Warning, /eic-opticks/sysrap/gl/iwireframe/vert.glsl is written in an unsupported language. File is not indexed.
0001 #version 410 core
0002 uniform mat4 MVP;
0003
0004 layout(location = 0) in vec3 vNrm;
0005 layout(location = 1) in vec3 vPos;
0006 layout(location = 2) in mat4 vInstanceTransform ;
0007
0008 out vec4 v_color;
0009
0010 void main()
0011 {
0012 gl_Position = MVP * vInstanceTransform * vec4(vPos, 1.0);
0013
0014 v_color = vec4( clamp( vNrm*0.5 + 0.8, 0.0, 1.0) , 1.0 );
0015
0016 // vNrm comps in range -1.->1.
0017 // 0.5*vNrm comps in range -0.5.->0.5
0018 // 0.5*(vNrm+1.) comps in range 0.0->1.0
0019
0020 }
0021
0022
0023