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File indexing completed on 2026-06-02 08:58:15

0001 ////////////////////////////////////////////////////////////
0002 //
0003 // SFML - Simple and Fast Multimedia Library
0004 // Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
0005 //
0006 // This software is provided 'as-is', without any express or implied warranty.
0007 // In no event will the authors be held liable for any damages arising from the use of this software.
0008 //
0009 // Permission is granted to anyone to use this software for any purpose,
0010 // including commercial applications, and to alter it and redistribute it freely,
0011 // subject to the following restrictions:
0012 //
0013 // 1. The origin of this software must not be misrepresented;
0014 //    you must not claim that you wrote the original software.
0015 //    If you use this software in a product, an acknowledgment
0016 //    in the product documentation would be appreciated but is not required.
0017 //
0018 // 2. Altered source versions must be plainly marked as such,
0019 //    and must not be misrepresented as being the original software.
0020 //
0021 // 3. This notice may not be removed or altered from any source distribution.
0022 //
0023 ////////////////////////////////////////////////////////////
0024 
0025 #ifndef SFML_TOUCH_HPP
0026 #define SFML_TOUCH_HPP
0027 
0028 ////////////////////////////////////////////////////////////
0029 // Headers
0030 ////////////////////////////////////////////////////////////
0031 #include <SFML/Window/Export.hpp>
0032 #include <SFML/System/Vector2.hpp>
0033 
0034 
0035 namespace sf
0036 {
0037 class WindowBase;
0038 
0039 ////////////////////////////////////////////////////////////
0040 /// \brief Give access to the real-time state of the touches
0041 ///
0042 ////////////////////////////////////////////////////////////
0043 class SFML_WINDOW_API Touch
0044 {
0045 public:
0046 
0047     ////////////////////////////////////////////////////////////
0048     /// \brief Check if a touch event is currently down
0049     ///
0050     /// \param finger Finger index
0051     ///
0052     /// \return True if \a finger is currently touching the screen, false otherwise
0053     ///
0054     ////////////////////////////////////////////////////////////
0055     static bool isDown(unsigned int finger);
0056 
0057     ////////////////////////////////////////////////////////////
0058     /// \brief Get the current position of a touch in desktop coordinates
0059     ///
0060     /// This function returns the current touch position
0061     /// in global (desktop) coordinates.
0062     ///
0063     /// \param finger Finger index
0064     ///
0065     /// \return Current position of \a finger, or undefined if it's not down
0066     ///
0067     ////////////////////////////////////////////////////////////
0068     static Vector2i getPosition(unsigned int finger);
0069 
0070     ////////////////////////////////////////////////////////////
0071     /// \brief Get the current position of a touch in window coordinates
0072     ///
0073     /// This function returns the current touch position
0074     /// relative to the given window.
0075     ///
0076     /// \param finger Finger index
0077     /// \param relativeTo Reference window
0078     ///
0079     /// \return Current position of \a finger, or undefined if it's not down
0080     ///
0081     ////////////////////////////////////////////////////////////
0082     static Vector2i getPosition(unsigned int finger, const WindowBase& relativeTo);
0083 };
0084 
0085 } // namespace sf
0086 
0087 
0088 #endif // SFML_TOUCH_HPP
0089 
0090 
0091 ////////////////////////////////////////////////////////////
0092 /// \class sf::Touch
0093 /// \ingroup window
0094 ///
0095 /// sf::Touch provides an interface to the state of the
0096 /// touches. It only contains static functions, so it's not
0097 /// meant to be instantiated.
0098 ///
0099 /// This class allows users to query the touches state at any
0100 /// time and directly, without having to deal with a window and
0101 /// its events. Compared to the TouchBegan, TouchMoved
0102 /// and TouchEnded events, sf::Touch can retrieve the
0103 /// state of the touches at any time (you don't need to store and
0104 /// update a boolean on your side in order to know if a touch is down),
0105 /// and you always get the real state of the touches, even if they
0106 /// happen when your window is out of focus and no event is triggered.
0107 ///
0108 /// The getPosition function can be used to retrieve the current
0109 /// position of a touch. There are two versions: one that operates
0110 /// in global coordinates (relative to the desktop) and one that
0111 /// operates in window coordinates (relative to a specific window).
0112 ///
0113 /// Touches are identified by an index (the "finger"), so that in
0114 /// multi-touch events, individual touches can be tracked correctly.
0115 /// As long as a finger touches the screen, it will keep the same index
0116 /// even if other fingers start or stop touching the screen in the
0117 /// meantime. As a consequence, active touch indices may not always be
0118 /// sequential (i.e. touch number 0 may be released while touch number 1
0119 /// is still down).
0120 ///
0121 /// Usage example:
0122 /// \code
0123 /// if (sf::Touch::isDown(0))
0124 /// {
0125 ///     // touch 0 is down
0126 /// }
0127 ///
0128 /// // get global position of touch 1
0129 /// sf::Vector2i globalPos = sf::Touch::getPosition(1);
0130 ///
0131 /// // get position of touch 1 relative to a window
0132 /// sf::Vector2i relativePos = sf::Touch::getPosition(1, window);
0133 /// \endcode
0134 ///
0135 /// \see sf::Joystick, sf::Keyboard, sf::Mouse
0136 ///
0137 ////////////////////////////////////////////////////////////