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File indexing completed on 2026-03-28 07:49:53

0001 //
0002 // ********************************************************************
0003 // * License and Disclaimer                                           *
0004 // *                                                                  *
0005 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
0006 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
0007 // * conditions of the Geant4 Software License,  included in the file *
0008 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
0009 // * include a list of copyright holders.                             *
0010 // *                                                                  *
0011 // * Neither the authors of this software system, nor their employing *
0012 // * institutes,nor the agencies providing financial support for this *
0013 // * work  make  any representation or  warranty, express or implied, *
0014 // * regarding  this  software system or assume any liability for its *
0015 // * use.  Please see the license in the file  LICENSE  and URL above *
0016 // * for the full disclaimer and the limitation of liability.         *
0017 // *                                                                  *
0018 // * This  code  implementation is the result of  the  scientific and *
0019 // * technical work of the GEANT4 collaboration.                      *
0020 // * By using,  copying,  modifying or  distributing the software (or *
0021 // * any work based  on the software)  you  agree  to acknowledge its *
0022 // * use  in  resulting  scientific  publications,  and indicate your *
0023 // * acceptance of all terms of the Geant4 Software license.          *
0024 // ********************************************************************
0025 //
0026 /// \file GB03HodoHit.cc
0027 /// \brief Implementation of the GB03HodoHit class
0028 
0029 #include "GB03HodoHit.hh"
0030 
0031 #include "G4Circle.hh"
0032 #include "G4Colour.hh"
0033 #include "G4UnitsTable.hh"
0034 #include "G4VVisManager.hh"
0035 #include "G4VisAttributes.hh"
0036 
0037 #include <iomanip>
0038 
0039 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0040 
0041 G4ThreadLocal G4Allocator<GB03HodoHit>* GB03HodoHitAllocator = nullptr;
0042 
0043 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0044 
0045 GB03HodoHit::GB03HodoHit(const GB03HodoHit& right) : G4VHit()
0046 {
0047   fEkin = right.fEkin;
0048   fWeight = right.fWeight;
0049   fEncoding = right.fEncoding;
0050   fPos = right.fPos;
0051 }
0052 
0053 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0054 
0055 const GB03HodoHit& GB03HodoHit::operator=(const GB03HodoHit& right)
0056 {
0057   fEkin = right.fEkin;
0058   fWeight = right.fWeight;
0059   fEncoding = right.fEncoding;
0060   fPos = right.fPos;
0061   return *this;
0062 }
0063 
0064 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0065 
0066 G4bool GB03HodoHit::operator==(const GB03HodoHit& right) const
0067 {
0068   return (this == &right);
0069 }
0070 
0071 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0072 
0073 void GB03HodoHit::Print()
0074 {
0075   G4cout << "PDGid " << std::setw(7) << fEncoding << " Ekin: " << std::setw(7)
0076          << G4BestUnit(fEkin, "Energy") << " Hit pos: " << std::setw(7)
0077          << G4BestUnit(fPos.x(), "Length") << ", " << std::setw(7) << G4BestUnit(fPos.y(), "Length")
0078          << ", " << std::setw(7) << G4BestUnit(fPos.z(), "Length") << " Weight " << fWeight
0079          << G4endl;
0080 }
0081 
0082 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0083 
0084 void GB03HodoHit::Draw()
0085 {
0086   G4VVisManager* pVVisManager = G4VVisManager::GetConcreteInstance();
0087   if (pVVisManager != nullptr) {
0088     G4Circle circle(fPos);
0089     circle.SetScreenSize(0.04);
0090     circle.SetFillStyle(G4Circle::filled);
0091     G4Colour colour(1., 1., 0.);  // Yellow
0092     G4VisAttributes attribs(colour);
0093     circle.SetVisAttributes(attribs);
0094     pVVisManager->Draw(circle);
0095   }
0096 }
0097 
0098 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......