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0001 // Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
0002 // Copyright (C) 2016 The Qt Company Ltd.
0003 // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
0004 /***************************************************************************
0005 ** This file was generated by glgen version 0.1
0006 ** Command line was: glgen
0007 **
0008 ** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
0009 **
0010 ** This is an auto-generated file.
0011 ** Do not edit! All changes made to it will be lost.
0012 **
0013 ****************************************************************************/
0014 
0015 #ifndef QOPENGLVERSIONFUNCTIONS_H
0016 #define QOPENGLVERSIONFUNCTIONS_H
0017 
0018 #include <QtOpenGL/qtopenglglobal.h>
0019 
0020 #ifndef QT_NO_OPENGL
0021 
0022 #include <QtCore/qhashfunctions.h>
0023 #include <QtGui/qopengl.h>
0024 
0025 // MemoryBarrier is a macro on some architectures on Windows
0026 #ifdef Q_OS_WIN
0027 #pragma push_macro("MemoryBarrier")
0028 #undef MemoryBarrier
0029 #endif
0030 
0031 QT_BEGIN_NAMESPACE
0032 
0033 class QOpenGLContext;
0034 
0035 #if 0
0036 // silence syncqt warnings
0037 #pragma qt_class(QOpenGLVersionFunctions)
0038 #pragma qt_sync_stop_processing
0039 #endif
0040 
0041 struct QOpenGLVersionStatus
0042 {
0043     enum OpenGLStatus {
0044         CoreStatus,
0045         DeprecatedStatus,
0046         InvalidStatus
0047     };
0048 
0049     constexpr QOpenGLVersionStatus()
0050         : version(0, 0),
0051           status(InvalidStatus)
0052     {}
0053 
0054     constexpr QOpenGLVersionStatus(int majorVersion, int minorVersion, QOpenGLVersionStatus::OpenGLStatus functionStatus)
0055         : version(majorVersion, minorVersion),
0056           status(functionStatus)
0057     {}
0058 
0059     std::pair<int, int> version;
0060     OpenGLStatus status;
0061 
0062     friend constexpr bool operator==(const QOpenGLVersionStatus &lhs, const QOpenGLVersionStatus &rhs) noexcept
0063     {
0064         return lhs.status == rhs.status && lhs.version == rhs.version;
0065     }
0066 
0067     friend constexpr bool operator!=(const QOpenGLVersionStatus &lhs, const QOpenGLVersionStatus &rhs) noexcept
0068     {
0069         return !(lhs == rhs);
0070     }
0071 };
0072 
0073 inline size_t qHash(const QOpenGLVersionStatus &v, size_t seed = 0) noexcept
0074 {
0075     return qHash(static_cast<int>(v.status * 1000)
0076                + v.version.first * 100 + v.version.second * 10, seed);
0077 }
0078 
0079 #define QT_OPENGL_DECLARE_FUNCTIONS(ret, name, args) \
0080     ret (QOPENGLF_APIENTRYP name)args;
0081 #define QT_OPENGL_COUNT_FUNCTIONS(ret, name, args) +1
0082 
0083 #define QT_OPENGL_DECLARE(FUNCTIONS) \
0084 public: \
0085     struct Functions { \
0086         FUNCTIONS(QT_OPENGL_DECLARE_FUNCTIONS) \
0087     }; \
0088     union { \
0089         QFunctionPointer functions[FUNCTIONS(QT_OPENGL_COUNT_FUNCTIONS)]; \
0090         Functions f; \
0091     }; \
0092 private: \
0093     void init()
0094 
0095 class QOpenGLVersionFunctionsBackend
0096 {
0097 public:
0098 #define QT_OPENGL_VERSIONS(F) \
0099         F(1_0_Core) \
0100         F(1_1_Core) \
0101         F(1_2_Core) \
0102         F(1_3_Core) \
0103         F(1_4_Core) \
0104         F(1_5_Core) \
0105         F(2_0_Core) \
0106         F(2_1_Core) \
0107         F(3_0_Core) \
0108         F(3_1_Core) \
0109         F(3_2_Core) \
0110         F(3_3_Core) \
0111         F(4_0_Core) \
0112         F(4_1_Core) \
0113         F(4_2_Core) \
0114         F(4_3_Core) \
0115         F(4_4_Core) \
0116         F(4_5_Core) \
0117         F(1_0_Deprecated) \
0118         F(1_1_Deprecated) \
0119         F(1_2_Deprecated) \
0120         F(1_3_Deprecated) \
0121         F(1_4_Deprecated) \
0122         F(2_0_Deprecated) \
0123         F(3_0_Deprecated) \
0124         F(3_3_Deprecated) \
0125         F(4_5_Deprecated) \
0126 
0127 #define VERSION_ENUM(X) OpenGL_##X,
0128     enum Version {
0129         QT_OPENGL_VERSIONS(VERSION_ENUM)
0130         OpenGLVersionBackendCount
0131     };
0132 #undef VERSION_ENUM
0133 
0134     QOpenGLVersionFunctionsBackend(QOpenGLContext *ctx)
0135         : context(ctx)
0136     {}
0137 
0138     QOpenGLContext *context;
0139     QAtomicInt refs;
0140 };
0141 
0142 class QOpenGLVersionFunctionsStorage
0143 {
0144 public:
0145     QOpenGLVersionFunctionsStorage();
0146     ~QOpenGLVersionFunctionsStorage();
0147 
0148     QOpenGLVersionFunctionsBackend *backend(QOpenGLContext *context, QOpenGLVersionFunctionsBackend::Version v);
0149 
0150     QOpenGLVersionFunctionsBackend **backends;
0151 };
0152 
0153 class QAbstractOpenGLFunctions;
0154 
0155 class QAbstractOpenGLFunctionsPrivate
0156 {
0157 public:
0158     QAbstractOpenGLFunctionsPrivate()
0159         : owningContext(nullptr),
0160           initialized(false)
0161     {}
0162 
0163     static QOpenGLVersionFunctionsBackend *functionsBackend(QOpenGLContext *context, QOpenGLVersionFunctionsBackend::Version v);
0164     static void insertExternalFunctions(QOpenGLContext *context, QAbstractOpenGLFunctions *f);
0165     static void removeExternalFunctions(QOpenGLContext *context, QAbstractOpenGLFunctions *f);
0166 
0167     static QAbstractOpenGLFunctionsPrivate *get(QAbstractOpenGLFunctions *q);
0168 
0169     QOpenGLContext *owningContext;
0170     bool initialized;
0171 };
0172 
0173 class Q_OPENGL_EXPORT QAbstractOpenGLFunctions
0174 {
0175 public:
0176     virtual ~QAbstractOpenGLFunctions();
0177 
0178     virtual bool initializeOpenGLFunctions();
0179 
0180     Q_DISABLE_COPY(QAbstractOpenGLFunctions)
0181     Q_DECLARE_PRIVATE(QAbstractOpenGLFunctions)
0182 
0183 protected:
0184     QAbstractOpenGLFunctions();
0185     QAbstractOpenGLFunctionsPrivate *d_ptr;
0186 
0187     bool isInitialized() const;
0188 
0189     void setOwningContext(const QOpenGLContext *context);
0190     QOpenGLContext *owningContext() const;
0191 
0192     friend class QOpenGLVersionFunctionsFactory;
0193 };
0194 
0195 inline QAbstractOpenGLFunctionsPrivate *QAbstractOpenGLFunctionsPrivate::get(QAbstractOpenGLFunctions *q)
0196 {
0197     return q->d_func();
0198 }
0199 
0200 #if !QT_CONFIG(opengles2)
0201 
0202 class QOpenGLFunctions_1_0_CoreBackend : public QOpenGLVersionFunctionsBackend
0203 {
0204 public:
0205     QOpenGLFunctions_1_0_CoreBackend(QOpenGLContext *c)
0206         : QOpenGLVersionFunctionsBackend(c)
0207     {
0208         init();
0209     }
0210 
0211     constexpr static Version versionStatus()
0212     { return OpenGL_1_0_Core; }
0213 
0214     // OpenGL 1.0 core functions
0215 #define QT_OPENGL_1_0_FUNCTIONS(F) \
0216     F(void, Viewport, (GLint x, GLint y, GLsizei width, GLsizei height)) \
0217     F(void, DepthRange, (GLdouble nearVal, GLdouble farVal)) \
0218     F(GLboolean, IsEnabled, (GLenum cap)) \
0219     F(void, GetTexLevelParameteriv, (GLenum target, GLint level, GLenum pname, GLint *params)) \
0220     F(void, GetTexLevelParameterfv, (GLenum target, GLint level, GLenum pname, GLfloat *params)) \
0221     F(void, GetTexParameteriv, (GLenum target, GLenum pname, GLint *params)) \
0222     F(void, GetTexParameterfv, (GLenum target, GLenum pname, GLfloat *params)) \
0223     F(void, GetTexImage, (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)) \
0224     F(const GLubyte *, GetString, (GLenum name)) \
0225     F(void, GetIntegerv, (GLenum pname, GLint *data)) \
0226     F(void, GetFloatv, (GLenum pname, GLfloat *data)) \
0227     F(GLenum, GetError, ()) \
0228     F(void, GetDoublev, (GLenum pname, GLdouble *data)) \
0229     F(void, GetBooleanv, (GLenum pname, GLboolean *data)) \
0230     F(void, ReadPixels, (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)) \
0231     F(void, ReadBuffer, (GLenum src)) \
0232     F(void, PixelStorei, (GLenum pname, GLint param)) \
0233     F(void, PixelStoref, (GLenum pname, GLfloat param)) \
0234     F(void, DepthFunc, (GLenum func)) \
0235     F(void, StencilOp, (GLenum fail, GLenum zfail, GLenum zpass)) \
0236     F(void, StencilFunc, (GLenum func, GLint ref, GLuint mask)) \
0237     F(void, LogicOp, (GLenum opcode)) \
0238     F(void, BlendFunc, (GLenum sfactor, GLenum dfactor)) \
0239     F(void, Flush, ()) \
0240     F(void, Finish, ()) \
0241     F(void, Enable, (GLenum cap)) \
0242     F(void, Disable, (GLenum cap)) \
0243     F(void, DepthMask, (GLboolean flag)) \
0244     F(void, ColorMask, (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)) \
0245     F(void, StencilMask, (GLuint mask)) \
0246     F(void, ClearDepth, (GLdouble depth)) \
0247     F(void, ClearStencil, (GLint s)) \
0248     F(void, ClearColor, (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)) \
0249     F(void, Clear, (GLbitfield mask)) \
0250     F(void, DrawBuffer, (GLenum buf)) \
0251     F(void, TexImage2D, (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)) \
0252     F(void, TexImage1D, (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)) \
0253     F(void, TexParameteriv, (GLenum target, GLenum pname, const GLint *params)) \
0254     F(void, TexParameteri, (GLenum target, GLenum pname, GLint param)) \
0255     F(void, TexParameterfv, (GLenum target, GLenum pname, const GLfloat *params)) \
0256     F(void, TexParameterf, (GLenum target, GLenum pname, GLfloat param)) \
0257     F(void, Scissor, (GLint x, GLint y, GLsizei width, GLsizei height)) \
0258     F(void, PolygonMode, (GLenum face, GLenum mode)) \
0259     F(void, PointSize, (GLfloat size)) \
0260     F(void, LineWidth, (GLfloat width)) \
0261     F(void, Hint, (GLenum target, GLenum mode)) \
0262     F(void, FrontFace, (GLenum mode)) \
0263     F(void, CullFace, (GLenum mode)) \
0264 
0265     QT_OPENGL_DECLARE(QT_OPENGL_1_0_FUNCTIONS);
0266 };
0267 
0268 class QOpenGLFunctions_1_1_CoreBackend : public QOpenGLVersionFunctionsBackend
0269 {
0270 public:
0271     QOpenGLFunctions_1_1_CoreBackend(QOpenGLContext *c)
0272         : QOpenGLVersionFunctionsBackend(c)
0273     {
0274         init();
0275     }
0276 
0277     constexpr static Version versionStatus()
0278     { return OpenGL_1_1_Core; }
0279 
0280     // OpenGL 1.1 core functions
0281 #define QT_OPENGL_1_1_FUNCTIONS(F) \
0282     F(void, Indexubv, (const GLubyte *c)) \
0283     F(void, Indexub, (GLubyte c)) \
0284     F(GLboolean, IsTexture, (GLuint texture)) \
0285     F(void, GenTextures, (GLsizei n, GLuint *textures)) \
0286     F(void, DeleteTextures, (GLsizei n, const GLuint *textures)) \
0287     F(void, BindTexture, (GLenum target, GLuint texture)) \
0288     F(void, TexSubImage2D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)) \
0289     F(void, TexSubImage1D, (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)) \
0290     F(void, CopyTexSubImage2D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)) \
0291     F(void, CopyTexSubImage1D, (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)) \
0292     F(void, CopyTexImage2D, (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)) \
0293     F(void, CopyTexImage1D, (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)) \
0294     F(void, PolygonOffset, (GLfloat factor, GLfloat units)) \
0295     F(void, GetPointerv, (GLenum pname, GLvoid* *params)) \
0296     F(void, DrawElements, (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)) \
0297     F(void, DrawArrays, (GLenum mode, GLint first, GLsizei count)) \
0298 
0299     QT_OPENGL_DECLARE(QT_OPENGL_1_1_FUNCTIONS);
0300 };
0301 
0302 class QOpenGLFunctions_1_2_CoreBackend : public QOpenGLVersionFunctionsBackend
0303 {
0304 public:
0305     QOpenGLFunctions_1_2_CoreBackend(QOpenGLContext *c)
0306         : QOpenGLVersionFunctionsBackend(c)
0307     {
0308         init();
0309     }
0310 
0311     constexpr static Version versionStatus()
0312     { return OpenGL_1_2_Core; }
0313 
0314     // OpenGL 1.2 core functions
0315 #define QT_OPENGL_1_2_FUNCTIONS(F) \
0316     F(void, CopyTexSubImage3D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)) \
0317     F(void, TexSubImage3D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)) \
0318     F(void, TexImage3D, (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)) \
0319     F(void, DrawRangeElements, (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)) \
0320     F(void, BlendEquation, (GLenum mode)) \
0321     F(void, BlendColor, (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)) \
0322 
0323     QT_OPENGL_DECLARE(QT_OPENGL_1_2_FUNCTIONS);
0324 };
0325 
0326 class QOpenGLFunctions_1_3_CoreBackend : public QOpenGLVersionFunctionsBackend
0327 {
0328 public:
0329     QOpenGLFunctions_1_3_CoreBackend(QOpenGLContext *c)
0330         : QOpenGLVersionFunctionsBackend(c)
0331     {
0332         init();
0333     }
0334 
0335     constexpr static Version versionStatus()
0336     { return OpenGL_1_3_Core; }
0337 
0338     // OpenGL 1.3 core functions
0339 #define QT_OPENGL_1_3_FUNCTIONS(F) \
0340     F(void, GetCompressedTexImage, (GLenum target, GLint level, GLvoid *img)) \
0341     F(void, CompressedTexSubImage1D, (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)) \
0342     F(void, CompressedTexSubImage2D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)) \
0343     F(void, CompressedTexSubImage3D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)) \
0344     F(void, CompressedTexImage1D, (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)) \
0345     F(void, CompressedTexImage2D, (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)) \
0346     F(void, CompressedTexImage3D, (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)) \
0347     F(void, SampleCoverage, (GLfloat value, GLboolean invert)) \
0348     F(void, ActiveTexture, (GLenum texture)) \
0349 
0350     QT_OPENGL_DECLARE(QT_OPENGL_1_3_FUNCTIONS);
0351 };
0352 
