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0001 ////////////////////////////////////////////////////////////
0002 //
0003 // SFML - Simple and Fast Multimedia Library
0004 // Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
0005 //
0006 // This software is provided 'as-is', without any express or implied warranty.
0007 // In no event will the authors be held liable for any damages arising from the use of this software.
0008 //
0009 // Permission is granted to anyone to use this software for any purpose,
0010 // including commercial applications, and to alter it and redistribute it freely,
0011 // subject to the following restrictions:
0012 //
0013 // 1. The origin of this software must not be misrepresented;
0014 //    you must not claim that you wrote the original software.
0015 //    If you use this software in a product, an acknowledgment
0016 //    in the product documentation would be appreciated but is not required.
0017 //
0018 // 2. Altered source versions must be plainly marked as such,
0019 //    and must not be misrepresented as being the original software.
0020 //
0021 // 3. This notice may not be removed or altered from any source distribution.
0022 //
0023 ////////////////////////////////////////////////////////////
0024 
0025 #ifndef SFML_CONTEXT_HPP
0026 #define SFML_CONTEXT_HPP
0027 
0028 ////////////////////////////////////////////////////////////
0029 // Headers
0030 ////////////////////////////////////////////////////////////
0031 #include <SFML/Window/Export.hpp>
0032 #include <SFML/Window/GlResource.hpp>
0033 #include <SFML/Window/ContextSettings.hpp>
0034 #include <SFML/System/NonCopyable.hpp>
0035 
0036 
0037 namespace sf
0038 {
0039 namespace priv
0040 {
0041     class GlContext;
0042 }
0043 
0044 typedef void (*GlFunctionPointer)();
0045 
0046 ////////////////////////////////////////////////////////////
0047 /// \brief Class holding a valid drawing context
0048 ///
0049 ////////////////////////////////////////////////////////////
0050 class SFML_WINDOW_API Context : GlResource, NonCopyable
0051 {
0052 public:
0053 
0054     ////////////////////////////////////////////////////////////
0055     /// \brief Default constructor
0056     ///
0057     /// The constructor creates and activates the context
0058     ///
0059     ////////////////////////////////////////////////////////////
0060     Context();
0061 
0062     ////////////////////////////////////////////////////////////
0063     /// \brief Destructor
0064     ///
0065     /// The destructor deactivates and destroys the context
0066     ///
0067     ////////////////////////////////////////////////////////////
0068     ~Context();
0069 
0070     ////////////////////////////////////////////////////////////
0071     /// \brief Activate or deactivate explicitly the context
0072     ///
0073     /// \param active True to activate, false to deactivate
0074     ///
0075     /// \return True on success, false on failure
0076     ///
0077     ////////////////////////////////////////////////////////////
0078     bool setActive(bool active);
0079 
0080     ////////////////////////////////////////////////////////////
0081     /// \brief Get the settings of the context
0082     ///
0083     /// Note that these settings may be different than the ones
0084     /// passed to the constructor; they are indeed adjusted if the
0085     /// original settings are not directly supported by the system.
0086     ///
0087     /// \return Structure containing the settings
0088     ///
0089     ////////////////////////////////////////////////////////////
0090     const ContextSettings& getSettings() const;
0091 
0092     ////////////////////////////////////////////////////////////
0093     /// \brief Check whether a given OpenGL extension is available
0094     ///
0095     /// \param name Name of the extension to check for
0096     ///
0097     /// \return True if available, false if unavailable
0098     ///
0099     ////////////////////////////////////////////////////////////
0100     static bool isExtensionAvailable(const char* name);
0101 
0102     ////////////////////////////////////////////////////////////
0103     /// \brief Get the address of an OpenGL function
0104     ///
0105     /// \param name Name of the function to get the address of
0106     ///
0107     /// \return Address of the OpenGL function, 0 on failure
0108     ///
0109     ////////////////////////////////////////////////////////////
0110     static GlFunctionPointer getFunction(const char* name);
0111 
0112     ////////////////////////////////////////////////////////////
0113     /// \brief Get the currently active context
0114     ///
0115     /// This function will only return sf::Context objects.
0116     /// Contexts created e.g. by RenderTargets or for internal
0117     /// use will not be returned by this function.
0118     ///
0119     /// \return The currently active context or NULL if none is active
0120     ///
0121     ////////////////////////////////////////////////////////////
0122     static const Context* getActiveContext();
0123 
0124     ////////////////////////////////////////////////////////////
0125     /// \brief Get the currently active context's ID
0126     ///
0127     /// The context ID is used to identify contexts when
0128     /// managing unshareable OpenGL resources.
0129     ///
0130     /// \return The active context's ID or 0 if no context is currently active
0131     ///
0132     ////////////////////////////////////////////////////////////
0133     static Uint64 getActiveContextId();
0134 
0135     ////////////////////////////////////////////////////////////
0136     /// \brief Construct a in-memory context
0137     ///
0138     /// This constructor is for internal use, you don't need
0139     /// to bother with it.
0140     ///
0141     /// \param settings Creation parameters
0142     /// \param width    Back buffer width
0143     /// \param height   Back buffer height
0144     ///
0145     ////////////////////////////////////////////////////////////
0146     Context(const ContextSettings& settings, unsigned int width, unsigned int height);
0147 
0148 private:
0149 
0150     ////////////////////////////////////////////////////////////
0151     // Member data
0152     ////////////////////////////////////////////////////////////
0153     priv::GlContext* m_context; //!< Internal OpenGL context
0154 };
0155 
0156 } // namespace sf
0157 
0158 
0159 #endif // SFML_CONTEXT_HPP
0160 
0161 ////////////////////////////////////////////////////////////
0162 /// \class sf::Context
0163 /// \ingroup window
0164 ///
0165 /// If you need to make OpenGL calls without having an
0166 /// active window (like in a thread), you can use an
0167 /// instance of this class to get a valid context.
0168 ///
0169 /// Having a valid context is necessary for *every* OpenGL call.
0170 ///
0171 /// Note that a context is only active in its current thread,
0172 /// if you create a new thread it will have no valid context
0173 /// by default.
0174 ///
0175 /// To use a sf::Context instance, just construct it and let it
0176 /// live as long as you need a valid context. No explicit activation
0177 /// is needed, all it has to do is to exist. Its destructor
0178 /// will take care of deactivating and freeing all the attached
0179 /// resources.
0180 ///
0181 /// Usage example:
0182 /// \code
0183 /// void threadFunction(void*)
0184 /// {
0185 ///    sf::Context context;
0186 ///    // from now on, you have a valid context
0187 ///
0188 ///    // you can make OpenGL calls
0189 ///    glClear(GL_DEPTH_BUFFER_BIT);
0190 /// }
0191 /// // the context is automatically deactivated and destroyed
0192 /// // by the sf::Context destructor
0193 /// \endcode
0194 ///
0195 ////////////////////////////////////////////////////////////