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0001 
0002 /*--------------------------------------------------------------------*/
0003 /*--- OSet: a fast data structure with no dups.    pub_tool_oset.h ---*/
0004 /*--------------------------------------------------------------------*/
0005 
0006 /*
0007    This file is part of Valgrind, a dynamic binary instrumentation
0008    framework.
0009 
0010    Copyright (C) 2005-2017 Nicholas Nethercote
0011       njn@valgrind.org
0012 
0013    This program is free software; you can redistribute it and/or
0014    modify it under the terms of the GNU General Public License as
0015    published by the Free Software Foundation; either version 2 of the
0016    License, or (at your option) any later version.
0017 
0018    This program is distributed in the hope that it will be useful, but
0019    WITHOUT ANY WARRANTY; without even the implied warranty of
0020    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
0021    General Public License for more details.
0022 
0023    You should have received a copy of the GNU General Public License
0024    along with this program; if not, see <http://www.gnu.org/licenses/>.
0025 
0026    The GNU General Public License is contained in the file COPYING.
0027 */
0028 
0029 #ifndef __PUB_TOOL_OSET_H
0030 #define __PUB_TOOL_OSET_H
0031 
0032 #include "pub_tool_basics.h"   // Word
0033 
0034 // This module implements an ordered set, a data structure with fast
0035 // (eg. amortised log(n) or better) insertion, lookup and deletion of
0036 // elements.  It does not allow duplicates, and will assert if you insert a
0037 // duplicate to an OSet.
0038 //
0039 // It has two interfaces.  
0040 //
0041 // - The "OSetWord_" interface provides an easier-to-use interface for the
0042 //   case where you just want to store UWord-sized values.  The user
0043 //   provides the allocation and deallocation functions, and possibly a 
0044 //   comparison function.
0045 //
0046 // - The "OSetGen_" interface provides a totally generic interface, which
0047 //   allows any kind of structure to be put into the set.  The user provides
0048 //   the allocation and deallocation functions.  Also, each element has a
0049 //   key, which the lookup is done with.  The key may be the whole element
0050 //   (eg. in an OSet of integers, each integer serves both as an element and
0051 //   a key), or it may be only part of it (eg. if the key is a single field
0052 //   in a struct).  The user can provide a function that compares an element
0053 //   with a key;  this is very flexible, and with the right comparison
0054 //   function even a (non-overlapping) interval list can be created.  But
0055 //   the cost of calling a function for every comparison can be high during
0056 //   lookup.  If no comparison function is provided, we assume that keys are
0057 //   unsigned words, and that the key is the first word in each
0058 //   element.  This fast comparison is suitable for an OSet containing
0059 //   structs where the first element is an Addr, for example.
0060 //   Do not assume fast comparison works properly with signed words.
0061 //   A.o. iterating over the values will not return them in the correct
0062 //   order.
0063 //
0064 // Each OSet interface also has an iterator, which makes it simple to
0065 // traverse all the nodes in order.  Note that the iterator maintains state
0066 // and so is non-reentrant.
0067 //
0068 // Note that once you insert an element into an OSet, if you modify any part
0069 // of it looked at by your cmp() function, this may cause incorrect
0070 // behaviour as the sorted order maintained will be wrong.
0071 
0072 /*--------------------------------------------------------------------*/
0073 /*--- Types                                                        ---*/
0074 /*--------------------------------------------------------------------*/
0075 
0076 typedef struct _OSet     OSet;
0077 
0078 // - OSetCmp_t:   returns -1, 0 or 1 if key is <, == or > elem.
0079 typedef Word  (*OSetCmp_t)         ( const void* key, const void* elem );
0080 
0081 /*--------------------------------------------------------------------*/
0082 /*--- Creating and destroying OSets (UWord)                        ---*/
0083 /*--------------------------------------------------------------------*/
0084 
0085 // * Create: allocates and initialises the OSet.  Never returns NULL.
0086 //   Parameters:
0087 //   - alloc_fn  The allocation function used internally for allocating the
0088 //               OSet and all its nodes. It must not return NULL (that is,
0089 //               if it returns it must have succeeded.)