0353 class QOpenGLFunctions_1_4_CoreBackend : public QOpenGLVersionFunctionsBackend
0354 {
0355 public:
0356     QOpenGLFunctions_1_4_CoreBackend(QOpenGLContext *c)
0357         : QOpenGLVersionFunctionsBackend(c)
0358     {
0359         init();
0360     }
0361 
0362     constexpr static Version versionStatus()
0363     { return OpenGL_1_4_Core; }
0364 
0365     // OpenGL 1.4 core functions
0366 #define QT_OPENGL_1_4_FUNCTIONS(F) \
0367     F(void, PointParameteriv, (GLenum pname, const GLint *params)) \
0368     F(void, PointParameteri, (GLenum pname, GLint param)) \
0369     F(void, PointParameterfv, (GLenum pname, const GLfloat *params)) \
0370     F(void, PointParameterf, (GLenum pname, GLfloat param)) \
0371     F(void, MultiDrawElements, (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount)) \
0372     F(void, MultiDrawArrays, (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)) \
0373     F(void, BlendFuncSeparate, (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)) \
0374 
0375     QT_OPENGL_DECLARE(QT_OPENGL_1_4_FUNCTIONS);
0376 };
0377 
0378 class QOpenGLFunctions_1_5_CoreBackend : public QOpenGLVersionFunctionsBackend
0379 {
0380 public:
0381     QOpenGLFunctions_1_5_CoreBackend(QOpenGLContext *c)
0382         : QOpenGLVersionFunctionsBackend(c)
0383     {
0384         init();
0385     }
0386 
0387     constexpr static Version versionStatus()
0388     { return OpenGL_1_5_Core; }
0389 
0390     // OpenGL 1.5 core functions
0391 #define QT_OPENGL_1_5_FUNCTIONS(F) \
0392     F(void, GetBufferPointerv, (GLenum target, GLenum pname, GLvoid* *params)) \
0393     F(void, GetBufferParameteriv, (GLenum target, GLenum pname, GLint *params)) \
0394     F(GLboolean, UnmapBuffer, (GLenum target)) \
0395     F(GLvoid*, MapBuffer, (GLenum target, GLenum access)) \
0396     F(void, GetBufferSubData, (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)) \
0397     F(void, BufferSubData, (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)) \
0398     F(void, BufferData, (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)) \
0399     F(GLboolean, IsBuffer, (GLuint buffer)) \
0400     F(void, GenBuffers, (GLsizei n, GLuint *buffers)) \
0401     F(void, DeleteBuffers, (GLsizei n, const GLuint *buffers)) \
0402     F(void, BindBuffer, (GLenum target, GLuint buffer)) \
0403     F(void, GetQueryObjectuiv, (GLuint id, GLenum pname, GLuint *params)) \
0404     F(void, GetQueryObjectiv, (GLuint id, GLenum pname, GLint *params)) \
0405     F(void, GetQueryiv, (GLenum target, GLenum pname, GLint *params)) \
0406     F(void, EndQuery, (GLenum target)) \
0407     F(void, BeginQuery, (GLenum target, GLuint id)) \
0408     F(GLboolean, IsQuery, (GLuint id)) \
0409     F(void, DeleteQueries, (GLsizei n, const GLuint *ids)) \
0410     F(void, GenQueries, (GLsizei n, GLuint *ids)) \
0411 
0412     QT_OPENGL_DECLARE(QT_OPENGL_1_5_FUNCTIONS);
0413 };
0414 
0415 class QOpenGLFunctions_2_0_CoreBackend : public QOpenGLVersionFunctionsBackend
0416 {
0417 public:
0418     QOpenGLFunctions_2_0_CoreBackend(QOpenGLContext *c)
0419         : QOpenGLVersionFunctionsBackend(c)
0420     {
0421         init();
0422     }
0423 
0424     constexpr static Version versionStatus()
0425     { return OpenGL_2_0_Core; }
0426 
0427     // OpenGL 2.0 core functions
0428 #define QT_OPENGL_2_0_FUNCTIONS(F) \
0429     F(void, VertexAttribPointer, (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)) \
0430     F(void, ValidateProgram, (GLuint program)) \
0431     F(void, UniformMatrix4fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \
0432     F(void, UniformMatrix3fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \
0433     F(void, UniformMatrix2fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \
0434     F(void, Uniform4iv, (GLint location, GLsizei count, const GLint *value)) \
0435     F(void, Uniform3iv, (GLint location, GLsizei count, const GLint *value)) \
0436     F(void, Uniform2iv, (GLint location, GLsizei count, const GLint *value)) \
0437     F(void, Uniform1iv, (GLint location, GLsizei count, const GLint *value)) \
0438     F(void, Uniform4fv, (GLint location, GLsizei count, const GLfloat *value)) \
0439     F(void, Uniform3fv, (GLint location, GLsizei count, const GLfloat *value)) \
0440     F(void, Uniform2fv, (GLint location, GLsizei count, const GLfloat *value)) \
0441     F(void, Uniform1fv, (GLint location, GLsizei count, const GLfloat *value)) \
0442     F(void, Uniform4i, (GLint location, GLint v0, GLint v1, GLint v2, GLint v3)) \
0443     F(void, Uniform3i, (GLint location, GLint v0, GLint v1, GLint v2)) \
0444     F(void, Uniform2i, (GLint location, GLint v0, GLint v1)) \
0445     F(void, Uniform1i, (GLint location, GLint v0)) \
0446     F(void, Uniform4f, (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)) \
0447     F(void, Uniform3f, (GLint location, GLfloat v0, GLfloat v1, GLfloat v2)) \
0448     F(void, Uniform2f, (GLint location, GLfloat v0, GLfloat v1)) \
0449     F(void, Uniform1f, (GLint location, GLfloat v0)) \
0450     F(void, UseProgram, (GLuint program)) \
0451     F(void, ShaderSource, (GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length)) \
0452     F(void, LinkProgram, (GLuint program)) \
0453     F(GLboolean, IsShader, (GLuint shader)) \
0454     F(GLboolean, IsProgram, (GLuint program)) \
0455     F(void, GetVertexAttribPointerv, (GLuint index, GLenum pname, GLvoid* *pointer)) \
0456     F(void, GetVertexAttribiv, (GLuint index, GLenum pname, GLint *params)) \
0457     F(void, GetVertexAttribfv, (GLuint index, GLenum pname, GLfloat *params)) \
0458     F(void, GetVertexAttribdv, (GLuint index, GLenum pname, GLdouble *params)) \
0459     F(void, GetUniformiv, (GLuint program, GLint location, GLint *params)) \
0460     F(void, GetUniformfv, (GLuint program, GLint location, GLfloat *params)) \
0461     F(GLint, GetUniformLocation, (GLuint program, const GLchar *name)) \
0462     F(void, GetShaderSource, (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)) \
0463     F(void, GetShaderInfoLog, (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)) \
0464     F(void, GetShaderiv, (GLuint shader, GLenum pname, GLint *params)) \
0465     F(void, GetProgramInfoLog, (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)) \
0466     F(void, GetProgramiv, (GLuint program, GLenum pname, GLint *params)) \
0467     F(GLint, GetAttribLocation, (GLuint program, const GLchar *name)) \
0468     F(void, GetAttachedShaders, (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders)) \
0469     F(void, GetActiveUniform, (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)) \
0470     F(void, GetActiveAttrib, (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)) \
0471     F(void, EnableVertexAttribArray, (GLuint index)) \
0472     F(void, DisableVertexAttribArray, (GLuint index)) \
0473     F(void, DetachShader, (GLuint program, GLuint shader)) \
0474     F(void, DeleteShader, (GLuint shader)) \
0475     F(void, DeleteProgram, (GLuint program)) \
0476     F(GLuint, CreateShader, (GLenum type)) \
0477     F(GLuint, CreateProgram, ()) \
0478     F(void, CompileShader, (GLuint shader)) \
0479     F(void, BindAttribLocation, (GLuint program, GLuint index, const GLchar *name)) \
0480     F(void, AttachShader, (GLuint program, GLuint shader)) \
0481     F(void, StencilMaskSeparate, (GLenum face, GLuint mask)) \
0482     F(void, StencilFuncSeparate, (GLenum face, GLenum func, GLint ref, GLuint mask)) \
0483     F(void, StencilOpSeparate, (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)) \
0484     F(void, DrawBuffers, (GLsizei n, const GLenum *bufs)) \
0485     F(void, BlendEquationSeparate, (GLenum modeRGB, GLenum modeAlpha)) \
0486     F(void, VertexAttrib4usv, (GLuint index, const GLushort *v)) \
0487     F(void, VertexAttrib4uiv, (GLuint index, const GLuint *v)) \
0488     F(void, VertexAttrib4ubv, (GLuint index, const GLubyte *v)) \
0489     F(void, VertexAttrib4sv, (GLuint index, const GLshort *v)) \
0490     F(void, VertexAttrib4s, (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)) \
0491     F(void, VertexAttrib4iv, (GLuint index, const GLint *v)) \
0492     F(void, VertexAttrib4fv, (GLuint index, const GLfloat *v)) \
0493     F(void, VertexAttrib4f, (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)) \
0494     F(void, VertexAttrib4dv, (GLuint index, const GLdouble *v)) \
0495     F(void, VertexAttrib4d, (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)) \
0496     F(void, VertexAttrib4bv, (GLuint index, const GLbyte *v)) \
0497     F(void, VertexAttrib4Nusv, (GLuint index, const GLushort *v)) \
0498     F(void, VertexAttrib4Nuiv, (GLuint index, const GLuint *v)) \
0499     F(void, VertexAttrib4Nubv, (GLuint index, const GLubyte *v)) \
0500     F(void, VertexAttrib4Nub, (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)) \
0501     F(void, VertexAttrib4Nsv, (GLuint index, const GLshort *v)) \
0502     F(void, VertexAttrib4Niv, (GLuint index, const GLint *v)) \
0503     F(void, VertexAttrib4Nbv, (GLuint index, const GLbyte *v)) \
0504     F(void, VertexAttrib3sv, (GLuint index, const GLshort *v)) \
0505     F(void, VertexAttrib3s, (GLuint index, GLshort x, GLshort y, GLshort z)) \
0506     F(void, VertexAttrib3fv, (GLuint index, const GLfloat *v)) \
0507     F(void, VertexAttrib3f, (GLuint index, GLfloat x, GLfloat y, GLfloat z)) \
0508     F(void, VertexAttrib3dv, (GLuint index, const GLdouble *v)) \
0509     F(void, VertexAttrib3d, (GLuint index, GLdouble x, GLdouble y, GLdouble z)) \
0510     F(void, VertexAttrib2sv, (GLuint index, const GLshort *v)) \
0511     F(void, VertexAttrib2s, (GLuint index, GLshort x, GLshort y)) \
0512     F(void, VertexAttrib2fv, (GLuint index, const GLfloat *v)) \
0513     F(void, VertexAttrib2f, (GLuint index, GLfloat x, GLfloat y)) \
0514     F(void, VertexAttrib2dv, (GLuint index, const GLdouble *v)) \
0515     F(void, VertexAttrib2d, (GLuint index, GLdouble x, GLdouble y)) \
0516     F(void, VertexAttrib1sv, (GLuint index, const GLshort *v)) \
0517     F(void, VertexAttrib1s, (GLuint index, GLshort x)) \
0518     F(void, VertexAttrib1fv, (GLuint index, const GLfloat *v)) \
0519     F(void, VertexAttrib1f, (GLuint index, GLfloat x)) \
0520     F(void, VertexAttrib1dv, (GLuint index, const GLdouble *v)) \
0521     F(void, VertexAttrib1d, (GLuint index, GLdouble x)) \
0522 
0523     QT_OPENGL_DECLARE(QT_OPENGL_2_0_FUNCTIONS);
0524 };
0525 
0526 class QOpenGLFunctions_2_1_CoreBackend : public QOpenGLVersionFunctionsBackend
0527 {
0528 public:
0529     QOpenGLFunctions_2_1_CoreBackend(QOpenGLContext *c)
0530         : QOpenGLVersionFunctionsBackend(c)
0531     {
0532         init();
0533     }
0534 
0535     constexpr static Version versionStatus()
0536     { return OpenGL_2_1_Core; }
0537 
0538     // OpenGL 2.1 core functions
0539 #define QT_OPENGL_2_1_FUNCTIONS(F) \
0540     F(void, UniformMatrix4x3fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \
0541     F(void, UniformMatrix3x4fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \
0542     F(void, UniformMatrix4x2fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \
0543     F(void, UniformMatrix2x4fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \
0544     F(void, UniformMatrix3x2fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \
0545     F(void, UniformMatrix2x3fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \
0546 
0547     QT_OPENGL_DECLARE(QT_OPENGL_2_1_FUNCTIONS);
0548 };
0549 
0550 class QOpenGLFunctions_3_0_CoreBackend : public QOpenGLVersionFunctionsBackend
0551 {
0552 public:
0553     QOpenGLFunctions_3_0_CoreBackend(QOpenGLContext *c)
0554         : QOpenGLVersionFunctionsBackend(c)
0555     {
0556         init();
0557     }
0558 
0559     constexpr static Version versionStatus()
0560     { return OpenGL_3_0_Core; }
0561 
0562     // OpenGL 3.0 core functions
0563 #define QT_OPENGL_3_0_FUNCTIONS(F) \
0564     F(GLboolean, IsVertexArray, (GLuint array)) \
0565     F(void, GenVertexArrays, (GLsizei n, GLuint *arrays)) \
0566     F(void, DeleteVertexArrays, (GLsizei n, const GLuint *arrays)) \
0567     F(void, BindVertexArray, (GLuint array)) \
0568     F(void, FlushMappedBufferRange, (GLenum target, GLintptr offset, GLsizeiptr length)) \
0569     F(GLvoid *, MapBufferRange, (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)) \
0570     F(void, FramebufferTextureLayer, (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)) \
0571     F(void, RenderbufferStorageMultisample, (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)) \
0572     F(void, BlitFramebuffer, (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)) \
0573     F(void, GenerateMipmap, (GLenum target)) \
0574     F(void, GetFramebufferAttachmentParameteriv, (GLenum target, GLenum attachment, GLenum pname, GLint *params)) \
0575     F(void, FramebufferRenderbuffer, (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)) \
0576     F(void, FramebufferTexture3D, (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)) \
0577     F(void, FramebufferTexture2D, (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)) \
0578     F(void, FramebufferTexture1D, (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)) \
0579     F(GLenum, CheckFramebufferStatus, (GLenum target)) \
0580     F(void, GenFramebuffers, (GLsizei n, GLuint *framebuffers)) \
0581     F(void, DeleteFramebuffers, (GLsizei n, const GLuint *framebuffers)) \
0582     F(void, BindFramebuffer, (GLenum target, GLuint framebuffer)) \
0583     F(GLboolean, IsFramebuffer, (GLuint framebuffer)) \
0584     F(void, GetRenderbufferParameteriv, (GLenum target, GLenum pname, GLint *params)) \
0585     F(void, RenderbufferStorage, (GLenum target, GLenum internalformat, GLsizei width, GLsizei height)) \
