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File indexing completed on 2026-06-02 08:58:15
0001 //////////////////////////////////////////////////////////// 0002 // 0003 // SFML - Simple and Fast Multimedia Library 0004 // Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org) 0005 // 0006 // This software is provided 'as-is', without any express or implied warranty. 0007 // In no event will the authors be held liable for any damages arising from the use of this software. 0008 // 0009 // Permission is granted to anyone to use this software for any purpose, 0010 // including commercial applications, and to alter it and redistribute it freely, 0011 // subject to the following restrictions: 0012 // 0013 // 1. The origin of this software must not be misrepresented; 0014 // you must not claim that you wrote the original software. 0015 // If you use this software in a product, an acknowledgment 0016 // in the product documentation would be appreciated but is not required. 0017 // 0018 // 2. Altered source versions must be plainly marked as such, 0019 // and must not be misrepresented as being the original software. 0020 // 0021 // 3. This notice may not be removed or altered from any source distribution. 0022 // 0023 //////////////////////////////////////////////////////////// 0024 0025 #ifndef SFML_WINDOWHANDLE_HPP 0026 #define SFML_WINDOWHANDLE_HPP 0027 0028 //////////////////////////////////////////////////////////// 0029 // Headers 0030 //////////////////////////////////////////////////////////// 0031 #include <SFML/Config.hpp> 0032 0033 // Windows' HWND is a typedef on struct HWND__* 0034 #if defined(SFML_SYSTEM_WINDOWS) 0035 struct HWND__; 0036 #endif 0037 0038 namespace sf 0039 { 0040 #if defined(SFML_SYSTEM_WINDOWS) 0041 0042 // Window handle is HWND (HWND__*) on Windows 0043 typedef HWND__* WindowHandle; 0044 0045 #elif defined(SFML_SYSTEM_LINUX) || defined(SFML_SYSTEM_FREEBSD) || defined(SFML_SYSTEM_OPENBSD) || defined(SFML_SYSTEM_NETBSD) 0046 0047 // Window handle is Window (unsigned long) on Unix - X11 0048 typedef unsigned long WindowHandle; 0049 0050 #elif defined(SFML_SYSTEM_MACOS) 0051 0052 // Window handle is NSWindow or NSView (void*) on Mac OS X - Cocoa 0053 typedef void* WindowHandle; 0054 0055 #elif defined(SFML_SYSTEM_IOS) 0056 0057 // Window handle is UIWindow (void*) on iOS - UIKit 0058 typedef void* WindowHandle; 0059 0060 #elif defined(SFML_SYSTEM_ANDROID) 0061 0062 // Window handle is ANativeWindow* (void*) on Android 0063 typedef void* WindowHandle; 0064 0065 #elif defined(SFML_DOXYGEN) 0066 0067 // Define typedef symbol so that Doxygen can attach some documentation to it 0068 typedef "platform-specific" WindowHandle; 0069 0070 #endif 0071 0072 } // namespace sf 0073 0074 0075 #endif // SFML_WINDOWHANDLE_HPP 0076 0077 //////////////////////////////////////////////////////////// 0078 /// \typedef sf::WindowHandle 0079 /// \ingroup window 0080 /// 0081 /// Define a low-level window handle type, specific to 0082 /// each platform. 0083 /// 0084 /// Platform | Type 0085 /// ----------------|------------------------------------------------------------ 0086 /// Windows | \p HWND 0087 /// Linux/FreeBSD | \p %Window 0088 /// Mac OS X | either \p NSWindow* or \p NSView*, disguised as \p void* 0089 /// iOS | \p UIWindow* 0090 /// Android | \p ANativeWindow* 0091 /// 0092 /// \par Mac OS X Specification 0093 /// 0094 /// On Mac OS X, a sf::Window can be created either from an 0095 /// existing \p NSWindow* or an \p NSView*. When the window 0096 /// is created from a window, SFML will use its content view 0097 /// as the OpenGL area. sf::Window::getSystemHandle() will 0098 /// return the handle that was used to create the window, 0099 /// which is a \p NSWindow* by default. 0100 /// 0101 ////////////////////////////////////////////////////////////
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