0090 //   - cc        Cost centre string used by 'alloc'.
0091 //   - free_fn   The deallocation function used internally for freeing nodes
0092 //               called by VG_(OSetWord_Destroy)().
0093 //
0094 // * Destroy: frees all nodes in the table, plus the memory used by
0095 //   the table itself.  The passed-in function is called on each node first
0096 //   to allow the destruction of any attached resources;  if NULL it is not
0097 //   called.
0098 
0099 extern OSet* VG_(OSetWord_Create) ( Alloc_Fn_t alloc_fn, const HChar* cc,
0100                                     Free_Fn_t free_fn );
0101 extern void  VG_(OSetWord_Destroy) ( OSet* os );
0102 
0103 /*--------------------------------------------------------------------*/
0104 /*--- Operations on OSets (UWord)                                  ---*/
0105 /*--------------------------------------------------------------------*/
0106 
0107 // In everything that follows, the parameter 'key' is always the *address*
0108 // of the key, and 'elem' is *address* of the elem, as are the return values
0109 // of the functions that return elems.
0110 //
0111 // * Size: The number of elements in the set.
0112 //
0113 // * Contains: Determines if the value is in the set.
0114 //
0115 // * Insert: Inserts a new element into the set.  Duplicates are forbidden,
0116 //   and will cause assertion failures.
0117 //
0118 // * Remove: Removes the value from the set, if present.  Returns a Bool
0119 //   indicating if the value was removed.
0120 //
0121 // * ResetIter: Each OSet has an iterator.  This resets it to point to the
0122 //   first element in the OSet.
0123 // 
0124 // * Next: Copies the next value according to the OSet's iterator into &val,
0125 //   advances the iterator by one, and returns True;  the elements are
0126 //   visited in increasing order of unsigned words (UWord).  Or, returns
0127 //   False if the iterator has reached the set's end.
0128 //   
0129 //   You can thus iterate in order through a set like this:
0130 //
0131 //     Word val;
0132 //     VG_(OSetWord_ResetIter)(oset);
0133 //     while ( VG_(OSetWord_Next)(oset, &val) ) {
0134 //        ... do stuff with 'val' ...
0135 //     }
0136 //
0137 //   Note that iterators are cleared any time an element is inserted or
0138 //   removed from the OSet, to avoid possible mayhem caused by the iterator
0139 //   getting out of sync with the OSet's contents.  "Cleared" means that
0140 //   they will return False if VG_(OSetWord_Next)() is called without an
0141 //   intervening call to VG_(OSetWord_ResetIter)().
0142 
0143 extern Word  VG_(OSetWord_Size)         ( const OSet* os );
0144 extern void  VG_(OSetWord_Insert)       ( OSet* os, UWord val );
0145 extern Bool  VG_(OSetWord_Contains)     ( const OSet* os, UWord val );
0146 extern Bool  VG_(OSetWord_Remove)       ( OSet* os, UWord val );
0147 extern void  VG_(OSetWord_ResetIter)    ( OSet* os );
0148 extern Bool  VG_(OSetWord_Next)         ( OSet* os, /*OUT*/UWord* val );
0149 
0150 
0151 /*--------------------------------------------------------------------*/
0152 /*--- Creating and destroying OSets and OSet members (Gen)         ---*/
0153 /*--------------------------------------------------------------------*/
0154 
0155 // * Create: allocates and initialises the OSet. Never returns NULL.
0156 //   Parameters:
0157 //   - keyOff    The offset of the key within the element.
0158 //   - cmp       The comparison function between keys and elements, or NULL
0159 //               if the OSet should use fast comparisons.
0160 //   - alloc_fn  The allocation function used for allocating the OSet itself;
0161 //               It must not return NULL (that is, if it returns it must
0162 //               have succeeded.)
0163 //               If a pool allocator is used, it's called to allocate pool of
0164 //               nodes.
0165 //               If no pool allocator is used, it's called for each
0166 //               invocation of VG_(OSetGen_AllocNode)().