0586     F(void, GenRenderbuffers, (GLsizei n, GLuint *renderbuffers)) \
0587     F(void, DeleteRenderbuffers, (GLsizei n, const GLuint *renderbuffers)) \
0588     F(void, BindRenderbuffer, (GLenum target, GLuint renderbuffer)) \
0589     F(GLboolean, IsRenderbuffer, (GLuint renderbuffer)) \
0590     F(const GLubyte *, GetStringi, (GLenum name, GLuint index)) \
0591     F(void, ClearBufferfi, (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)) \
0592     F(void, ClearBufferfv, (GLenum buffer, GLint drawbuffer, const GLfloat *value)) \
0593     F(void, ClearBufferuiv, (GLenum buffer, GLint drawbuffer, const GLuint *value)) \
0594     F(void, ClearBufferiv, (GLenum buffer, GLint drawbuffer, const GLint *value)) \
0595     F(void, GetTexParameterIuiv, (GLenum target, GLenum pname, GLuint *params)) \
0596     F(void, GetTexParameterIiv, (GLenum target, GLenum pname, GLint *params)) \
0597     F(void, TexParameterIuiv, (GLenum target, GLenum pname, const GLuint *params)) \
0598     F(void, TexParameterIiv, (GLenum target, GLenum pname, const GLint *params)) \
0599     F(void, Uniform4uiv, (GLint location, GLsizei count, const GLuint *value)) \
0600     F(void, Uniform3uiv, (GLint location, GLsizei count, const GLuint *value)) \
0601     F(void, Uniform2uiv, (GLint location, GLsizei count, const GLuint *value)) \
0602     F(void, Uniform1uiv, (GLint location, GLsizei count, const GLuint *value)) \
0603     F(void, Uniform4ui, (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)) \
0604     F(void, Uniform3ui, (GLint location, GLuint v0, GLuint v1, GLuint v2)) \
0605     F(void, Uniform2ui, (GLint location, GLuint v0, GLuint v1)) \
0606     F(void, Uniform1ui, (GLint location, GLuint v0)) \
0607     F(GLint, GetFragDataLocation, (GLuint program, const GLchar *name)) \
0608     F(void, BindFragDataLocation, (GLuint program, GLuint color, const GLchar *name)) \
0609     F(void, GetUniformuiv, (GLuint program, GLint location, GLuint *params)) \
0610     F(void, GetVertexAttribIuiv, (GLuint index, GLenum pname, GLuint *params)) \
0611     F(void, GetVertexAttribIiv, (GLuint index, GLenum pname, GLint *params)) \
0612     F(void, VertexAttribIPointer, (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) \
0613     F(void, EndConditionalRender, ()) \
0614     F(void, BeginConditionalRender, (GLuint id, GLenum mode)) \
0615     F(void, ClampColor, (GLenum target, GLenum clamp)) \
0616     F(void, GetTransformFeedbackVarying, (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)) \
0617     F(void, TransformFeedbackVaryings, (GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode)) \
0618     F(void, BindBufferBase, (GLenum target, GLuint index, GLuint buffer)) \
0619     F(void, BindBufferRange, (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)) \
0620     F(void, EndTransformFeedback, ()) \
0621     F(void, BeginTransformFeedback, (GLenum primitiveMode)) \
0622     F(GLboolean, IsEnabledi, (GLenum target, GLuint index)) \
0623     F(void, Disablei, (GLenum target, GLuint index)) \
0624     F(void, Enablei, (GLenum target, GLuint index)) \
0625     F(void, GetIntegeri_v,(GLenum target, GLuint index, GLint *data)) \
0626     F(void, GetBooleani_v,(GLenum target, GLuint index, GLboolean *data)) \
0627     F(void, ColorMaski, (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)) \
0628     F(void, VertexAttribI4usv, (GLuint index, const GLushort *v)) \
0629     F(void, VertexAttribI4ubv, (GLuint index, const GLubyte *v)) \
0630     F(void, VertexAttribI4sv, (GLuint index, const GLshort *v)) \
0631     F(void, VertexAttribI4bv, (GLuint index, const GLbyte *v)) \
0632     F(void, VertexAttribI4uiv, (GLuint index, const GLuint *v)) \
0633     F(void, VertexAttribI3uiv, (GLuint index, const GLuint *v)) \
0634     F(void, VertexAttribI2uiv, (GLuint index, const GLuint *v)) \
0635     F(void, VertexAttribI1uiv, (GLuint index, const GLuint *v)) \
0636     F(void, VertexAttribI4iv, (GLuint index, const GLint *v)) \
0637     F(void, VertexAttribI3iv, (GLuint index, const GLint *v)) \
0638     F(void, VertexAttribI2iv, (GLuint index, const GLint *v)) \
0639     F(void, VertexAttribI1iv, (GLuint index, const GLint *v)) \
0640     F(void, VertexAttribI4ui, (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)) \
0641     F(void, VertexAttribI3ui, (GLuint index, GLuint x, GLuint y, GLuint z)) \
0642     F(void, VertexAttribI2ui, (GLuint index, GLuint x, GLuint y)) \
0643     F(void, VertexAttribI1ui, (GLuint index, GLuint x)) \
0644     F(void, VertexAttribI4i, (GLuint index, GLint x, GLint y, GLint z, GLint w)) \
0645     F(void, VertexAttribI3i, (GLuint index, GLint x, GLint y, GLint z)) \
0646     F(void, VertexAttribI2i, (GLuint index, GLint x, GLint y)) \
0647     F(void, VertexAttribI1i, (GLuint index, GLint x)) \
0648 
0649     QT_OPENGL_DECLARE(QT_OPENGL_3_0_FUNCTIONS);
0650 };
0651 
0652 class QOpenGLFunctions_3_1_CoreBackend : public QOpenGLVersionFunctionsBackend
0653 {
0654 public:
0655     QOpenGLFunctions_3_1_CoreBackend(QOpenGLContext *c)
0656         : QOpenGLVersionFunctionsBackend(c)
0657     {
0658         init();
0659     }
0660 
0661     constexpr static Version versionStatus()
0662     { return OpenGL_3_1_Core; }
0663 
0664     // OpenGL 3.1 core functions
0665 #define QT_OPENGL_3_1_FUNCTIONS(F) \
0666     F(void, CopyBufferSubData, (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)) \
0667     F(void, UniformBlockBinding, (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)) \
0668     F(void, GetActiveUniformBlockName, (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)) \
0669     F(void, GetActiveUniformBlockiv, (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)) \
0670     F(GLuint, GetUniformBlockIndex, (GLuint program, const GLchar *uniformBlockName)) \
0671     F(void, GetActiveUniformName, (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)) \
0672     F(void, GetActiveUniformsiv, (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)) \
0673     F(void, GetUniformIndices, (GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices)) \
0674     F(void, PrimitiveRestartIndex, (GLuint index)) \
0675     F(void, TexBuffer, (GLenum target, GLenum internalformat, GLuint buffer)) \
0676     F(void, DrawElementsInstanced, (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount)) \
0677     F(void, DrawArraysInstanced, (GLenum mode, GLint first, GLsizei count, GLsizei instancecount)) \
0678 
0679     QT_OPENGL_DECLARE(QT_OPENGL_3_1_FUNCTIONS);
0680 };
0681 
0682 class QOpenGLFunctions_3_2_CoreBackend : public QOpenGLVersionFunctionsBackend
0683 {
0684 public:
0685     QOpenGLFunctions_3_2_CoreBackend(QOpenGLContext *c)
0686         : QOpenGLVersionFunctionsBackend(c)
0687     {
0688         init();
0689     }
0690 
0691     constexpr static Version versionStatus()
0692     { return OpenGL_3_2_Core; }
0693 
0694     // OpenGL 3.2 core functions
0695 #define QT_OPENGL_3_2_FUNCTIONS(F) \
0696     F(void, SampleMaski, (GLuint maskNumber, GLbitfield mask)) \
0697     F(void, GetMultisamplefv, (GLenum pname, GLuint index, GLfloat *val)) \
0698     F(void, TexImage3DMultisample, (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)) \
0699     F(void, TexImage2DMultisample, (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)) \
0700     F(void, GetSynciv, (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)) \
0701     F(void, GetInteger64v, (GLenum pname, GLint64 *data)) \
0702     F(void, WaitSync, (GLsync sync, GLbitfield flags, GLuint64 timeout)) \
0703     F(GLenum, ClientWaitSync, (GLsync sync, GLbitfield flags, GLuint64 timeout)) \
0704     F(void, DeleteSync, (GLsync sync)) \
0705     F(GLboolean, IsSync, (GLsync sync)) \
0706     F(GLsync, FenceSync, (GLenum condition, GLbitfield flags)) \
0707     F(void, ProvokingVertex, (GLenum mode)) \
0708     F(void, MultiDrawElementsBaseVertex, (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex)) \
0709     F(void, DrawElementsInstancedBaseVertex, (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex)) \
0710     F(void, DrawRangeElementsBaseVertex, (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)) \
0711     F(void, DrawElementsBaseVertex, (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)) \
0712     F(void, FramebufferTexture, (GLenum target, GLenum attachment, GLuint texture, GLint level)) \
0713     F(void, GetBufferParameteri64v, (GLenum target, GLenum pname, GLint64 *params)) \
0714     F(void, GetInteger64i_v,(GLenum target, GLuint index, GLint64 *data))
0715 
0716     QT_OPENGL_DECLARE(QT_OPENGL_3_2_FUNCTIONS);
0717 };
0718 
0719 class QOpenGLFunctions_3_3_CoreBackend : public QOpenGLVersionFunctionsBackend
0720 {
0721 public:
0722     QOpenGLFunctions_3_3_CoreBackend(QOpenGLContext *c)
0723         : QOpenGLVersionFunctionsBackend(c)
0724     {
0725         init();
0726     }
0727 
0728     constexpr static Version versionStatus()
0729     { return OpenGL_3_3_Core; }
0730 
0731     // OpenGL 3.3 core functions
0732 #define QT_OPENGL_3_3_FUNCTIONS(F) \
0733     F(void, VertexAttribP4uiv, (GLuint index, GLenum type, GLboolean normalized, const GLuint *value)) \
0734     F(void, VertexAttribP4ui, (GLuint index, GLenum type, GLboolean normalized, GLuint value)) \
0735     F(void, VertexAttribP3uiv, (GLuint index, GLenum type, GLboolean normalized, const GLuint *value)) \
0736     F(void, VertexAttribP3ui, (GLuint index, GLenum type, GLboolean normalized, GLuint value)) \
0737     F(void, VertexAttribP2uiv, (GLuint index, GLenum type, GLboolean normalized, const GLuint *value)) \
0738     F(void, VertexAttribP2ui, (GLuint index, GLenum type, GLboolean normalized, GLuint value)) \
0739     F(void, VertexAttribP1uiv, (GLuint index, GLenum type, GLboolean normalized, const GLuint *value)) \
0740     F(void, VertexAttribP1ui, (GLuint index, GLenum type, GLboolean normalized, GLuint value)) \
0741     F(void, SecondaryColorP3uiv, (GLenum type, const GLuint *color)) \
0742     F(void, SecondaryColorP3ui, (GLenum type, GLuint color)) \
0743     F(void, ColorP4uiv, (GLenum type, const GLuint *color)) \
0744     F(void, ColorP4ui, (GLenum type, GLuint color)) \
0745     F(void, ColorP3uiv, (GLenum type, const GLuint *color)) \
0746     F(void, ColorP3ui, (GLenum type, GLuint color)) \
0747     F(void, NormalP3uiv, (GLenum type, const GLuint *coords)) \
0748     F(void, NormalP3ui, (GLenum type, GLuint coords)) \
0749     F(void, MultiTexCoordP4uiv, (GLenum texture, GLenum type, const GLuint *coords)) \
0750     F(void, MultiTexCoordP4ui, (GLenum texture, GLenum type, GLuint coords)) \
0751     F(void, MultiTexCoordP3uiv, (GLenum texture, GLenum type, const GLuint *coords)) \
0752     F(void, MultiTexCoordP3ui, (GLenum texture, GLenum type, GLuint coords)) \
0753     F(void, MultiTexCoordP2uiv, (GLenum texture, GLenum type, const GLuint *coords)) \
0754     F(void, MultiTexCoordP2ui, (GLenum texture, GLenum type, GLuint coords)) \
0755     F(void, MultiTexCoordP1uiv, (GLenum texture, GLenum type, const GLuint *coords)) \
0756     F(void, MultiTexCoordP1ui, (GLenum texture, GLenum type, GLuint coords)) \
0757     F(void, TexCoordP4uiv, (GLenum type, const GLuint *coords)) \
0758     F(void, TexCoordP4ui, (GLenum type, GLuint coords)) \
0759     F(void, TexCoordP3uiv, (GLenum type, const GLuint *coords)) \
0760     F(void, TexCoordP3ui, (GLenum type, GLuint coords)) \
0761     F(void, TexCoordP2uiv, (GLenum type, const GLuint *coords)) \
0762     F(void, TexCoordP2ui, (GLenum type, GLuint coords)) \
0763     F(void, TexCoordP1uiv, (GLenum type, const GLuint *coords)) \
0764     F(void, TexCoordP1ui, (GLenum type, GLuint coords)) \
0765     F(void, VertexP4uiv, (GLenum type, const GLuint *value)) \
0766     F(void, VertexP4ui, (GLenum type, GLuint value)) \
0767     F(void, VertexP3uiv, (GLenum type, const GLuint *value)) \
0768     F(void, VertexP3ui, (GLenum type, GLuint value)) \
0769     F(void, VertexP2uiv, (GLenum type, const GLuint *value)) \
0770     F(void, VertexP2ui, (GLenum type, GLuint value)) \
0771     F(void, GetQueryObjectui64v, (GLuint id, GLenum pname, GLuint64 *params)) \
0772     F(void, GetQueryObjecti64v, (GLuint id, GLenum pname, GLint64 *params)) \
0773     F(void, QueryCounter, (GLuint id, GLenum target)) \
0774     F(void, GetSamplerParameterIuiv, (GLuint sampler, GLenum pname, GLuint *params)) \
0775     F(void, GetSamplerParameterfv, (GLuint sampler, GLenum pname, GLfloat *params)) \
0776     F(void, GetSamplerParameterIiv, (GLuint sampler, GLenum pname, GLint *params)) \
0777     F(void, GetSamplerParameteriv, (GLuint sampler, GLenum pname, GLint *params)) \
0778     F(void, SamplerParameterIuiv, (GLuint sampler, GLenum pname, const GLuint *param)) \
0779     F(void, SamplerParameterIiv, (GLuint sampler, GLenum pname, const GLint *param)) \
0780     F(void, SamplerParameterfv, (GLuint sampler, GLenum pname, const GLfloat *param)) \
0781     F(void, SamplerParameterf, (GLuint sampler, GLenum pname, GLfloat param)) \
0782     F(void, SamplerParameteriv, (GLuint sampler, GLenum pname, const GLint *param)) \
0783     F(void, SamplerParameteri, (GLuint sampler, GLenum pname, GLint param)) \
0784     F(void, BindSampler, (GLuint unit, GLuint sampler)) \
0785     F(GLboolean, IsSampler, (GLuint sampler)) \
0786     F(void, DeleteSamplers, (GLsizei count, const GLuint *samplers)) \
0787     F(void, GenSamplers, (GLsizei count, GLuint *samplers)) \
0788     F(GLint, GetFragDataIndex, (GLuint program, const GLchar *name)) \
0789     F(void, BindFragDataLocationIndexed, (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name)) \
0790     F(void, VertexAttribDivisor, (GLuint index, GLuint divisor)) \
0791 
0792     QT_OPENGL_DECLARE(QT_OPENGL_3_3_FUNCTIONS);
0793 };
0794 
0795 class QOpenGLFunctions_4_0_CoreBackend : public QOpenGLVersionFunctionsBackend
