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Warning, /geant4/examples/extended/runAndEvent/RE03/run4.mac is written in an unsupported language. File is not indexed.

0001 ########################################
0002 #
0003 # define cylindrical scoring mesh
0004 #
0005 # IMPORTANT:
0006 #  Currently, we identify a problem if a track
0007 # enters the cylindrical mesh at exactly the
0008 # center of the top/bottom circlic face exactly
0009 # along the local z-axis of the cylinder. 
0010 # To avoid this, we place the mesh slightly
0011 # offset from the origin.
0012 #
0013 /score/create/cylinderMesh boxMesh_1
0014 #
0015 /score/mesh/cylinderSize 100. 100. cm
0016 /score/mesh/translate/xyz 0.1 0.1 0.0 cm
0017 /score/mesh/nBin 30 30 30
0018 #
0019 /score/quantity/energyDeposit eDep
0020 /score/quantity/nOfStep nOfStepGamma
0021 /score/filter/particle gammaFilter gamma
0022 /score/quantity/nOfStep nOfStepEMinus
0023 /score/filter/particle eMinusFilter e-
0024 /score/quantity/nOfStep nOfStepEPlus
0025 /score/filter/particle ePlusFilter e+
0026 #
0027 /score/close
0028 #
0029 /score/list
0030 #
0031 /vis/disable
0032 /run/beamOn 2000
0033 /vis/enable
0034 #
0035 ########################################
0036 #
0037 # drawing slices
0038 #
0039 /score/colorMap/setMinMax ! 0. 200.
0040 /control/alias iAxis 1
0041 /control/loop drawCylinderSlice.mac iColumn 0 29 7
0042 #