0167 //   - cc        Cost centre string used by 'alloc'.
0168 //   - free_fn   If no pool allocator is used, this is the deallocation
0169 //               function used by VG_(OSetGen_FreeNode)() and
0170 //               VG_(OSetGen_Destroy)().
0171 //               If a pool allocator is used, the memory used by the nodes is
0172 //               deallocated when the pool is deleted.
0173 //   (for more details about pool allocators, see pub_tool_poolalloc.h).
0174 //   
0175 //
0176 //   If cmp is NULL, keyOff must be zero.  This is checked.
0177 //
0178 // * Destroy: frees all nodes in the table, plus the memory used by
0179 //   the table itself.  The passed-in function is called on each node first
0180 //   to allow the destruction of any attached resources;  if NULL it is not
0181 //   called.
0182 //
0183 // * AllocNode: Allocate and zero memory for a node to go into the OSet.
0184 //   If a pool allocator is used, it uses the pool allocator to allocate a node.
0185 //   Otherwise, uses the alloc function given to VG_(OSetGen_Create)() to
0186 //   allocate a node which is big enough for both an element and the OSet
0187 //   metadata.
0188 //   Not all elements in one OSet have to be the same size.
0189 //   However, if a pool allocator is used, elements will all have a size equal
0190 //   to the max user data size given at creation + the node meta data size.
0191 //
0192 //   Note that the element allocated will be at most word-aligned, which may
0193 //   be less aligned than the element type would normally be.
0194 //
0195 // * FreeNode: Deallocate a node allocated with OSetGen_AllocNode().  Using
0196 //   a deallocation function (such as VG_(free)()) directly will likely
0197 //   lead to assertions in Valgrind's allocator.
0198 
0199 extern OSet* VG_(OSetGen_Create)    ( PtrdiffT keyOff, OSetCmp_t cmp,
0200                                       Alloc_Fn_t alloc_fn, const HChar* cc,
0201                                       Free_Fn_t free_fn);
0202 
0203 
0204 extern OSet* VG_(OSetGen_Create_With_Pool)    ( PtrdiffT keyOff, OSetCmp_t cmp,
0205                                                 Alloc_Fn_t alloc_fn,
0206                                                 const HChar* cc,
0207                                                 Free_Fn_t free_fn,
0208                                                 SizeT poolSize,
0209                                                 SizeT maxEltSize);
0210 // Same as VG_(OSetGen_Create) but created OSet will use a pool allocator to
0211 // allocate the nodes.
0212 // The node size is the sum of a fixed small meta data size needed for OSet
0213 // + the size of the user data element.
0214 // The maximum size for the user data element is specified by maxEltSize.
0215 // (if poolSize is 0, maxEltSize is not relevant for the OSet).
0216 // It is interesting to use a pool allocator when an OSet has many elements,
0217 // and these elements have a small fixed size, or have a variable size, but
0218 // always <= than a (small) maximum value.
0219 // In such a case, allocating the nodes in pools reduces significantly
0220 // the memory overhead needed by each node.
0221 // When a node is freed (i.e. OSetGen_Freenode is called), the node is
0222 // put back in the pool allocator free list (for sub-sequent re-use by
0223 // OSetGen_AllocNode). Note that the pool memory is only released when
0224 // the pool is destroyed : calls to VG_(OSetGen_Free) do not cause
0225 // any calls to OSetFree_t _free function.
0226 // If there are several OSet managing similar such elements, it might be
0227 // interesting to use a shared pool for these OSet.
0228 // To have multiple OSets sharing a pool allocator, create the first OSet
0229 // with VG_(OSetGen_Create_With_Pool). Create subsequent OSet with
0230 // VG_(OSetGen_EmptyClone).
0231 
0232 extern void  VG_(OSetGen_Destroy)   ( OSet* os );
0233 extern void* VG_(OSetGen_AllocNode) ( const OSet* os, SizeT elemSize );
0234 extern void  VG_(OSetGen_FreeNode)  ( const OSet* os, void* elem );
0235 
0236 extern OSet* VG_(OSetGen_EmptyClone) (const OSet* os);
0237 // Creates a new empty OSet.