0796 {
0797 public:
0798     QOpenGLFunctions_4_0_CoreBackend(QOpenGLContext *c)
0799         : QOpenGLVersionFunctionsBackend(c)
0800     {
0801         init();
0802     }
0803 
0804     constexpr static Version versionStatus()
0805     { return OpenGL_4_0_Core; }
0806 
0807     // OpenGL 4.0 core functions
0808 #define QT_OPENGL_4_0_FUNCTIONS(F) \
0809     F(void, GetQueryIndexediv, (GLenum target, GLuint index, GLenum pname, GLint *params)) \
0810     F(void, EndQueryIndexed, (GLenum target, GLuint index)) \
0811     F(void, BeginQueryIndexed, (GLenum target, GLuint index, GLuint id)) \
0812     F(void, DrawTransformFeedbackStream, (GLenum mode, GLuint id, GLuint stream)) \
0813     F(void, DrawTransformFeedback, (GLenum mode, GLuint id)) \
0814     F(void, ResumeTransformFeedback, ()) \
0815     F(void, PauseTransformFeedback, ()) \
0816     F(GLboolean, IsTransformFeedback, (GLuint id)) \
0817     F(void, GenTransformFeedbacks, (GLsizei n, GLuint *ids)) \
0818     F(void, DeleteTransformFeedbacks, (GLsizei n, const GLuint *ids)) \
0819     F(void, BindTransformFeedback, (GLenum target, GLuint id)) \
0820     F(void, PatchParameterfv, (GLenum pname, const GLfloat *values)) \
0821     F(void, PatchParameteri, (GLenum pname, GLint value)) \
0822     F(void, GetProgramStageiv, (GLuint program, GLenum shadertype, GLenum pname, GLint *values)) \
0823     F(void, GetUniformSubroutineuiv, (GLenum shadertype, GLint location, GLuint *params)) \
0824     F(void, UniformSubroutinesuiv, (GLenum shadertype, GLsizei count, const GLuint *indices)) \
0825     F(void, GetActiveSubroutineName, (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)) \
0826     F(void, GetActiveSubroutineUniformName, (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)) \
0827     F(void, GetActiveSubroutineUniformiv, (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values)) \
0828     F(GLuint, GetSubroutineIndex, (GLuint program, GLenum shadertype, const GLchar *name)) \
0829     F(GLint, GetSubroutineUniformLocation, (GLuint program, GLenum shadertype, const GLchar *name)) \
0830     F(void, GetUniformdv, (GLuint program, GLint location, GLdouble *params)) \
0831     F(void, UniformMatrix4x3dv, (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \
0832     F(void, UniformMatrix4x2dv, (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \
0833     F(void, UniformMatrix3x4dv, (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \
0834     F(void, UniformMatrix3x2dv, (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \
0835     F(void, UniformMatrix2x4dv, (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \
0836     F(void, UniformMatrix2x3dv, (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \
0837     F(void, UniformMatrix4dv, (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \
0838     F(void, UniformMatrix3dv, (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \
0839     F(void, UniformMatrix2dv, (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \
0840     F(void, Uniform4dv, (GLint location, GLsizei count, const GLdouble *value)) \
0841     F(void, Uniform3dv, (GLint location, GLsizei count, const GLdouble *value)) \
0842     F(void, Uniform2dv, (GLint location, GLsizei count, const GLdouble *value)) \
0843     F(void, Uniform1dv, (GLint location, GLsizei count, const GLdouble *value)) \
0844     F(void, Uniform4d, (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)) \
0845     F(void, Uniform3d, (GLint location, GLdouble x, GLdouble y, GLdouble z)) \
0846     F(void, Uniform2d, (GLint location, GLdouble x, GLdouble y)) \
0847     F(void, Uniform1d, (GLint location, GLdouble x)) \
0848     F(void, DrawElementsIndirect, (GLenum mode, GLenum type, const GLvoid *indirect)) \
0849     F(void, DrawArraysIndirect, (GLenum mode, const GLvoid *indirect)) \
0850     F(void, BlendFuncSeparatei, (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)) \
0851     F(void, BlendFunci, (GLuint buf, GLenum src, GLenum dst)) \
0852     F(void, BlendEquationSeparatei, (GLuint buf, GLenum modeRGB, GLenum modeAlpha)) \
0853     F(void, BlendEquationi, (GLuint buf, GLenum mode)) \
0854     F(void, MinSampleShading, (GLfloat value)) \
0855 
0856     QT_OPENGL_DECLARE(QT_OPENGL_4_0_FUNCTIONS);
0857 };
0858 
0859 class QOpenGLFunctions_4_1_CoreBackend : public QOpenGLVersionFunctionsBackend
0860 {
0861 public:
0862     QOpenGLFunctions_4_1_CoreBackend(QOpenGLContext *c)
0863         : QOpenGLVersionFunctionsBackend(c)
0864     {
0865         init();
0866     }
0867 
0868     constexpr static Version versionStatus()
0869     { return OpenGL_4_1_Core; }
0870 
0871     // OpenGL 4.1 core functions
0872 #define QT_OPENGL_4_1_FUNCTIONS(F) \
0873     F(void, GetDoublei_v, (GLenum target, GLuint index, GLdouble *data)) \
0874     F(void, GetFloati_v,(GLenum target, GLuint index, GLfloat *data)) \
0875     F(void, DepthRangeIndexed, (GLuint index, GLdouble n, GLdouble f)) \
0876     F(void, DepthRangeArrayv, (GLuint first, GLsizei count, const GLdouble *v)) \
0877     F(void, ScissorIndexedv, (GLuint index, const GLint *v)) \
0878     F(void, ScissorIndexed, (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)) \
0879     F(void, ScissorArrayv, (GLuint first, GLsizei count, const GLint *v)) \
0880     F(void, ViewportIndexedfv, (GLuint index, const GLfloat *v)) \
0881     F(void, ViewportIndexedf, (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)) \
0882     F(void, ViewportArrayv, (GLuint first, GLsizei count, const GLfloat *v)) \
0883     F(void, GetVertexAttribLdv, (GLuint index, GLenum pname, GLdouble *params)) \
0884     F(void, VertexAttribLPointer, (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) \
0885     F(void, VertexAttribL4dv, (GLuint index, const GLdouble *v)) \
0886     F(void, VertexAttribL3dv, (GLuint index, const GLdouble *v)) \
0887     F(void, VertexAttribL2dv, (GLuint index, const GLdouble *v)) \
0888     F(void, VertexAttribL1dv, (GLuint index, const GLdouble *v)) \
0889     F(void, VertexAttribL4d, (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)) \
0890     F(void, VertexAttribL3d, (GLuint index, GLdouble x, GLdouble y, GLdouble z)) \
0891     F(void, VertexAttribL2d, (GLuint index, GLdouble x, GLdouble y)) \
0892     F(void, VertexAttribL1d, (GLuint index, GLdouble x)) \
0893     F(void, GetProgramPipelineInfoLog, (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog)) \
0894     F(void, ValidateProgramPipeline, (GLuint pipeline)) \
0895     F(void, ProgramUniformMatrix4x3dv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \
0896     F(void, ProgramUniformMatrix3x4dv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \
0897     F(void, ProgramUniformMatrix4x2dv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \
0898     F(void, ProgramUniformMatrix2x4dv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \
0899     F(void, ProgramUniformMatrix3x2dv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \
0900     F(void, ProgramUniformMatrix2x3dv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \
0901     F(void, ProgramUniformMatrix4x3fv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \
0902     F(void, ProgramUniformMatrix3x4fv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \
0903     F(void, ProgramUniformMatrix4x2fv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \
0904     F(void, ProgramUniformMatrix2x4fv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \
0905     F(void, ProgramUniformMatrix3x2fv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \
0906     F(void, ProgramUniformMatrix2x3fv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \
0907     F(void, ProgramUniformMatrix4dv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \
0908     F(void, ProgramUniformMatrix3dv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \
0909     F(void, ProgramUniformMatrix2dv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \
0910     F(void, ProgramUniformMatrix4fv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \
0911     F(void, ProgramUniformMatrix3fv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \
0912     F(void, ProgramUniformMatrix2fv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \
0913     F(void, ProgramUniform4uiv, (GLuint program, GLint location, GLsizei count, const GLuint *value)) \
0914     F(void, ProgramUniform4ui, (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)) \
0915     F(void, ProgramUniform4dv, (GLuint program, GLint location, GLsizei count, const GLdouble *value)) \
0916     F(void, ProgramUniform4d, (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3)) \
0917     F(void, ProgramUniform4fv, (GLuint program, GLint location, GLsizei count, const GLfloat *value)) \
0918     F(void, ProgramUniform4f, (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)) \
0919     F(void, ProgramUniform4iv, (GLuint program, GLint location, GLsizei count, const GLint *value)) \
0920     F(void, ProgramUniform4i, (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)) \
0921     F(void, ProgramUniform3uiv, (GLuint program, GLint location, GLsizei count, const GLuint *value)) \
0922     F(void, ProgramUniform3ui, (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)) \
0923     F(void, ProgramUniform3dv, (GLuint program, GLint location, GLsizei count, const GLdouble *value)) \
0924     F(void, ProgramUniform3d, (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2)) \
0925     F(void, ProgramUniform3fv, (GLuint program, GLint location, GLsizei count, const GLfloat *value)) \
0926     F(void, ProgramUniform3f, (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)) \
0927     F(void, ProgramUniform3iv, (GLuint program, GLint location, GLsizei count, const GLint *value)) \
0928     F(void, ProgramUniform3i, (GLuint program, GLint location, GLint v0, GLint v1, GLint v2)) \
0929     F(void, ProgramUniform2uiv, (GLuint program, GLint location, GLsizei count, const GLuint *value)) \
0930     F(void, ProgramUniform2ui, (GLuint program, GLint location, GLuint v0, GLuint v1)) \
0931     F(void, ProgramUniform2dv, (GLuint program, GLint location, GLsizei count, const GLdouble *value)) \
0932     F(void, ProgramUniform2d, (GLuint program, GLint location, GLdouble v0, GLdouble v1)) \
0933     F(void, ProgramUniform2fv, (GLuint program, GLint location, GLsizei count, const GLfloat *value)) \
0934     F(void, ProgramUniform2f, (GLuint program, GLint location, GLfloat v0, GLfloat v1)) \
0935     F(void, ProgramUniform2iv, (GLuint program, GLint location, GLsizei count, const GLint *value)) \
0936     F(void, ProgramUniform2i, (GLuint program, GLint location, GLint v0, GLint v1)) \
0937     F(void, ProgramUniform1uiv, (GLuint program, GLint location, GLsizei count, const GLuint *value)) \
0938     F(void, ProgramUniform1ui, (GLuint program, GLint location, GLuint v0)) \
0939     F(void, ProgramUniform1dv, (GLuint program, GLint location, GLsizei count, const GLdouble *value)) \
0940     F(void, ProgramUniform1d, (GLuint program, GLint location, GLdouble v0)) \
0941     F(void, ProgramUniform1fv, (GLuint program, GLint location, GLsizei count, const GLfloat *value)) \
0942     F(void, ProgramUniform1f, (GLuint program, GLint location, GLfloat v0)) \
0943     F(void, ProgramUniform1iv, (GLuint program, GLint location, GLsizei count, const GLint *value)) \
0944     F(void, ProgramUniform1i, (GLuint program, GLint location, GLint v0)) \
0945     F(void, GetProgramPipelineiv, (GLuint pipeline, GLenum pname, GLint *params)) \
0946     F(GLboolean, IsProgramPipeline, (GLuint pipeline)) \
0947     F(void, GenProgramPipelines, (GLsizei n, GLuint *pipelines)) \
0948     F(void, DeleteProgramPipelines, (GLsizei n, const GLuint *pipelines)) \
0949     F(void, BindProgramPipeline, (GLuint pipeline)) \
0950     F(GLuint, CreateShaderProgramv, (GLenum type, GLsizei count, const GLchar* const *strings)) \
0951     F(void, ActiveShaderProgram, (GLuint pipeline, GLuint program)) \
0952     F(void, UseProgramStages, (GLuint pipeline, GLbitfield stages, GLuint program)) \
0953     F(void, ProgramParameteri, (GLuint program, GLenum pname, GLint value)) \
0954     F(void, ProgramBinary, (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length)) \
0955     F(void, GetProgramBinary, (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary)) \
0956     F(void, ClearDepthf, (GLfloat dd)) \
0957     F(void, DepthRangef, (GLfloat n, GLfloat f)) \
0958     F(void, GetShaderPrecisionFormat, (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)) \
0959     F(void, ShaderBinary, (GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length)) \
0960     F(void, ReleaseShaderCompiler, ()) \
0961 
0962     QT_OPENGL_DECLARE(QT_OPENGL_4_1_FUNCTIONS);
0963 };
0964 
0965 class QOpenGLFunctions_4_2_CoreBackend : public QOpenGLVersionFunctionsBackend
0966 {
0967 public:
0968     QOpenGLFunctions_4_2_CoreBackend(QOpenGLContext *c)
0969         : QOpenGLVersionFunctionsBackend(c)
0970     {
0971         init();
0972     }
0973 
0974     constexpr static Version versionStatus()
0975     { return OpenGL_4_2_Core; }
0976 
0977     // OpenGL 4.2 core functions
0978 #define QT_OPENGL_4_2_FUNCTIONS(F) \
0979     F(void, TexStorage3D, (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)) \
0980     F(void, TexStorage2D, (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)) \
0981     F(void, TexStorage1D, (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)) \
0982     F(void, MemoryBarrier, (GLbitfield barriers)) \
0983     F(void, BindImageTexture, (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format)) \
0984     F(void, GetActiveAtomicCounterBufferiv, (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params)) \
