Warning, /eic-opticks/sysrap/gl/inormal/vert.glsl is written in an unsupported language. File is not indexed.
0001 #version 410 core
0002 uniform mat4 MVP;
0003
0004 layout(location = 0) in vec3 vNrm;
0005 layout(location = 1) in vec3 vPos;
0006 layout(location = 2) in mat4 vInstanceTransform ;
0007
0008 out vec4 v_color;
0009
0010 void main()
0011 {
0012 gl_Position = MVP * vInstanceTransform * vec4(vPos, 1.0);
0013
0014 //v_color = vec4( vNrm*0.5 + 0.5, 1.0 );
0015 v_color = vec4( clamp( vNrm*0.5 + 0.8, 0.0, 1.0) , 1.0 );
0016
0017 }
0018
0019
0020