|
||||
File indexing completed on 2025-01-18 10:10:22
0001 // @(#)root/mathcore:$Id$ 0002 // Authors: W. Brown, M. Fischler, L. Moneta 2005 0003 0004 /********************************************************************** 0005 * * 0006 * Copyright (c) 2005 , LCG ROOT MathLib Team * 0007 * * 0008 * * 0009 **********************************************************************/ 0010 0011 // Header file Vector3Dfwd 0012 // 0013 // Created by: Lorenzo Moneta at Mon May 30 18:08:35 2005 0014 // 0015 // Last update: Mon May 30 18:08:35 2005 0016 // 0017 #ifndef ROOT_Math_Vector3Dfwd 0018 #define ROOT_Math_Vector3Dfwd 1 0019 0020 // forward declarations of displacement vectors (Vectors) and type defs definitions 0021 0022 namespace ROOT { 0023 0024 namespace Math { 0025 0026 0027 template<class CoordSystem, class Tag> class DisplacementVector3D; 0028 0029 template<typename T> class Cartesian3D; 0030 template<typename T> class CylindricalEta3D; 0031 template<typename T> class Polar3D; 0032 template<typename T> class Cylindrical3D; 0033 0034 class DefaultCoordinateSystemTag; 0035 0036 0037 /** 0038 3D Vector based on the cartesian coordinates x,y,z in double precision 0039 0040 To use it add the line `#include <Vector3D.h>` 0041 0042 See the documentation on the DisplacementVector3D page. 0043 */ 0044 typedef DisplacementVector3D< Cartesian3D<double>, DefaultCoordinateSystemTag > XYZVector; 0045 /** 0046 3D Vector based on the cartesian coordinates x,y,z in single precision 0047 0048 To use it add the line `#include <Vector3D.h>` 0049 0050 See the documentation on the DisplacementVector3D page. 0051 */ 0052 typedef DisplacementVector3D< Cartesian3D<float>, DefaultCoordinateSystemTag > XYZVectorF; 0053 typedef XYZVector XYZVectorD; 0054 0055 /** 0056 3D Vector based on the eta based cylindrical coordinates rho, eta, phi in double precision. 0057 0058 To use it add the line `#include <Vector3D.h>` 0059 0060 See the documentation on the DisplacementVector3D page. 0061 */ 0062 typedef DisplacementVector3D< CylindricalEta3D<double>, DefaultCoordinateSystemTag > RhoEtaPhiVector; 0063 /** 0064 3D Vector based on the eta based cylindrical coordinates rho, eta, phi in single precision. 0065 0066 To use it add the line `#include <Vector3D.h>` 0067 0068 See the documentation on the DisplacementVector3D page. 0069 */ 0070 typedef DisplacementVector3D< CylindricalEta3D<float>, DefaultCoordinateSystemTag > RhoEtaPhiVectorF; 0071 typedef RhoEtaPhiVector RhoEtaPhiVectorD; 0072 0073 /** 0074 3D Vector based on the polar coordinates rho, theta, phi in double precision. 0075 0076 To use it add the line `#include <Vector3D.h>` 0077 0078 See the documentation on the DisplacementVector3D page. 0079 */ 0080 typedef DisplacementVector3D< Polar3D<double>, DefaultCoordinateSystemTag > Polar3DVector; 0081 /** 0082 3D Vector based on the polar coordinates rho, theta, phi in single precision. 0083 0084 To use it add the line `#include <Vector3D.h>` 0085 0086 See the documentation on the DisplacementVector3D page. 0087 */ 0088 typedef DisplacementVector3D< Polar3D<float>, DefaultCoordinateSystemTag > Polar3DVectorF; 0089 typedef Polar3DVector Polar3DVectorD; 0090 0091 /** 0092 3D Vector based on the cylindrical coordinates rho, z, phi in double precision. 0093 0094 To use it add the line `#include <Vector3D.h>` 0095 0096 See the documentation on the DisplacementVector3D page. 0097 */ 0098 typedef DisplacementVector3D< Cylindrical3D<double>, DefaultCoordinateSystemTag > RhoZPhiVector; 0099 /** 0100 3D Vector based on the cylindrical coordinates rho, z, phi in single precision. 0101 0102 To use it add the line `#include <Vector3D.h>` 0103 0104 See the documentation on the DisplacementVector3D page. 0105 */ 0106 typedef DisplacementVector3D< Cylindrical3D<float>, DefaultCoordinateSystemTag > RhoZPhiVectorF; 0107 typedef RhoZPhiVector RhoZPhiVectorD; 0108 0109 0110 } // end namespace Math 0111 0112 } // end namespace ROOT 0113 0114 0115 #endif /* ROOT_Math_Vector3Dfwd */
[ Source navigation ] | [ Diff markup ] | [ Identifier search ] | [ general search ] |
This page was automatically generated by the 2.3.7 LXR engine. The LXR team |