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0001 //
0002 // ********************************************************************
0003 // * License and Disclaimer                                           *
0004 // *                                                                  *
0005 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
0006 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
0007 // * conditions of the Geant4 Software License,  included in the file *
0008 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
0009 // * include a list of copyright holders.                             *
0010 // *                                                                  *
0011 // * Neither the authors of this software system, nor their employing *
0012 // * institutes,nor the agencies providing financial support for this *
0013 // * work  make  any representation or  warranty, express or implied, *
0014 // * regarding  this  software system or assume any liability for its *
0015 // * use.  Please see the license in the file  LICENSE  and URL above *
0016 // * for the full disclaimer and the limitation of liability.         *
0017 // *                                                                  *
0018 // * This  code  implementation is the result of  the  scientific and *
0019 // * technical work of the GEANT4 collaboration.                      *
0020 // * By using,  copying,  modifying or  distributing the software (or *
0021 // * any work based  on the software)  you  agree  to acknowledge its *
0022 // * use  in  resulting  scientific  publications,  and indicate your *
0023 // * acceptance of all terms of the Geant4 Software license.          *
0024 // ********************************************************************
0025 //
0026 /// \file PrimaryGeneratorAction.cc
0027 /// \brief Implementation of the PrimaryGeneratorAction class
0028 
0029 #include "PrimaryGeneratorAction.hh"
0030 
0031 #include "G4Box.hh"
0032 #include "G4Event.hh"
0033 #include "G4LogicalVolume.hh"
0034 #include "G4LogicalVolumeStore.hh"
0035 #include "G4ParticleGun.hh"
0036 #include "G4ParticleTable.hh"
0037 #include "G4Proton.hh"
0038 #include "G4RunManager.hh"
0039 #include "G4SystemOfUnits.hh"
0040 #include "Randomize.hh"
0041 
0042 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0043 
0044 PrimaryGeneratorAction::PrimaryGeneratorAction()
0045 {
0046   G4int nofParticles = 1;
0047   fParticleGun = new G4ParticleGun(nofParticles);
0048 
0049   // default particle kinematic
0050   fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0., 0., 1.));
0051   fParticleGun->SetParticleEnergy(1. * GeV);
0052   fParticleGun->SetParticleDefinition(G4Proton::Proton());
0053 }
0054 
0055 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0056 
0057 PrimaryGeneratorAction::~PrimaryGeneratorAction()
0058 {
0059   delete fParticleGun;
0060 }
0061 
0062 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0063 
0064 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
0065 {
0066   // This function is called at the begining of event
0067 
0068   // In order to avoid dependence of PrimaryGeneratorAction
0069   // on DetectorConstruction class we get world volume
0070   // from G4LogicalVolumeStore
0071   //
0072   G4double worldZHalfLength = 0.;
0073   auto worldLV = G4LogicalVolumeStore::GetInstance()->GetVolume("World");
0074 
0075   // Check that the world volume has box shape
0076   G4Box* worldBox = nullptr;
0077   if (worldLV) {
0078     worldBox = dynamic_cast<G4Box*>(worldLV->GetSolid());
0079   }
0080 
0081   if (worldBox) {
0082     worldZHalfLength = worldBox->GetZHalfLength();
0083   }
0084   else {
0085     G4ExceptionDescription msg;
0086     msg << "World volume of box shape not found." << G4endl;
0087     msg << "Perhaps you have changed geometry." << G4endl;
0088     msg << "The gun will be place in the center.";
0089     G4Exception("PrimaryGeneratorAction::GeneratePrimaries()", "MyCode0002", JustWarning, msg);
0090   }
0091 
0092   // Set gun position
0093   fParticleGun->SetParticlePosition(G4ThreeVector(0., 0., -worldZHalfLength));
0094 
0095   fParticleGun->GeneratePrimaryVertex(anEvent);
0096 }
0097 
0098 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......