0985     F(void, GetInternalformativ, (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params)) \
0986     F(void, DrawTransformFeedbackStreamInstanced, (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount)) \
0987     F(void, DrawTransformFeedbackInstanced, (GLenum mode, GLuint id, GLsizei instancecount)) \
0988     F(void, DrawElementsInstancedBaseVertexBaseInstance, (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance)) \
0989     F(void, DrawElementsInstancedBaseInstance, (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance)) \
0990     F(void, DrawArraysInstancedBaseInstance, (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance)) \
0991 
0992     QT_OPENGL_DECLARE(QT_OPENGL_4_2_FUNCTIONS);
0993 };
0994 
0995 class QOpenGLFunctions_4_3_CoreBackend : public QOpenGLVersionFunctionsBackend
0996 {
0997 public:
0998     QOpenGLFunctions_4_3_CoreBackend(QOpenGLContext *c)
0999         : QOpenGLVersionFunctionsBackend(c)
1000     {
1001         init();
1002     }
1003 
1004     constexpr static Version versionStatus()
1005     { return OpenGL_4_3_Core; }
1006 
1007     // OpenGL 4.3 core functions
1008 #define QT_OPENGL_4_3_FUNCTIONS(F) \
1009     F(void, TexStorage3DMultisample, (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)) \
1010     F(void, TexStorage2DMultisample, (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)) \
1011     F(void, TexBufferRange, (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)) \
1012     F(void, ShaderStorageBlockBinding, (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding)) \
1013     F(GLint, GetProgramResourceLocationIndex, (GLuint program, GLenum programInterface, const GLchar *name)) \
1014     F(GLint, GetProgramResourceLocation, (GLuint program, GLenum programInterface, const GLchar *name)) \
1015     F(void, GetProgramResourceiv, (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params)) \
1016     F(void, GetProgramResourceName, (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name)) \
1017     F(GLuint, GetProgramResourceIndex, (GLuint program, GLenum programInterface, const GLchar *name)) \
1018     F(void, GetProgramInterfaceiv, (GLuint program, GLenum programInterface, GLenum pname, GLint *params)) \
1019     F(void, MultiDrawElementsIndirect, (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride)) \
1020     F(void, MultiDrawArraysIndirect, (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride)) \
1021     F(void, InvalidateSubFramebuffer, (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height)) \
1022     F(void, InvalidateFramebuffer, (GLenum target, GLsizei numAttachments, const GLenum *attachments)) \
1023     F(void, InvalidateBufferData, (GLuint buffer)) \
1024     F(void, InvalidateBufferSubData, (GLuint buffer, GLintptr offset, GLsizeiptr length)) \
1025     F(void, InvalidateTexImage, (GLuint texture, GLint level)) \
1026     F(void, InvalidateTexSubImage, (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth)) \
1027     F(void, GetInternalformati64v, (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params)) \
1028     F(void, GetFramebufferParameteriv, (GLenum target, GLenum pname, GLint *params)) \
1029     F(void, FramebufferParameteri, (GLenum target, GLenum pname, GLint param)) \
1030     F(void, VertexBindingDivisor, (GLuint bindingindex, GLuint divisor)) \
1031     F(void, VertexAttribBinding, (GLuint attribindex, GLuint bindingindex)) \
1032     F(void, VertexAttribLFormat, (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)) \
1033     F(void, VertexAttribIFormat, (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)) \
1034     F(void, VertexAttribFormat, (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)) \
1035     F(void, BindVertexBuffer, (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)) \
1036     F(void, TextureView, (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers)) \
1037     F(void, CopyImageSubData, (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth)) \
1038     F(void, DispatchComputeIndirect, (GLintptr indirect)) \
1039     F(void, DispatchCompute, (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z)) \
1040     F(void, ClearBufferSubData, (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data)) \
1041     F(void, ClearBufferData, (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data)) \
1042     F(void, GetObjectPtrLabel, (const GLvoid *ptr, GLsizei bufSize, GLsizei *length, GLchar *label)) \
1043     F(void, ObjectPtrLabel, (const GLvoid *ptr, GLsizei length, const GLchar *label)) \
1044     F(void, GetObjectLabel, (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label)) \
1045     F(void, ObjectLabel, (GLenum identifier, GLuint name, GLsizei length, const GLchar *label)) \
1046     F(void, PopDebugGroup, ()) \
1047     F(void, PushDebugGroup, (GLenum source, GLuint id, GLsizei length, const GLchar *message)) \
1048     F(GLuint, GetDebugMessageLog, (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog)) \
1049     F(void, DebugMessageCallback, (GLDEBUGPROC callback, const GLvoid *userParam)) \
1050     F(void, DebugMessageInsert, (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf)) \
1051     F(void, DebugMessageControl, (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled)) \
1052 
1053     QT_OPENGL_DECLARE(QT_OPENGL_4_3_FUNCTIONS);
1054 };
1055 
1056 class QOpenGLFunctions_4_4_CoreBackend : public QOpenGLVersionFunctionsBackend
1057 {
1058 public:
1059     QOpenGLFunctions_4_4_CoreBackend(QOpenGLContext *c)
1060         : QOpenGLVersionFunctionsBackend(c)
1061     {
1062         init();
1063     }
1064 
1065     constexpr static Version versionStatus()
1066     { return OpenGL_4_4_Core; }
1067 
1068     // OpenGL 4.4 core functions
1069 #define QT_OPENGL_4_4_FUNCTIONS(F) \
1070     F(void, BindVertexBuffers, (GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides)) \
1071     F(void, BindImageTextures, (GLuint first, GLsizei count, const GLuint *textures)) \
1072     F(void, BindSamplers, (GLuint first, GLsizei count, const GLuint *samplers)) \
1073     F(void, BindTextures, (GLuint first, GLsizei count, const GLuint *textures)) \
1074     F(void, BindBuffersRange, (GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes)) \
1075     F(void, BindBuffersBase, (GLenum target, GLuint first, GLsizei count, const GLuint *buffers)) \
1076     F(void, ClearTexSubImage, (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data)) \
1077     F(void, ClearTexImage, (GLuint texture, GLint level, GLenum format, GLenum type, const void *data)) \
1078     F(void, BufferStorage, (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags)) \
1079 
1080     QT_OPENGL_DECLARE(QT_OPENGL_4_4_FUNCTIONS);
1081 };
1082 
1083 class QOpenGLFunctions_4_5_CoreBackend : public QOpenGLVersionFunctionsBackend
1084 {
1085 public:
1086     QOpenGLFunctions_4_5_CoreBackend(QOpenGLContext *c)
1087         : QOpenGLVersionFunctionsBackend(c)
1088     {
1089         init();
1090     }
1091 
1092     constexpr static Version versionStatus()
1093     { return OpenGL_4_5_Core; }
1094 
1095     // OpenGL 4.5 core functions
1096 #define QT_OPENGL_4_5_FUNCTIONS(F) \
1097     F(void, TextureBarrier, ()) \
1098     F(void, ReadnPixels, (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data)) \
1099     F(void, GetnUniformuiv, (GLuint program, GLint location, GLsizei bufSize, GLuint *params)) \
1100     F(void, GetnUniformiv, (GLuint program, GLint location, GLsizei bufSize, GLint *params)) \
1101     F(void, GetnUniformfv, (GLuint program, GLint location, GLsizei bufSize, GLfloat *params)) \
1102     F(void, GetnUniformdv, (GLuint program, GLint location, GLsizei bufSize, GLdouble *params)) \
1103     F(void, GetnTexImage, (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels)) \
1104     F(void, GetnCompressedTexImage, (GLenum target, GLint lod, GLsizei bufSize, void *pixels)) \
1105     F(GLenum, GetGraphicsResetStatus, ()) \
1106     F(void, GetCompressedTextureSubImage, (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels)) \
1107     F(void, GetTextureSubImage, (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels)) \
1108     F(void, MemoryBarrierByRegion, (GLbitfield barriers)) \
1109     F(void, CreateQueries, (GLenum target, GLsizei n, GLuint *ids)) \
1110     F(void, CreateProgramPipelines, (GLsizei n, GLuint *pipelines)) \
1111     F(void, CreateSamplers, (GLsizei n, GLuint *samplers)) \
1112     F(void, GetVertexArrayIndexed64iv, (GLuint vaobj, GLuint index, GLenum pname, GLint64 *param)) \
1113     F(void, GetVertexArrayIndexediv, (GLuint vaobj, GLuint index, GLenum pname, GLint *param)) \
1114     F(void, GetVertexArrayiv, (GLuint vaobj, GLenum pname, GLint *param)) \
1115     F(void, VertexArrayBindingDivisor, (GLuint vaobj, GLuint bindingindex, GLuint divisor)) \
1116     F(void, VertexArrayAttribLFormat, (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)) \
1117     F(void, VertexArrayAttribIFormat, (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)) \
1118     F(void, VertexArrayAttribFormat, (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)) \
1119     F(void, VertexArrayAttribBinding, (GLuint vaobj, GLuint attribindex, GLuint bindingindex)) \
1120     F(void, VertexArrayVertexBuffers, (GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides)) \
1121     F(void, VertexArrayVertexBuffer, (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)) \
1122     F(void, VertexArrayElementBuffer, (GLuint vaobj, GLuint buffer)) \
1123     F(void, EnableVertexArrayAttrib, (GLuint vaobj, GLuint index)) \
1124     F(void, DisableVertexArrayAttrib, (GLuint vaobj, GLuint index)) \
1125     F(void, CreateVertexArrays, (GLsizei n, GLuint *arrays)) \
1126     F(void, GetTextureParameteriv, (GLuint texture, GLenum pname, GLint *params)) \
1127     F(void, GetTextureParameterIuiv, (GLuint texture, GLenum pname, GLuint *params)) \
1128     F(void, GetTextureParameterIiv, (GLuint texture, GLenum pname, GLint *params)) \
1129     F(void, GetTextureParameterfv, (GLuint texture, GLenum pname, GLfloat *params)) \
1130     F(void, GetTextureLevelParameteriv, (GLuint texture, GLint level, GLenum pname, GLint *params)) \
1131     F(void, GetTextureLevelParameterfv, (GLuint texture, GLint level, GLenum pname, GLfloat *params)) \
1132     F(void, GetCompressedTextureImage, (GLuint texture, GLint level, GLsizei bufSize, void *pixels)) \
1133     F(void, GetTextureImage, (GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels)) \
1134     F(void, BindTextureUnit, (GLuint unit, GLuint texture)) \
1135     F(void, GenerateTextureMipmap, (GLuint texture)) \
1136     F(void, TextureParameteriv, (GLuint texture, GLenum pname, const GLint *param)) \
1137     F(void, TextureParameterIuiv, (GLuint texture, GLenum pname, const GLuint *params)) \
1138     F(void, TextureParameterIiv, (GLuint texture, GLenum pname, const GLint *params)) \
1139     F(void, TextureParameteri, (GLuint texture, GLenum pname, GLint param)) \
1140     F(void, TextureParameterfv, (GLuint texture, GLenum pname, const GLfloat *param)) \
1141     F(void, TextureParameterf, (GLuint texture, GLenum pname, GLfloat param)) \
1142     F(void, CopyTextureSubImage3D, (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)) \
1143     F(void, CopyTextureSubImage2D, (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)) \
1144     F(void, CopyTextureSubImage1D, (GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)) \
1145     F(void, CompressedTextureSubImage3D, (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)) \
1146     F(void, CompressedTextureSubImage2D, (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data)) \
1147     F(void, CompressedTextureSubImage1D, (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data)) \
1148     F(void, TextureSubImage3D, (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)) \
1149     F(void, TextureSubImage2D, (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)) \
1150     F(void, TextureSubImage1D, (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels)) \
1151     F(void, TextureStorage3DMultisample, (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)) \
1152     F(void, TextureStorage2DMultisample, (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)) \
1153     F(void, TextureStorage3D, (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)) \
1154     F(void, TextureStorage2D, (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)) \
1155     F(void, TextureStorage1D, (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width)) \
1156     F(void, TextureBufferRange, (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizei size)) \
1157     F(void, TextureBuffer, (GLuint texture, GLenum internalformat, GLuint buffer)) \
1158     F(void, CreateTextures, (GLenum target, GLsizei n, GLuint *textures)) \
1159     F(void, GetNamedRenderbufferParameteriv, (GLuint renderbuffer, GLenum pname, GLint *params)) \
1160     F(void, NamedRenderbufferStorageMultisample, (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)) \
1161     F(void, NamedRenderbufferStorage, (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height)) \
1162     F(void, CreateRenderbuffers, (GLsizei n, GLuint *renderbuffers)) \
1163     F(void, GetNamedFramebufferAttachmentParameteriv, (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params)) \
1164     F(void, GetNamedFramebufferParameteriv, (GLuint framebuffer, GLenum pname, GLint *param)) \
1165     F(GLenum, CheckNamedFramebufferStatus, (GLuint framebuffer, GLenum target)) \
1166     F(void, BlitNamedFramebuffer, (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)) \
1167     F(void, ClearNamedFramebufferfi, (GLuint framebuffer, GLenum buffer, GLfloat depth, GLint stencil)) \
