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File indexing completed on 2026-05-10 08:44:33
0001 //==- llvm/Support/RandomNumberGenerator.h - RNG for diversity ---*- C++ -*-==// 0002 // 0003 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. 0004 // See https://llvm.org/LICENSE.txt for license information. 0005 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception 0006 // 0007 //===----------------------------------------------------------------------===// 0008 // 0009 // This file defines an abstraction for deterministic random number 0010 // generation (RNG). Note that the current implementation is not 0011 // cryptographically secure as it uses the C++11 <random> facilities. 0012 // 0013 //===----------------------------------------------------------------------===// 0014 0015 #ifndef LLVM_SUPPORT_RANDOMNUMBERGENERATOR_H_ 0016 #define LLVM_SUPPORT_RANDOMNUMBERGENERATOR_H_ 0017 0018 #include "llvm/Support/Compiler.h" 0019 #include "llvm/Support/DataTypes.h" // Needed for uint64_t on Windows. 0020 #include <random> 0021 #include <system_error> 0022 0023 namespace llvm { 0024 class StringRef; 0025 0026 /// A random number generator. 0027 /// 0028 /// Instances of this class should not be shared across threads. The 0029 /// seed should be set by passing the -rng-seed=<uint64> option. Use 0030 /// Module::createRNG to create a new RNG instance for use with that 0031 /// module. 0032 class RandomNumberGenerator { 0033 0034 // 64-bit Mersenne Twister by Matsumoto and Nishimura, 2000 0035 // http://en.cppreference.com/w/cpp/numeric/random/mersenne_twister_engine 0036 // This RNG is deterministically portable across C++11 0037 // implementations. 0038 using generator_type = std::mt19937_64; 0039 0040 public: 0041 using result_type = generator_type::result_type; 0042 0043 /// Returns a random number in the range [0, Max). 0044 result_type operator()(); 0045 0046 static constexpr result_type min() { return generator_type::min(); } 0047 static constexpr result_type max() { return generator_type::max(); } 0048 0049 private: 0050 /// Seeds and salts the underlying RNG engine. 0051 /// 0052 /// This constructor should not be used directly. Instead use 0053 /// Module::createRNG to create a new RNG salted with the Module ID. 0054 RandomNumberGenerator(StringRef Salt); 0055 0056 generator_type Generator; 0057 0058 // Noncopyable. 0059 RandomNumberGenerator(const RandomNumberGenerator &other) = delete; 0060 RandomNumberGenerator &operator=(const RandomNumberGenerator &other) = delete; 0061 0062 friend class Module; 0063 }; 0064 0065 // Get random vector of specified size 0066 std::error_code getRandomBytes(void *Buffer, size_t Size); 0067 } 0068 0069 #endif
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