3d_RTM_DEPTH_PEELING_OIT //!< Depth Peeling with specified number of depth layers
0025 };
0026 
0027 #endif // _Graphic3d_RenderTransparentMethod_HeaderFile