1168     F(void, ClearNamedFramebufferfv, (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value)) \
1169     F(void, ClearNamedFramebufferuiv, (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value)) \
1170     F(void, ClearNamedFramebufferiv, (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value)) \
1171     F(void, InvalidateNamedFramebufferSubData, (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height)) \
1172     F(void, InvalidateNamedFramebufferData, (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments)) \
1173     F(void, NamedFramebufferReadBuffer, (GLuint framebuffer, GLenum src)) \
1174     F(void, NamedFramebufferDrawBuffers, (GLuint framebuffer, GLsizei n, const GLenum *bufs)) \
1175     F(void, NamedFramebufferDrawBuffer, (GLuint framebuffer, GLenum buf)) \
1176     F(void, NamedFramebufferTextureLayer, (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer)) \
1177     F(void, NamedFramebufferTexture, (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level)) \
1178     F(void, NamedFramebufferParameteri, (GLuint framebuffer, GLenum pname, GLint param)) \
1179     F(void, NamedFramebufferRenderbuffer, (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)) \
1180     F(void, CreateFramebuffers, (GLsizei n, GLuint *framebuffers)) \
1181     F(void, GetNamedBufferSubData, (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data)) \
1182     F(void, GetNamedBufferPointerv, (GLuint buffer, GLenum pname, GLvoid* *params)) \
1183     F(void, GetNamedBufferParameteri64v, (GLuint buffer, GLenum pname, GLint64 *params)) \
1184     F(void, GetNamedBufferParameteriv, (GLuint buffer, GLenum pname, GLint *params)) \
1185     F(void, FlushMappedNamedBufferRange, (GLuint buffer, GLintptr offset, GLsizeiptr length)) \
1186     F(GLboolean, UnmapNamedBuffer, (GLuint buffer)) \
1187     F(GLvoid *, MapNamedBufferRange, (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access)) \
1188     F(GLvoid *, MapNamedBuffer, (GLuint buffer, GLenum access)) \
1189     F(void, ClearNamedBufferSubData, (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data)) \
1190     F(void, ClearNamedBufferData, (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data)) \
1191     F(void, CopyNamedBufferSubData, (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)) \
1192     F(void, NamedBufferSubData, (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data)) \
1193     F(void, NamedBufferData, (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage)) \
1194     F(void, NamedBufferStorage, (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags)) \
1195     F(void, CreateBuffers, (GLsizei n, GLuint *buffers)) \
1196     F(void, GetTransformFeedbacki64_v,(GLuint xfb, GLenum pname, GLuint index, GLint64 *param)) \
1197     F(void, GetTransformFeedbacki_v,(GLuint xfb, GLenum pname, GLuint index, GLint *param)) \
1198     F(void, GetTransformFeedbackiv, (GLuint xfb, GLenum pname, GLint *param)) \
1199     F(void, TransformFeedbackBufferRange, (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)) \
1200     F(void, TransformFeedbackBufferBase, (GLuint xfb, GLuint index, GLuint buffer)) \
1201     F(void, CreateTransformFeedbacks, (GLsizei n, GLuint *ids)) \
1202     F(void, ClipControl, (GLenum origin, GLenum depth)) \
1203 
1204     QT_OPENGL_DECLARE(QT_OPENGL_4_5_FUNCTIONS);
1205 };
1206 
1207 class QOpenGLFunctions_1_0_DeprecatedBackend : public QOpenGLVersionFunctionsBackend
1208 {
1209 public:
1210     QOpenGLFunctions_1_0_DeprecatedBackend(QOpenGLContext *c)
1211         : QOpenGLVersionFunctionsBackend(c)
1212     {
1213         init();
1214     }
1215 
1216     constexpr static Version versionStatus()
1217     { return OpenGL_1_0_Deprecated; }
1218 
1219     // OpenGL 1.0 deprecated functions
1220 #define QT_OPENGL_1_0_DEPRECATED_FUNCTIONS(F) \
1221     F(void, Translatef, (GLfloat x, GLfloat y, GLfloat z)) \
1222     F(void, Translated, (GLdouble x, GLdouble y, GLdouble z)) \
1223     F(void, Scalef, (GLfloat x, GLfloat y, GLfloat z)) \
1224     F(void, Scaled, (GLdouble x, GLdouble y, GLdouble z)) \
1225     F(void, Rotatef, (GLfloat angle, GLfloat x, GLfloat y, GLfloat z)) \
1226     F(void, Rotated, (GLdouble angle, GLdouble x, GLdouble y, GLdouble z)) \
1227     F(void, PushMatrix, ()) \
1228     F(void, PopMatrix, ()) \
1229     F(void, Ortho, (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)) \
1230     F(void, MultMatrixd, (const GLdouble *m)) \
1231     F(void, MultMatrixf, (const GLfloat *m)) \
1232     F(void, MatrixMode, (GLenum mode)) \
1233     F(void, LoadMatrixd, (const GLdouble *m)) \
1234     F(void, LoadMatrixf, (const GLfloat *m)) \
1235     F(void, LoadIdentity, ()) \
1236     F(void, Frustum, (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)) \
1237     F(GLboolean, IsList, (GLuint list)) \
1238     F(void, GetTexGeniv, (GLenum coord, GLenum pname, GLint *params)) \
1239     F(void, GetTexGenfv, (GLenum coord, GLenum pname, GLfloat *params)) \
1240     F(void, GetTexGendv, (GLenum coord, GLenum pname, GLdouble *params)) \
1241     F(void, GetTexEnviv, (GLenum target, GLenum pname, GLint *params)) \
1242     F(void, GetTexEnvfv, (GLenum target, GLenum pname, GLfloat *params)) \
1243     F(void, GetPolygonStipple, (GLubyte *mask)) \
1244     F(void, GetPixelMapusv, (GLenum map, GLushort *values)) \
1245     F(void, GetPixelMapuiv, (GLenum map, GLuint *values)) \
1246     F(void, GetPixelMapfv, (GLenum map, GLfloat *values)) \
1247     F(void, GetMaterialiv, (GLenum face, GLenum pname, GLint *params)) \
1248     F(void, GetMaterialfv, (GLenum face, GLenum pname, GLfloat *params)) \
1249     F(void, GetMapiv, (GLenum target, GLenum query, GLint *v)) \
1250     F(void, GetMapfv, (GLenum target, GLenum query, GLfloat *v)) \
1251     F(void, GetMapdv, (GLenum target, GLenum query, GLdouble *v)) \
1252     F(void, GetLightiv, (GLenum light, GLenum pname, GLint *params)) \
1253     F(void, GetLightfv, (GLenum light, GLenum pname, GLfloat *params)) \
1254     F(void, GetClipPlane, (GLenum plane, GLdouble *equation)) \
1255     F(void, DrawPixels, (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)) \
1256     F(void, CopyPixels, (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)) \
1257     F(void, PixelMapusv, (GLenum map, GLsizei mapsize, const GLushort *values)) \
1258     F(void, PixelMapuiv, (GLenum map, GLsizei mapsize, const GLuint *values)) \
1259     F(void, PixelMapfv, (GLenum map, GLsizei mapsize, const GLfloat *values)) \
1260     F(void, PixelTransferi, (GLenum pname, GLint param)) \
1261     F(void, PixelTransferf, (GLenum pname, GLfloat param)) \
1262     F(void, PixelZoom, (GLfloat xfactor, GLfloat yfactor)) \
1263     F(void, AlphaFunc, (GLenum func, GLfloat ref)) \
1264     F(void, EvalPoint2, (GLint i, GLint j)) \
1265     F(void, EvalMesh2, (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)) \
1266     F(void, EvalPoint1, (GLint i)) \
1267     F(void, EvalMesh1, (GLenum mode, GLint i1, GLint i2)) \
1268     F(void, EvalCoord2fv, (const GLfloat *u)) \
1269     F(void, EvalCoord2f, (GLfloat u, GLfloat v)) \
1270     F(void, EvalCoord2dv, (const GLdouble *u)) \
1271     F(void, EvalCoord2d, (GLdouble u, GLdouble v)) \
1272     F(void, EvalCoord1fv, (const GLfloat *u)) \
1273     F(void, EvalCoord1f, (GLfloat u)) \
1274     F(void, EvalCoord1dv, (const GLdouble *u)) \
1275     F(void, EvalCoord1d, (GLdouble u)) \
1276     F(void, MapGrid2f, (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)) \
1277     F(void, MapGrid2d, (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)) \
1278     F(void, MapGrid1f, (GLint un, GLfloat u1, GLfloat u2)) \
1279     F(void, MapGrid1d, (GLint un, GLdouble u1, GLdouble u2)) \
1280     F(void, Map2f, (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)) \
1281     F(void, Map2d, (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)) \
1282     F(void, Map1f, (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)) \
1283     F(void, Map1d, (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)) \
1284     F(void, PushAttrib, (GLbitfield mask)) \
1285     F(void, PopAttrib, ()) \
1286     F(void, Accum, (GLenum op, GLfloat value)) \
1287     F(void, IndexMask, (GLuint mask)) \
1288     F(void, ClearIndex, (GLfloat c)) \
1289     F(void, ClearAccum, (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)) \
1290     F(void, PushName, (GLuint name)) \
1291     F(void, PopName, ()) \
1292     F(void, PassThrough, (GLfloat token)) \
1293     F(void, LoadName, (GLuint name)) \
1294     F(void, InitNames, ()) \
1295     F(GLint, RenderMode, (GLenum mode)) \
1296     F(void, SelectBuffer, (GLsizei size, GLuint *buffer)) \
1297     F(void, FeedbackBuffer, (GLsizei size, GLenum type, GLfloat *buffer)) \
1298     F(void, TexGeniv, (GLenum coord, GLenum pname, const GLint *params)) \
1299     F(void, TexGeni, (GLenum coord, GLenum pname, GLint param)) \
1300     F(void, TexGenfv, (GLenum coord, GLenum pname, const GLfloat *params)) \
1301     F(void, TexGenf, (GLenum coord, GLenum pname, GLfloat param)) \
1302     F(void, TexGendv, (GLenum coord, GLenum pname, const GLdouble *params)) \
1303     F(void, TexGend, (GLenum coord, GLenum pname, GLdouble param)) \
1304     F(void, TexEnviv, (GLenum target, GLenum pname, const GLint *params)) \
1305     F(void, TexEnvi, (GLenum target, GLenum pname, GLint param)) \
1306     F(void, TexEnvfv, (GLenum target, GLenum pname, const GLfloat *params)) \
1307     F(void, TexEnvf, (GLenum target, GLenum pname, GLfloat param)) \
1308     F(void, ShadeModel, (GLenum mode)) \
1309     F(void, PolygonStipple, (const GLubyte *mask)) \
1310     F(void, Materialiv, (GLenum face, GLenum pname, const GLint *params)) \
1311     F(void, Materiali, (GLenum face, GLenum pname, GLint param)) \
1312     F(void, Materialfv, (GLenum face, GLenum pname, const GLfloat *params)) \
1313     F(void, Materialf, (GLenum face, GLenum pname, GLfloat param)) \
1314     F(void, LineStipple, (GLint factor, GLushort pattern)) \
1315     F(void, LightModeliv, (GLenum pname, const GLint *params)) \
1316     F(void, LightModeli, (GLenum pname, GLint param)) \
1317     F(void, LightModelfv, (GLenum pname, const GLfloat *params)) \
1318     F(void, LightModelf, (GLenum pname, GLfloat param)) \
1319     F(void, Lightiv, (GLenum light, GLenum pname, const GLint *params)) \
1320     F(void, Lighti, (GLenum light, GLenum pname, GLint param)) \
1321     F(void, Lightfv, (GLenum light, GLenum pname, const GLfloat *params)) \
1322     F(void, Lightf, (GLenum light, GLenum pname, GLfloat param)) \
1323     F(void, Fogiv, (GLenum pname, const GLint *params)) \
1324     F(void, Fogi, (GLenum pname, GLint param)) \
1325     F(void, Fogfv, (GLenum pname, const GLfloat *params)) \
1326     F(void, Fogf, (GLenum pname, GLfloat param)) \
1327     F(void, ColorMaterial, (GLenum face, GLenum mode)) \
1328     F(void, ClipPlane, (GLenum plane, const GLdouble *equation)) \
1329     F(void, Vertex4sv, (const GLshort *v)) \
1330     F(void, Vertex4s, (GLshort x, GLshort y, GLshort z, GLshort w)) \
1331     F(void, Vertex4iv, (const GLint *v)) \
1332     F(void, Vertex4i, (GLint x, GLint y, GLint z, GLint w)) \
1333     F(void, Vertex4fv, (const GLfloat *v)) \
1334     F(void, Vertex4f, (GLfloat x, GLfloat y, GLfloat z, GLfloat w)) \
1335     F(void, Vertex4dv, (const GLdouble *v)) \
1336     F(void, Vertex4d, (GLdouble x, GLdouble y, GLdouble z, GLdouble w)) \
1337     F(void, Vertex3sv, (const GLshort *v)) \
1338     F(void, Vertex3s, (GLshort x, GLshort y, GLshort z)) \
1339     F(void, Vertex3iv, (const GLint *v)) \
1340     F(void, Vertex3i, (GLint x, GLint y, GLint z)) \
1341     F(void, Vertex3fv, (const GLfloat *v)) \
1342     F(void, Vertex3f, (GLfloat x, GLfloat y, GLfloat z)) \
1343     F(void, Vertex3dv, (const GLdouble *v)) \
1344     F(void, Vertex3d, (GLdouble x, GLdouble y, GLdouble z)) \
1345     F(void, Vertex2sv, (const GLshort *v)) \
1346     F(void, Vertex2s, (GLshort x, GLshort y)) \
1347     F(void, Vertex2iv, (const GLint *v)) \
1348     F(void, Vertex2i, (GLint x, GLint y)) \
1349     F(void, Vertex2fv, (const GLfloat *v)) \
1350     F(void, Vertex2f, (GLfloat x, GLfloat y)) \
1351     F(void, Vertex2dv, (const GLdouble *v)) \
1352     F(void, Vertex2d, (GLdouble x, GLdouble y)) \
1353     F(void, TexCoord4sv, (const GLshort *v)) \
1354     F(void, TexCoord4s, (GLshort s, GLshort t, GLshort r, GLshort q)) \
1355     F(void, TexCoord4iv, (const GLint *v)) \
1356     F(void, TexCoord4i, (GLint s, GLint t, GLint r, GLint q)) \
1357     F(void, TexCoord4fv, (const GLfloat *v)) \
1358     F(void, TexCoord4f, (GLfloat s, GLfloat t, GLfloat r, GLfloat q)) \
1359     F(void, TexCoord4dv, (const GLdouble *v)) \
1360     F(void, TexCoord4d, (GLdouble s, GLdouble t, GLdouble r, GLdouble q)) \
1361     F(void, TexCoord3sv, (const GLshort *v)) \
1362     F(void, TexCoord3s, (GLshort s, GLshort t, GLshort r)) \
1363     F(void, TexCoord3iv, (const GLint *v)) \
1364     F(void, TexCoord3i, (GLint s, GLint t, GLint r)) \
1365     F(void, TexCoord3fv, (const GLfloat *v)) \
1366     F(void, TexCoord3f, (GLfloat s, GLfloat t, GLfloat r)) \
1367     F(void, TexCoord3dv, (const GLdouble *v)) \
1368     F(void, TexCoord3d, (GLdouble s, GLdouble t, GLdouble r)) \
1369     F(void, TexCoord2sv, (const GLshort *v)) \
1370     F(void, TexCoord2s, (GLshort s, GLshort t)) \
1371     F(void, TexCoord2iv, (const GLint *v)) \
1372     F(void, TexCoord2i, (GLint s, GLint t)) \
1373     F(void, TexCoord2fv, (const GLfloat *v)) \
1374     F(void, TexCoord2f, (GLfloat s, GLfloat t)) \
1375     F(void, TexCoord2dv, (const GLdouble *v)) \
1376     F(void, TexCoord2d, (GLdouble s, GLdouble t)) \
1377     F(void, TexCoord1sv, (const GLshort *v)) \