0238 // The new OSet will have the same characteristics as os.
0239 // If os uses a pool allocator, this pool allocator will be shared with
0240 // the new OSet. A shared pool allocator is only deleted (and its memory is
0241 // released) when the last OSet using the shared pool is destroyed.
0242 
0243 /*-------------------------------------------------------------------*/
0244 /*--- Operations on OSets (Gen)                                    ---*/
0245 /*--------------------------------------------------------------------*/
0246 
0247 // In everything that follows, the parameter 'key' is always the *address*
0248 // of the key, and 'elem' is *address* of the elem, as are the return values
0249 // of the functions that return elems.
0250 //
0251 // * Size: The number of elements in the set.
0252 //
0253 // * Insert: Inserts a new element into the set.  Note that 'elem' must
0254 //   have been allocated using VG_(OSetGen_AllocNode)(), otherwise you will
0255 //   get assertion failures about "bad magic".  Duplicates are forbidden,
0256 //   and will also cause assertion failures.
0257 //
0258 // * Contains: Determines if any element in the OSet matches the key.
0259 //
0260 // * Lookup: Returns a pointer to the element matching the key, if there is
0261 //   one, otherwise returns NULL.
0262 //
0263 // * LookupWithCmp: Like Lookup, but you specify the comparison function,
0264 //   which overrides the OSet's normal one.
0265 //
0266 // * Remove: Removes the element matching the key, if there is one.  Returns
0267 //   NULL if no element matches the key.
0268 //
0269 // * ResetIter: Each OSet has an iterator.  This resets it to point to the
0270 //   first element in the OSet.
0271 // 
0272 // * ResetIterAt: Like ResetIter, but instead of resetting the iterator to the
0273 //   smallest element, it resets the iterator to point to the smallest element
0274 //   in the set whose key is greater-than-or-equal to the given key.  (In many
0275 //   cases this will be the element whose key equals that of the given key.)
0276 //
0277 // * Next: Returns a pointer to the element pointed to by the OSet's
0278 //   iterator, and advances the iterator by one;  the elements are visited
0279 //   in order.  Or, returns NULL if the iterator has reached the OSet's end.
0280 //   
0281 //   You can thus iterate in order through a set like this:
0282 //
0283 //     VG_(OSetGen_ResetIter)(oset);
0284 //     while ( (elem = VG_(OSetGen_Next)(oset)) ) {
0285 //        ... do stuff with 'elem' ...
0286 //     }
0287 //
0288 //   Note that iterators are cleared any time an element is inserted or
0289 //   removed from the OSet, to avoid possible mayhem caused by the iterator
0290 //   getting out of sync with the OSet's contents.  "Cleared" means that
0291 //   they will return NULL if VG_(OSetGen_Next)() is called without an
0292 //   intervening call to VG_(OSetGen_ResetIter)().
0293 
0294 extern UInt  VG_(OSetGen_Size)         ( const OSet* os );
0295 extern void  VG_(OSetGen_Insert)       ( OSet* os, void* elem );
0296 extern Bool  VG_(OSetGen_Contains)     ( const OSet* os, const void* key );
0297 extern void* VG_(OSetGen_Lookup)       ( const OSet* os, const void* key );
0298 extern void* VG_(OSetGen_LookupWithCmp)( OSet* os,
0299                                          const void* key, OSetCmp_t cmp );
0300 extern void* VG_(OSetGen_Remove)       ( OSet* os, const void* key );
0301 extern void  VG_(OSetGen_ResetIter)    ( OSet* os );
0302 extern void  VG_(OSetGen_ResetIterAt)  ( OSet* os, const void* key );
0303 extern void* VG_(OSetGen_Next)         ( OSet* os );
0304 
0305 
0306 #endif   // __PUB_TOOL_OSET_H
0307 
0308 /*--------------------------------------------------------------------*/
0309 /*--- end                                                          ---*/
0310 /*--------------------------------------------------------------------*/