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File indexing completed on 2026-04-09 07:49:02
0001 #pragma once 0002 0003 #include <vector> 0004 #include <glm/glm.hpp> 0005 #include "AS.h" 0006 0007 struct NP ; 0008 0009 /** 0010 IAS 0011 === 0012 0013 Static Build methods from glm::mat4 or float vector which must 0014 contain a multiple of 16 values. 0015 0016 For OpenGL convenience Opticks uses transforms like this 0017 with the transform in the last four slots in memory:: 0018 0019 1 0 0 a 0020 0 1 0 b 0021 0 0 1 c 0022 tx ty tz d 0023 0024 OptiX7 needs 3*4 floats, so transpose first:: 0025 0026 1 0 0 tx 0027 0 1 0 ty 0028 0 0 1 tz 0029 a b c d 0030 0031 The a,b,c,d are "spare" slots used to carry unsigned_as_float identity info. 0032 0033 **/ 0034 0035 struct IAS : public AS 0036 { 0037 std::vector<glm::mat4> trs ; 0038 CUdeviceptr d_instances ; 0039 }; 0040 0041
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