1378     F(void, TexCoord1s, (GLshort s)) \
1379     F(void, TexCoord1iv, (const GLint *v)) \
1380     F(void, TexCoord1i, (GLint s)) \
1381     F(void, TexCoord1fv, (const GLfloat *v)) \
1382     F(void, TexCoord1f, (GLfloat s)) \
1383     F(void, TexCoord1dv, (const GLdouble *v)) \
1384     F(void, TexCoord1d, (GLdouble s)) \
1385     F(void, Rectsv, (const GLshort *v1, const GLshort *v2)) \
1386     F(void, Rects, (GLshort x1, GLshort y1, GLshort x2, GLshort y2)) \
1387     F(void, Rectiv, (const GLint *v1, const GLint *v2)) \
1388     F(void, Recti, (GLint x1, GLint y1, GLint x2, GLint y2)) \
1389     F(void, Rectfv, (const GLfloat *v1, const GLfloat *v2)) \
1390     F(void, Rectf, (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)) \
1391     F(void, Rectdv, (const GLdouble *v1, const GLdouble *v2)) \
1392     F(void, Rectd, (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)) \
1393     F(void, RasterPos4sv, (const GLshort *v)) \
1394     F(void, RasterPos4s, (GLshort x, GLshort y, GLshort z, GLshort w)) \
1395     F(void, RasterPos4iv, (const GLint *v)) \
1396     F(void, RasterPos4i, (GLint x, GLint y, GLint z, GLint w)) \
1397     F(void, RasterPos4fv, (const GLfloat *v)) \
1398     F(void, RasterPos4f, (GLfloat x, GLfloat y, GLfloat z, GLfloat w)) \
1399     F(void, RasterPos4dv, (const GLdouble *v)) \
1400     F(void, RasterPos4d, (GLdouble x, GLdouble y, GLdouble z, GLdouble w)) \
1401     F(void, RasterPos3sv, (const GLshort *v)) \
1402     F(void, RasterPos3s, (GLshort x, GLshort y, GLshort z)) \
1403     F(void, RasterPos3iv, (const GLint *v)) \
1404     F(void, RasterPos3i, (GLint x, GLint y, GLint z)) \
1405     F(void, RasterPos3fv, (const GLfloat *v)) \
1406     F(void, RasterPos3f, (GLfloat x, GLfloat y, GLfloat z)) \
1407     F(void, RasterPos3dv, (const GLdouble *v)) \
1408     F(void, RasterPos3d, (GLdouble x, GLdouble y, GLdouble z)) \
1409     F(void, RasterPos2sv, (const GLshort *v)) \
1410     F(void, RasterPos2s, (GLshort x, GLshort y)) \
1411     F(void, RasterPos2iv, (const GLint *v)) \
1412     F(void, RasterPos2i, (GLint x, GLint y)) \
1413     F(void, RasterPos2fv, (const GLfloat *v)) \
1414     F(void, RasterPos2f, (GLfloat x, GLfloat y)) \
1415     F(void, RasterPos2dv, (const GLdouble *v)) \
1416     F(void, RasterPos2d, (GLdouble x, GLdouble y)) \
1417     F(void, Normal3sv, (const GLshort *v)) \
1418     F(void, Normal3s, (GLshort nx, GLshort ny, GLshort nz)) \
1419     F(void, Normal3iv, (const GLint *v)) \
1420     F(void, Normal3i, (GLint nx, GLint ny, GLint nz)) \
1421     F(void, Normal3fv, (const GLfloat *v)) \
1422     F(void, Normal3f, (GLfloat nx, GLfloat ny, GLfloat nz)) \
1423     F(void, Normal3dv, (const GLdouble *v)) \
1424     F(void, Normal3d, (GLdouble nx, GLdouble ny, GLdouble nz)) \
1425     F(void, Normal3bv, (const GLbyte *v)) \
1426     F(void, Normal3b, (GLbyte nx, GLbyte ny, GLbyte nz)) \
1427     F(void, Indexsv, (const GLshort *c)) \
1428     F(void, Indexs, (GLshort c)) \
1429     F(void, Indexiv, (const GLint *c)) \
1430     F(void, Indexi, (GLint c)) \
1431     F(void, Indexfv, (const GLfloat *c)) \
1432     F(void, Indexf, (GLfloat c)) \
1433     F(void, Indexdv, (const GLdouble *c)) \
1434     F(void, Indexd, (GLdouble c)) \
1435     F(void, End, ()) \
1436     F(void, EdgeFlagv, (const GLboolean *flag)) \
1437     F(void, EdgeFlag, (GLboolean flag)) \
1438     F(void, Color4usv, (const GLushort *v)) \
1439     F(void, Color4us, (GLushort red, GLushort green, GLushort blue, GLushort alpha)) \
1440     F(void, Color4uiv, (const GLuint *v)) \
1441     F(void, Color4ui, (GLuint red, GLuint green, GLuint blue, GLuint alpha)) \
1442     F(void, Color4ubv, (const GLubyte *v)) \
1443     F(void, Color4ub, (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)) \
1444     F(void, Color4sv, (const GLshort *v)) \
1445     F(void, Color4s, (GLshort red, GLshort green, GLshort blue, GLshort alpha)) \
1446     F(void, Color4iv, (const GLint *v)) \
1447     F(void, Color4i, (GLint red, GLint green, GLint blue, GLint alpha)) \
1448     F(void, Color4fv, (const GLfloat *v)) \
1449     F(void, Color4f, (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)) \
1450     F(void, Color4dv, (const GLdouble *v)) \
1451     F(void, Color4d, (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)) \
1452     F(void, Color4bv, (const GLbyte *v)) \
1453     F(void, Color4b, (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)) \
1454     F(void, Color3usv, (const GLushort *v)) \
1455     F(void, Color3us, (GLushort red, GLushort green, GLushort blue)) \
1456     F(void, Color3uiv, (const GLuint *v)) \
1457     F(void, Color3ui, (GLuint red, GLuint green, GLuint blue)) \
1458     F(void, Color3ubv, (const GLubyte *v)) \
1459     F(void, Color3ub, (GLubyte red, GLubyte green, GLubyte blue)) \
1460     F(void, Color3sv, (const GLshort *v)) \
1461     F(void, Color3s, (GLshort red, GLshort green, GLshort blue)) \
1462     F(void, Color3iv, (const GLint *v)) \
1463     F(void, Color3i, (GLint red, GLint green, GLint blue)) \
1464     F(void, Color3fv, (const GLfloat *v)) \
1465     F(void, Color3f, (GLfloat red, GLfloat green, GLfloat blue)) \
1466     F(void, Color3dv, (const GLdouble *v)) \
1467     F(void, Color3d, (GLdouble red, GLdouble green, GLdouble blue)) \
1468     F(void, Color3bv, (const GLbyte *v)) \
1469     F(void, Color3b, (GLbyte red, GLbyte green, GLbyte blue)) \
1470     F(void, Bitmap, (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)) \
1471     F(void, Begin, (GLenum mode)) \
1472     F(void, ListBase, (GLuint base)) \
1473     F(GLuint, GenLists, (GLsizei range)) \
1474     F(void, DeleteLists, (GLuint list, GLsizei range)) \
1475     F(void, CallLists, (GLsizei n, GLenum type, const GLvoid *lists)) \
1476     F(void, CallList, (GLuint list)) \
1477     F(void, EndList, ()) \
1478     F(void, NewList, (GLuint list, GLenum mode)) \
1479 
1480     QT_OPENGL_DECLARE(QT_OPENGL_1_0_DEPRECATED_FUNCTIONS);
1481 };
1482 
1483 class QOpenGLFunctions_1_1_DeprecatedBackend : public QOpenGLVersionFunctionsBackend
1484 {
1485 public:
1486     QOpenGLFunctions_1_1_DeprecatedBackend(QOpenGLContext *c)
1487         : QOpenGLVersionFunctionsBackend(c)
1488     {
1489         init();
1490     }
1491 
1492     constexpr static Version versionStatus()
1493     { return OpenGL_1_1_Deprecated; }
1494 
1495     // OpenGL 1.1 deprecated functions
1496 #define QT_OPENGL_1_1_DEPRECATED_FUNCTIONS(F) \
1497     F(void, PushClientAttrib, (GLbitfield mask)) \
1498     F(void, PopClientAttrib, ()) \
1499     F(void, PrioritizeTextures, (GLsizei n, const GLuint *textures, const GLfloat *priorities)) \
1500     F(GLboolean, AreTexturesResident, (GLsizei n, const GLuint *textures, GLboolean *residences)) \
1501     F(void, VertexPointer, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) \
1502     F(void, TexCoordPointer, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) \
1503     F(void, NormalPointer, (GLenum type, GLsizei stride, const GLvoid *pointer)) \
1504     F(void, InterleavedArrays, (GLenum format, GLsizei stride, const GLvoid *pointer)) \
1505     F(void, IndexPointer, (GLenum type, GLsizei stride, const GLvoid *pointer)) \
1506     F(void, EnableClientState, (GLenum array)) \
1507     F(void, EdgeFlagPointer, (GLsizei stride, const GLvoid *pointer)) \
1508     F(void, DisableClientState, (GLenum array)) \
1509     F(void, ColorPointer, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) \
1510     F(void, ArrayElement, (GLint i)) \
1511     F(void, Indexubv, (const GLubyte *c)) \
1512     F(void, Indexub, (GLubyte c)) \
1513     F(void, GetPointerv, (GLenum pname, GLvoid* *params)) \
1514 
1515     QT_OPENGL_DECLARE(QT_OPENGL_1_1_DEPRECATED_FUNCTIONS);
1516 };
1517 
1518 class QOpenGLFunctions_1_2_DeprecatedBackend : public QOpenGLVersionFunctionsBackend
1519 {
1520 public:
1521     QOpenGLFunctions_1_2_DeprecatedBackend(QOpenGLContext *c)
1522         : QOpenGLVersionFunctionsBackend(c)
1523     {
1524         init();
1525     }
1526 
1527     constexpr static Version versionStatus()
1528     { return OpenGL_1_2_Deprecated; }
1529 
1530     // OpenGL 1.2 deprecated functions
1531 #define QT_OPENGL_1_2_DEPRECATED_FUNCTIONS(F) \
1532     F(void, ColorTableParameterfv, (GLenum target, GLenum pname, const GLfloat *params)) \
1533     F(void, ColorTableParameteriv, (GLenum target, GLenum pname, const GLint *params)) \
1534     F(void, CopyColorTable, (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)) \
1535     F(void, GetColorTable, (GLenum target, GLenum format, GLenum type, GLvoid *table)) \
1536     F(void, GetColorTableParameterfv, (GLenum target, GLenum pname, GLfloat *params)) \
1537     F(void, GetColorTableParameteriv, (GLenum target, GLenum pname, GLint *params)) \
1538     F(void, ColorSubTable, (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)) \
1539     F(void, CopyColorSubTable, (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)) \
1540     F(void, ConvolutionFilter1D, (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)) \
1541     F(void, ConvolutionFilter2D, (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)) \
1542     F(void, ConvolutionParameterf, (GLenum target, GLenum pname, GLfloat params)) \
1543     F(void, ConvolutionParameterfv, (GLenum target, GLenum pname, const GLfloat *params)) \
1544     F(void, ConvolutionParameteri, (GLenum target, GLenum pname, GLint params)) \
1545     F(void, ConvolutionParameteriv, (GLenum target, GLenum pname, const GLint *params)) \
1546     F(void, CopyConvolutionFilter1D, (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)) \
1547     F(void, CopyConvolutionFilter2D, (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)) \
1548     F(void, GetConvolutionFilter, (GLenum target, GLenum format, GLenum type, GLvoid *image)) \
1549     F(void, GetConvolutionParameterfv, (GLenum target, GLenum pname, GLfloat *params)) \
1550     F(void, GetConvolutionParameteriv, (GLenum target, GLenum pname, GLint *params)) \
1551     F(void, GetSeparableFilter, (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)) \
1552     F(void, SeparableFilter2D, (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)) \
1553     F(void, GetHistogram, (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)) \
1554     F(void, GetHistogramParameterfv, (GLenum target, GLenum pname, GLfloat *params)) \
1555     F(void, GetHistogramParameteriv, (GLenum target, GLenum pname, GLint *params)) \
1556     F(void, GetMinmax, (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)) \
1557     F(void, GetMinmaxParameterfv, (GLenum target, GLenum pname, GLfloat *params)) \
1558     F(void, GetMinmaxParameteriv, (GLenum target, GLenum pname, GLint *params)) \
1559     F(void, Histogram, (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)) \
1560     F(void, Minmax, (GLenum target, GLenum internalformat, GLboolean sink)) \
1561     F(void, ResetHistogram, (GLenum target)) \
1562     F(void, ResetMinmax, (GLenum target)) \
1563     F(void, ColorTable, (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)) \
1564 
1565     QT_OPENGL_DECLARE(QT_OPENGL_1_2_DEPRECATED_FUNCTIONS);
1566 };
1567 
1568 class QOpenGLFunctions_1_3_DeprecatedBackend : public QOpenGLVersionFunctionsBackend
1569 {
1570 public:
1571     QOpenGLFunctions_1_3_DeprecatedBackend(QOpenGLContext *c)
1572         : QOpenGLVersionFunctionsBackend(c)
1573     {
1574         init();
1575     }
1576 
1577     constexpr static Version versionStatus()
1578     { return OpenGL_1_3_Deprecated; }
1579 
1580     // OpenGL 1.3 deprecated functions
1581 #define QT_OPENGL_1_3_DEPRECATED_FUNCTIONS(F) \
1582     F(void, MultTransposeMatrixd, (const GLdouble *m)) \
1583     F(void, MultTransposeMatrixf, (const GLfloat *m)) \
1584     F(void, LoadTransposeMatrixd, (const GLdouble *m)) \
1585     F(void, LoadTransposeMatrixf, (const GLfloat *m)) \
1586     F(void, MultiTexCoord4sv, (GLenum target, const GLshort *v)) \
1587     F(void, MultiTexCoord4s, (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)) \
1588     F(void, MultiTexCoord4iv, (GLenum target, const GLint *v)) \
1589     F(void, MultiTexCoord4i, (GLenum target, GLint s, GLint t, GLint r, GLint q)) \
1590     F(void, MultiTexCoord4fv, (GLenum target, const GLfloat *v)) \
1591     F(void, MultiTexCoord4f, (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)) \
1592     F(void, MultiTexCoord4dv, (GLenum target, const GLdouble *v)) \
1593     F(void, MultiTexCoord4d, (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)) \
1594     F(void, MultiTexCoord3sv, (GLenum target, const GLshort *v)) \
1595     F(void, MultiTexCoord3s, (GLenum target, GLshort s, GLshort t, GLshort r)) \
1596     F(void, MultiTexCoord3iv, (GLenum target, const GLint *v)) \
1597     F(void, MultiTexCoord3i, (GLenum target, GLint s, GLint t, GLint r)) \
1598     F(void, MultiTexCoord3fv, (GLenum target, const GLfloat *v)) \
1599     F(void, MultiTexCoord3f, (GLenum target, GLfloat s, GLfloat t, GLfloat r)) \
1600     F(void, MultiTexCoord3dv, (GLenum target, const GLdouble *v)) \
1601     F(void, MultiTexCoord3d, (GLenum target, GLdouble s, GLdouble t, GLdouble r)) \
1602     F(void, MultiTexCoord2sv, (GLenum target, const GLshort *v)) \
1603     F(void, MultiTexCoord2s, (GLenum target, GLshort s, GLshort t)) \
1604     F(void, MultiTexCoord2iv, (GLenum target, const GLint *v)) \
1605     F(void, MultiTexCoord2i, (GLenum target, GLint s, GLint t)) \
1606     F(void, MultiTexCoord2fv, (GLenum target, const GLfloat *v)) \
1607     F(void, MultiTexCoord2f, (GLenum target, GLfloat s, GLfloat t)) \
1608     F(void, MultiTexCoord2dv, (GLenum target, const GLdouble *v)) \
1609     F(void, MultiTexCoord2d, (GLenum target, GLdouble s, GLdouble t)) \
