|
|
|||
File indexing completed on 2026-06-02 08:48:23
0001 #ifndef VECTOR_3D_H 0002 #define VECTOR_3D_H 0003 0004 /** 0005 * @file Vector3D.h 0006 * @author Bryan BERTHOU (SPhN / CEA Saclay) 0007 * @date 26 November 2014 0008 * @version 1.0 0009 */ 0010 0011 #include <string> 0012 0013 #include "Vector2D.h" 0014 0015 namespace NumA { 0016 0017 //TODO mathematique function add, sub, ... 0018 0019 /** 0020 * @class Vector3D 0021 * 0022 * Object representing a three-dimensional vector. 0023 */ 0024 class Vector3D: public Vector2D { 0025 public: 0026 /** 0027 * Default constructor. 0028 */ 0029 Vector3D(); 0030 /** 0031 * Constructor. 0032 * @param x x-coordinate. 0033 * @param y y-coordinate. 0034 * @param z z-coordinate. 0035 */ 0036 Vector3D(double x, double y, double z); 0037 /** 0038 * Default destructor. 0039 */ 0040 ~Vector3D(); 0041 0042 // Scalar operation 0043 /** 0044 * Scalar product. 0045 * @param rhs Vector3D. 0046 * @return double 0047 */ 0048 double operator*(const Vector3D &rhs) const; 0049 0050 // ##### GETTERS & SETTERS ##### 0051 0052 /** 0053 * 0054 * @return z-coordinate. 0055 */ 0056 double getZ() const; 0057 /** 0058 * 0059 * @param z z-coordinate. 0060 */ 0061 void setZ(double z); 0062 0063 /** 0064 * Return a formatted characters string to display vector's values. 0065 * 0066 * @return std::string 0067 */ 0068 std::string toString() const; 0069 0070 private: 0071 double m_z; ///< z-coordinate. 0072 }; 0073 0074 } /* namespace NumA */ 0075 0076 #endif /* VECTOR_3D_H */
| [ Source navigation ] | [ Diff markup ] | [ Identifier search ] | [ general search ] |
|
This page was automatically generated by the 2.3.7 LXR engine. The LXR team |
|