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File indexing completed on 2026-06-02 08:58:13
0001 //////////////////////////////////////////////////////////// 0002 // 0003 // SFML - Simple and Fast Multimedia Library 0004 // Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org) 0005 // 0006 // This software is provided 'as-is', without any express or implied warranty. 0007 // In no event will the authors be held liable for any damages arising from the use of this software. 0008 // 0009 // Permission is granted to anyone to use this software for any purpose, 0010 // including commercial applications, and to alter it and redistribute it freely, 0011 // subject to the following restrictions: 0012 // 0013 // 1. The origin of this software must not be misrepresented; 0014 // you must not claim that you wrote the original software. 0015 // If you use this software in a product, an acknowledgment 0016 // in the product documentation would be appreciated but is not required. 0017 // 0018 // 2. Altered source versions must be plainly marked as such, 0019 // and must not be misrepresented as being the original software. 0020 // 0021 // 3. This notice may not be removed or altered from any source distribution. 0022 // 0023 //////////////////////////////////////////////////////////// 0024 0025 #ifndef SFML_SOUNDBUFFERRECORDER_HPP 0026 #define SFML_SOUNDBUFFERRECORDER_HPP 0027 0028 //////////////////////////////////////////////////////////// 0029 // Headers 0030 //////////////////////////////////////////////////////////// 0031 #include <SFML/Audio/Export.hpp> 0032 #include <SFML/Audio/SoundBuffer.hpp> 0033 #include <SFML/Audio/SoundRecorder.hpp> 0034 #include <vector> 0035 0036 0037 namespace sf 0038 { 0039 //////////////////////////////////////////////////////////// 0040 /// \brief Specialized SoundRecorder which stores the captured 0041 /// audio data into a sound buffer 0042 /// 0043 //////////////////////////////////////////////////////////// 0044 class SFML_AUDIO_API SoundBufferRecorder : public SoundRecorder 0045 { 0046 public: 0047 0048 //////////////////////////////////////////////////////////// 0049 /// \brief destructor 0050 /// 0051 //////////////////////////////////////////////////////////// 0052 ~SoundBufferRecorder(); 0053 0054 //////////////////////////////////////////////////////////// 0055 /// \brief Get the sound buffer containing the captured audio data 0056 /// 0057 /// The sound buffer is valid only after the capture has ended. 0058 /// This function provides a read-only access to the internal 0059 /// sound buffer, but it can be copied if you need to 0060 /// make any modification to it. 0061 /// 0062 /// \return Read-only access to the sound buffer 0063 /// 0064 //////////////////////////////////////////////////////////// 0065 const SoundBuffer& getBuffer() const; 0066 0067 protected: 0068 0069 //////////////////////////////////////////////////////////// 0070 /// \brief Start capturing audio data 0071 /// 0072 /// \return True to start the capture, or false to abort it 0073 /// 0074 //////////////////////////////////////////////////////////// 0075 virtual bool onStart(); 0076 0077 //////////////////////////////////////////////////////////// 0078 /// \brief Process a new chunk of recorded samples 0079 /// 0080 /// \param samples Pointer to the new chunk of recorded samples 0081 /// \param sampleCount Number of samples pointed by \a samples 0082 /// 0083 /// \return True to continue the capture, or false to stop it 0084 /// 0085 //////////////////////////////////////////////////////////// 0086 virtual bool onProcessSamples(const Int16* samples, std::size_t sampleCount); 0087 0088 //////////////////////////////////////////////////////////// 0089 /// \brief Stop capturing audio data 0090 /// 0091 //////////////////////////////////////////////////////////// 0092 virtual void onStop(); 0093 0094 private: 0095 0096 //////////////////////////////////////////////////////////// 0097 // Member data 0098 //////////////////////////////////////////////////////////// 0099 std::vector<Int16> m_samples; //!< Temporary sample buffer to hold the recorded data 0100 SoundBuffer m_buffer; //!< Sound buffer that will contain the recorded data 0101 }; 0102 0103 } // namespace sf 0104 0105 #endif // SFML_SOUNDBUFFERRECORDER_HPP 0106 0107 0108 //////////////////////////////////////////////////////////// 0109 /// \class sf::SoundBufferRecorder 0110 /// \ingroup audio 0111 /// 0112 /// sf::SoundBufferRecorder allows to access a recorded sound 0113 /// through a sf::SoundBuffer, so that it can be played, saved 0114 /// to a file, etc. 0115 /// 0116 /// It has the same simple interface as its base class (start(), stop()) 0117 /// and adds a function to retrieve the recorded sound buffer 0118 /// (getBuffer()). 0119 /// 0120 /// As usual, don't forget to call the isAvailable() function 0121 /// before using this class (see sf::SoundRecorder for more details 0122 /// about this). 0123 /// 0124 /// Usage example: 0125 /// \code 0126 /// if (sf::SoundBufferRecorder::isAvailable()) 0127 /// { 0128 /// // Record some audio data 0129 /// sf::SoundBufferRecorder recorder; 0130 /// recorder.start(); 0131 /// ... 0132 /// recorder.stop(); 0133 /// 0134 /// // Get the buffer containing the captured audio data 0135 /// const sf::SoundBuffer& buffer = recorder.getBuffer(); 0136 /// 0137 /// // Save it to a file (for example...) 0138 /// buffer.saveToFile("my_record.ogg"); 0139 /// } 0140 /// \endcode 0141 /// 0142 /// \see sf::SoundRecorder 0143 /// 0144 ////////////////////////////////////////////////////////////
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