1610     F(void, MultiTexCoord1sv, (GLenum target, const GLshort *v)) \
1611     F(void, MultiTexCoord1s, (GLenum target, GLshort s)) \
1612     F(void, MultiTexCoord1iv, (GLenum target, const GLint *v)) \
1613     F(void, MultiTexCoord1i, (GLenum target, GLint s)) \
1614     F(void, MultiTexCoord1fv, (GLenum target, const GLfloat *v)) \
1615     F(void, MultiTexCoord1f, (GLenum target, GLfloat s)) \
1616     F(void, MultiTexCoord1dv, (GLenum target, const GLdouble *v)) \
1617     F(void, MultiTexCoord1d, (GLenum target, GLdouble s)) \
1618     F(void, ClientActiveTexture, (GLenum texture)) \
1619 
1620     QT_OPENGL_DECLARE(QT_OPENGL_1_3_DEPRECATED_FUNCTIONS);
1621 };
1622 
1623 class QOpenGLFunctions_1_4_DeprecatedBackend : public QOpenGLVersionFunctionsBackend
1624 {
1625 public:
1626     QOpenGLFunctions_1_4_DeprecatedBackend(QOpenGLContext *c)
1627         : QOpenGLVersionFunctionsBackend(c)
1628     {
1629         init();
1630     }
1631 
1632     constexpr static Version versionStatus()
1633     { return OpenGL_1_4_Deprecated; }
1634 
1635     // OpenGL 1.4 deprecated functions
1636 #define QT_OPENGL_1_4_DEPRECATED_FUNCTIONS(F) \
1637     F(void, WindowPos3sv, (const GLshort *v)) \
1638     F(void, WindowPos3s, (GLshort x, GLshort y, GLshort z)) \
1639     F(void, WindowPos3iv, (const GLint *v)) \
1640     F(void, WindowPos3i, (GLint x, GLint y, GLint z)) \
1641     F(void, WindowPos3fv, (const GLfloat *v)) \
1642     F(void, WindowPos3f, (GLfloat x, GLfloat y, GLfloat z)) \
1643     F(void, WindowPos3dv, (const GLdouble *v)) \
1644     F(void, WindowPos3d, (GLdouble x, GLdouble y, GLdouble z)) \
1645     F(void, WindowPos2sv, (const GLshort *v)) \
1646     F(void, WindowPos2s, (GLshort x, GLshort y)) \
1647     F(void, WindowPos2iv, (const GLint *v)) \
1648     F(void, WindowPos2i, (GLint x, GLint y)) \
1649     F(void, WindowPos2fv, (const GLfloat *v)) \
1650     F(void, WindowPos2f, (GLfloat x, GLfloat y)) \
1651     F(void, WindowPos2dv, (const GLdouble *v)) \
1652     F(void, WindowPos2d, (GLdouble x, GLdouble y)) \
1653     F(void, SecondaryColorPointer, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) \
1654     F(void, SecondaryColor3usv, (const GLushort *v)) \
1655     F(void, SecondaryColor3us, (GLushort red, GLushort green, GLushort blue)) \
1656     F(void, SecondaryColor3uiv, (const GLuint *v)) \
1657     F(void, SecondaryColor3ui, (GLuint red, GLuint green, GLuint blue)) \
1658     F(void, SecondaryColor3ubv, (const GLubyte *v)) \
1659     F(void, SecondaryColor3ub, (GLubyte red, GLubyte green, GLubyte blue)) \
1660     F(void, SecondaryColor3sv, (const GLshort *v)) \
1661     F(void, SecondaryColor3s, (GLshort red, GLshort green, GLshort blue)) \
1662     F(void, SecondaryColor3iv, (const GLint *v)) \
1663     F(void, SecondaryColor3i, (GLint red, GLint green, GLint blue)) \
1664     F(void, SecondaryColor3fv, (const GLfloat *v)) \
1665     F(void, SecondaryColor3f, (GLfloat red, GLfloat green, GLfloat blue)) \
1666     F(void, SecondaryColor3dv, (const GLdouble *v)) \
1667     F(void, SecondaryColor3d, (GLdouble red, GLdouble green, GLdouble blue)) \
1668     F(void, SecondaryColor3bv, (const GLbyte *v)) \
1669     F(void, SecondaryColor3b, (GLbyte red, GLbyte green, GLbyte blue)) \
1670     F(void, FogCoordPointer, (GLenum type, GLsizei stride, const GLvoid *pointer)) \
1671     F(void, FogCoorddv, (const GLdouble *coord)) \
1672     F(void, FogCoordd, (GLdouble coord)) \
1673     F(void, FogCoordfv, (const GLfloat *coord)) \
1674     F(void, FogCoordf, (GLfloat coord)) \
1675 
1676     QT_OPENGL_DECLARE(QT_OPENGL_1_4_DEPRECATED_FUNCTIONS);
1677 };
1678 
1679 class QOpenGLFunctions_2_0_DeprecatedBackend : public QOpenGLVersionFunctionsBackend
1680 {
1681 public:
1682     QOpenGLFunctions_2_0_DeprecatedBackend(QOpenGLContext *c)
1683         : QOpenGLVersionFunctionsBackend(c)
1684     {
1685         init();
1686     }
1687 
1688     constexpr static Version versionStatus()
1689     { return OpenGL_2_0_Deprecated; }
1690 
1691     // OpenGL 2.0 deprecated functions
1692 #define QT_OPENGL_2_0_DEPRECATED_FUNCTIONS(F) \
1693     F(void, VertexAttrib4usv, (GLuint index, const GLushort *v)) \
1694     F(void, VertexAttrib4uiv, (GLuint index, const GLuint *v)) \
1695     F(void, VertexAttrib4ubv, (GLuint index, const GLubyte *v)) \
1696     F(void, VertexAttrib4sv, (GLuint index, const GLshort *v)) \
1697     F(void, VertexAttrib4s, (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)) \
1698     F(void, VertexAttrib4iv, (GLuint index, const GLint *v)) \
1699     F(void, VertexAttrib4fv, (GLuint index, const GLfloat *v)) \
1700     F(void, VertexAttrib4f, (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)) \
1701     F(void, VertexAttrib4dv, (GLuint index, const GLdouble *v)) \
1702     F(void, VertexAttrib4d, (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)) \
1703     F(void, VertexAttrib4bv, (GLuint index, const GLbyte *v)) \
1704     F(void, VertexAttrib4Nusv, (GLuint index, const GLushort *v)) \
1705     F(void, VertexAttrib4Nuiv, (GLuint index, const GLuint *v)) \
1706     F(void, VertexAttrib4Nubv, (GLuint index, const GLubyte *v)) \
1707     F(void, VertexAttrib4Nub, (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)) \
1708     F(void, VertexAttrib4Nsv, (GLuint index, const GLshort *v)) \
1709     F(void, VertexAttrib4Niv, (GLuint index, const GLint *v)) \
1710     F(void, VertexAttrib4Nbv, (GLuint index, const GLbyte *v)) \
1711     F(void, VertexAttrib3sv, (GLuint index, const GLshort *v)) \
1712     F(void, VertexAttrib3s, (GLuint index, GLshort x, GLshort y, GLshort z)) \
1713     F(void, VertexAttrib3fv, (GLuint index, const GLfloat *v)) \
1714     F(void, VertexAttrib3f, (GLuint index, GLfloat x, GLfloat y, GLfloat z)) \
1715     F(void, VertexAttrib3dv, (GLuint index, const GLdouble *v)) \
1716     F(void, VertexAttrib3d, (GLuint index, GLdouble x, GLdouble y, GLdouble z)) \
1717     F(void, VertexAttrib2sv, (GLuint index, const GLshort *v)) \
1718     F(void, VertexAttrib2s, (GLuint index, GLshort x, GLshort y)) \
1719     F(void, VertexAttrib2fv, (GLuint index, const GLfloat *v)) \
1720     F(void, VertexAttrib2f, (GLuint index, GLfloat x, GLfloat y)) \
1721     F(void, VertexAttrib2dv, (GLuint index, const GLdouble *v)) \
1722     F(void, VertexAttrib2d, (GLuint index, GLdouble x, GLdouble y)) \
1723     F(void, VertexAttrib1sv, (GLuint index, const GLshort *v)) \
1724     F(void, VertexAttrib1s, (GLuint index, GLshort x)) \
1725     F(void, VertexAttrib1fv, (GLuint index, const GLfloat *v)) \
1726     F(void, VertexAttrib1f, (GLuint index, GLfloat x)) \
1727     F(void, VertexAttrib1dv, (GLuint index, const GLdouble *v)) \
1728     F(void, VertexAttrib1d, (GLuint index, GLdouble x)) \
1729 
1730     QT_OPENGL_DECLARE(QT_OPENGL_2_0_DEPRECATED_FUNCTIONS);
1731 };
1732 
1733 class QOpenGLFunctions_3_0_DeprecatedBackend : public QOpenGLVersionFunctionsBackend
1734 {
1735 public:
1736     QOpenGLFunctions_3_0_DeprecatedBackend(QOpenGLContext *c)
1737         : QOpenGLVersionFunctionsBackend(c)
1738     {
1739         init();
1740     }
1741 
1742     constexpr static Version versionStatus()
1743     { return OpenGL_3_0_Deprecated; }
1744 
1745     // OpenGL 3.0 deprecated functions
1746 #define QT_OPENGL_3_0_DEPRECATED_FUNCTIONS(F) \
1747     F(void, VertexAttribI4usv, (GLuint index, const GLushort *v)) \
1748     F(void, VertexAttribI4ubv, (GLuint index, const GLubyte *v)) \
1749     F(void, VertexAttribI4sv, (GLuint index, const GLshort *v)) \
1750     F(void, VertexAttribI4bv, (GLuint index, const GLbyte *v)) \
1751     F(void, VertexAttribI4uiv, (GLuint index, const GLuint *v)) \
1752     F(void, VertexAttribI3uiv, (GLuint index, const GLuint *v)) \
1753     F(void, VertexAttribI2uiv, (GLuint index, const GLuint *v)) \
1754     F(void, VertexAttribI1uiv, (GLuint index, const GLuint *v)) \
1755     F(void, VertexAttribI4iv, (GLuint index, const GLint *v)) \
1756     F(void, VertexAttribI3iv, (GLuint index, const GLint *v)) \
1757     F(void, VertexAttribI2iv, (GLuint index, const GLint *v)) \
1758     F(void, VertexAttribI1iv, (GLuint index, const GLint *v)) \
1759     F(void, VertexAttribI4ui, (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)) \
1760     F(void, VertexAttribI3ui, (GLuint index, GLuint x, GLuint y, GLuint z)) \
1761     F(void, VertexAttribI2ui, (GLuint index, GLuint x, GLuint y)) \
1762     F(void, VertexAttribI1ui, (GLuint index, GLuint x)) \
1763     F(void, VertexAttribI4i, (GLuint index, GLint x, GLint y, GLint z, GLint w)) \
1764     F(void, VertexAttribI3i, (GLuint index, GLint x, GLint y, GLint z)) \
1765     F(void, VertexAttribI2i, (GLuint index, GLint x, GLint y)) \
1766     F(void, VertexAttribI1i, (GLuint index, GLint x)) \
1767 
1768     QT_OPENGL_DECLARE(QT_OPENGL_3_0_DEPRECATED_FUNCTIONS);
1769 };
1770 
1771 class QOpenGLFunctions_3_3_DeprecatedBackend : public QOpenGLVersionFunctionsBackend
1772 {
1773 public:
1774     QOpenGLFunctions_3_3_DeprecatedBackend(QOpenGLContext *c)
1775         : QOpenGLVersionFunctionsBackend(c)
1776     {
1777         init();
1778     }
1779 
1780     constexpr static Version versionStatus()
1781     { return OpenGL_3_3_Deprecated; }
1782 
1783     // OpenGL 3.3 deprecated functions
1784 #define QT_OPENGL_3_3_DEPRECATED_FUNCTIONS(F) \
1785     F(void, SecondaryColorP3uiv, (GLenum type, const GLuint *color)) \
1786     F(void, SecondaryColorP3ui, (GLenum type, GLuint color)) \
1787     F(void, ColorP4uiv, (GLenum type, const GLuint *color)) \
1788     F(void, ColorP4ui, (GLenum type, GLuint color)) \
1789     F(void, ColorP3uiv, (GLenum type, const GLuint *color)) \
1790     F(void, ColorP3ui, (GLenum type, GLuint color)) \
1791     F(void, NormalP3uiv, (GLenum type, const GLuint *coords)) \
1792     F(void, NormalP3ui, (GLenum type, GLuint coords)) \
1793     F(void, MultiTexCoordP4uiv, (GLenum texture, GLenum type, const GLuint *coords)) \
1794     F(void, MultiTexCoordP4ui, (GLenum texture, GLenum type, GLuint coords)) \
1795     F(void, MultiTexCoordP3uiv, (GLenum texture, GLenum type, const GLuint *coords)) \
1796     F(void, MultiTexCoordP3ui, (GLenum texture, GLenum type, GLuint coords)) \
1797     F(void, MultiTexCoordP2uiv, (GLenum texture, GLenum type, const GLuint *coords)) \
1798     F(void, MultiTexCoordP2ui, (GLenum texture, GLenum type, GLuint coords)) \
1799     F(void, MultiTexCoordP1uiv, (GLenum texture, GLenum type, const GLuint *coords)) \
1800     F(void, MultiTexCoordP1ui, (GLenum texture, GLenum type, GLuint coords)) \
1801     F(void, TexCoordP4uiv, (GLenum type, const GLuint *coords)) \
1802     F(void, TexCoordP4ui, (GLenum type, GLuint coords)) \
1803     F(void, TexCoordP3uiv, (GLenum type, const GLuint *coords)) \
1804     F(void, TexCoordP3ui, (GLenum type, GLuint coords)) \
1805     F(void, TexCoordP2uiv, (GLenum type, const GLuint *coords)) \
1806     F(void, TexCoordP2ui, (GLenum type, GLuint coords)) \
1807     F(void, TexCoordP1uiv, (GLenum type, const GLuint *coords)) \
1808     F(void, TexCoordP1ui, (GLenum type, GLuint coords)) \
1809     F(void, VertexP4uiv, (GLenum type, const GLuint *value)) \
1810     F(void, VertexP4ui, (GLenum type, GLuint value)) \
1811     F(void, VertexP3uiv, (GLenum type, const GLuint *value)) \
1812     F(void, VertexP3ui, (GLenum type, GLuint value)) \
1813     F(void, VertexP2uiv, (GLenum type, const GLuint *value)) \
1814     F(void, VertexP2ui, (GLenum type, GLuint value)) \
1815 
1816     QT_OPENGL_DECLARE(QT_OPENGL_3_3_DEPRECATED_FUNCTIONS);
1817 };
1818 
1819 class QOpenGLFunctions_4_5_DeprecatedBackend : public QOpenGLVersionFunctionsBackend
1820 {
1821 public:
1822     QOpenGLFunctions_4_5_DeprecatedBackend(QOpenGLContext *c)
1823         : QOpenGLVersionFunctionsBackend(c)
1824     {
1825         init();
1826     }
1827 
1828     constexpr static Version versionStatus()
1829     { return OpenGL_4_5_Deprecated; }
1830 
1831     // OpenGL 4.5 deprecated functions
1832 #define QT_OPENGL_4_5_DEPRECATED_FUNCTIONS(F) \
1833     F(void, GetnMinmax, (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values)) \
1834     F(void, GetnHistogram, (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values)) \
1835     F(void, GetnSeparableFilter, (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, GLvoid *row, GLsizei columnBufSize, GLvoid *column, GLvoid *span)) \
1836     F(void, GetnConvolutionFilter, (GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *image)) \
1837     F(void, GetnColorTable, (GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *table)) \
1838     F(void, GetnPolygonStipple, (GLsizei bufSize, GLubyte *pattern)) \
1839     F(void, GetnPixelMapusv, (GLenum map, GLsizei bufSize, GLushort *values)) \
1840     F(void, GetnPixelMapuiv, (GLenum map, GLsizei bufSize, GLuint *values)) \
1841     F(void, GetnPixelMapfv, (GLenum map, GLsizei bufSize, GLfloat *values)) \
1842     F(void, GetnMapiv, (GLenum target, GLenum query, GLsizei bufSize, GLint *v)) \
1843     F(void, GetnMapfv, (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v)) \
1844     F(void, GetnMapdv, (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v)) \
1845 
1846     QT_OPENGL_DECLARE(QT_OPENGL_4_5_DEPRECATED_FUNCTIONS);
1847 };
1848 
1849 #else
1850 
1851 // No need for backend classes with function pointers with ES2.
1852 // All function addresses are independent of context and display.
1853 
1854 #endif // !QT_CONFIG(opengles2)
1855 
1856 #undef QT_OPENGL_DECLARE_FUNCTIONS
1857 #undef QT_OPENGL_COUNT_FUNCTIONS
1858 #undef QT_OPENGL_DECLARE
1859 
1860 
1861 QT_END_NAMESPACE
1862 
1863 #ifdef Q_OS_WIN
1864 #pragma pop_macro("MemoryBarrier")
1865 #endif
1866 
1867 #endif // QT_NO_OPENGL
1868 
1869 #endif