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File indexing completed on 2026-06-02 08:58:15
0001 //////////////////////////////////////////////////////////// 0002 // 0003 // SFML - Simple and Fast Multimedia Library 0004 // Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org) 0005 // 0006 // This software is provided 'as-is', without any express or implied warranty. 0007 // In no event will the authors be held liable for any damages arising from the use of this software. 0008 // 0009 // Permission is granted to anyone to use this software for any purpose, 0010 // including commercial applications, and to alter it and redistribute it freely, 0011 // subject to the following restrictions: 0012 // 0013 // 1. The origin of this software must not be misrepresented; 0014 // you must not claim that you wrote the original software. 0015 // If you use this software in a product, an acknowledgment 0016 // in the product documentation would be appreciated but is not required. 0017 // 0018 // 2. Altered source versions must be plainly marked as such, 0019 // and must not be misrepresented as being the original software. 0020 // 0021 // 3. This notice may not be removed or altered from any source distribution. 0022 // 0023 //////////////////////////////////////////////////////////// 0024 0025 #ifndef SFML_OPENGL_HPP 0026 #define SFML_OPENGL_HPP 0027 0028 0029 //////////////////////////////////////////////////////////// 0030 /// Headers 0031 //////////////////////////////////////////////////////////// 0032 #include <SFML/Config.hpp> 0033 0034 0035 //////////////////////////////////////////////////////////// 0036 /// This file just includes the OpenGL headers, 0037 /// which have actually different paths on each system 0038 //////////////////////////////////////////////////////////// 0039 #if defined(SFML_SYSTEM_WINDOWS) 0040 0041 // The Visual C++ version of gl.h uses WINGDIAPI and APIENTRY but doesn't define them 0042 #ifdef _MSC_VER 0043 #include <windows.h> 0044 #endif 0045 0046 #include <GL/gl.h> 0047 0048 #elif defined(SFML_SYSTEM_LINUX) || defined(SFML_SYSTEM_FREEBSD) || defined(SFML_SYSTEM_OPENBSD) || defined(SFML_SYSTEM_NETBSD) 0049 0050 #if defined(SFML_OPENGL_ES) 0051 #include <GLES/gl.h> 0052 #include <GLES/glext.h> 0053 #else 0054 #include <GL/gl.h> 0055 #endif 0056 0057 #elif defined(SFML_SYSTEM_MACOS) 0058 0059 #include <OpenGL/gl.h> 0060 0061 #elif defined (SFML_SYSTEM_IOS) 0062 0063 #include <OpenGLES/ES1/gl.h> 0064 #include <OpenGLES/ES1/glext.h> 0065 0066 #elif defined (SFML_SYSTEM_ANDROID) 0067 0068 #include <GLES/gl.h> 0069 #include <GLES/glext.h> 0070 0071 // We're not using OpenGL ES 2+ yet, but we can use the sRGB extension 0072 #include <GLES2/gl2platform.h> 0073 #include <GLES2/gl2ext.h> 0074 0075 #endif 0076 0077 0078 #endif // SFML_OPENGL_HPP
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