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0037 #ifndef G4ILawCommonTruncatedExp_hh
0038 #define G4ILawCommonTruncatedExp_hh 1
0039
0040 #include "G4VBiasingInteractionLaw.hh"
0041 #include "G4ILawTruncatedExp.hh"
0042 #include "G4ThreeVector.hh"
0043
0044 class G4ILawCommonTruncatedExp : public G4VBiasingInteractionLaw
0045 {
0046 public:
0047
0048 G4ILawCommonTruncatedExp(const G4String& name = "expSharedForceInteractionLaw");
0049 virtual ~G4ILawCommonTruncatedExp();
0050
0051 virtual G4bool IsSingular() const
0052 { return fExpInteractionLaw.IsSingular(); }
0053 virtual G4bool IsEffectiveCrossSectionInfinite() const
0054 { return fExpInteractionLaw.IsEffectiveCrossSectionInfinite(); }
0055
0056 virtual G4double ComputeEffectiveCrossSectionAt(G4double length) const;
0057 virtual G4double ComputeNonInteractionProbabilityAt(G4double length) const;
0058
0059 void SetForceCrossSection( G4double xs )
0060 { fExpInteractionLaw.SetForceCrossSection( xs ); }
0061 void SetSelectedProcessXSfraction( G4double fXS )
0062 { fSelectedProcessXSfraction = fXS; }
0063 G4double SetSelectedProcessXSfraction() const
0064 { return fSelectedProcessXSfraction; }
0065 void SetMaximumDistance(G4double d)
0066 { fExpInteractionLaw.SetMaximumDistance(d); }
0067 G4double GetMaximumDistance() const
0068 { return fExpInteractionLaw.GetMaximumDistance(); }
0069 G4double GetInteractionDistance() const
0070 { return fExpInteractionLaw.GetInteractionDistance(); }
0071
0072 private:
0073
0074
0075 virtual G4double SampleInteractionLength();
0076
0077
0078
0079 virtual G4double UpdateInteractionLengthForStep(G4double truePathLength);
0080
0081 private:
0082
0083 G4ILawTruncatedExp fExpInteractionLaw;
0084 G4double fSelectedProcessXSfraction = 0.0;
0085 G4double fInteractionDistance = 0.0;
0086 };
0087
0088 #endif