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0001 // Copyright (c) 1991-1999 Matra Datavision 0002 // Copyright (c) 1999-2014 OPEN CASCADE SAS 0003 // 0004 // This file is part of Open CASCADE Technology software library. 0005 // 0006 // This library is free software; you can redistribute it and/or modify it under 0007 // the terms of the GNU Lesser General Public License version 2.1 as published 0008 // by the Free Software Foundation, with special exception defined in the file 0009 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT 0010 // distribution for complete text of the license and disclaimer of any warranty. 0011 // 0012 // Alternatively, this file may be used under the terms of Open CASCADE 0013 // commercial license or contractual agreement. 0014 0015 #ifndef _gp_Ax2d_HeaderFile 0016 #define _gp_Ax2d_HeaderFile 0017 0018 #include <gp_Pnt2d.hxx> 0019 #include <gp_Dir2d.hxx> 0020 0021 class gp_Trsf2d; 0022 class gp_Vec2d; 0023 0024 //! Describes an axis in the plane (2D space). 0025 //! An axis is defined by: 0026 //! - its origin (also referred to as its "Location point"), and 0027 //! - its unit vector (referred to as its "Direction"). 0028 //! An axis implicitly defines a direct, right-handed 0029 //! coordinate system in 2D space by: 0030 //! - its origin, 0031 //! - its "Direction" (giving the "X Direction" of the coordinate system), and 0032 //! - the unit vector normal to "Direction" (positive angle 0033 //! measured in the trigonometric sense). 0034 //! An axis is used: 0035 //! - to describe 2D geometric entities (for example, the 0036 //! axis which defines angular coordinates on a circle). 0037 //! It serves for the same purpose as the STEP function 0038 //! "axis placement one axis", or 0039 //! - to define geometric transformations (axis of 0040 //! symmetry, axis of rotation, and so on). 0041 //! Note: to define a left-handed 2D coordinate system, use gp_Ax22d. 0042 class gp_Ax2d 0043 { 0044 public: 0045 0046 DEFINE_STANDARD_ALLOC 0047 0048 //! Creates an axis object representing X axis of the reference co-ordinate system. 0049 gp_Ax2d() : loc(0.,0.) 0050 //vdir(1.,0.) use default ctor of gp_Dir2d, as it creates the same dir (1,0) 0051 {} 0052 0053 //! Creates an Ax2d. 0054 //! <theP> is the "Location" point of the axis placement 0055 //! and theV is the "Direction" of the axis placement. 0056 gp_Ax2d (const gp_Pnt2d& theP, const gp_Dir2d& theV) 0057 : loc (theP), 0058 vdir (theV) 0059 {} 0060 0061 //! Changes the "Location" point (origin) of <me>. 0062 void SetLocation (const gp_Pnt2d& theP) { loc = theP; } 0063 0064 //! Changes the direction of <me>. 0065 void SetDirection (const gp_Dir2d& theV) { vdir = theV; } 0066 0067 //! Returns the origin of <me>. 0068 const gp_Pnt2d& Location() const { return loc; } 0069 0070 //! Returns the direction of <me>. 0071 const gp_Dir2d& Direction() const { return vdir; } 0072 0073 //! Returns True if : 0074 //! . the angle between <me> and <Other> is lower or equal 0075 //! to <AngularTolerance> and 0076 //! . the distance between <me>.Location() and <Other> is lower 0077 //! or equal to <LinearTolerance> and 0078 //! . the distance between <Other>.Location() and <me> is lower 0079 //! or equal to LinearTolerance. 0080 Standard_EXPORT Standard_Boolean IsCoaxial (const gp_Ax2d& Other, const Standard_Real AngularTolerance, const Standard_Real LinearTolerance) const; 0081 0082 //! Returns true if this axis and the axis theOther are normal to each other. 0083 //! That is, if the angle between the two axes is equal to Pi/2 or -Pi/2. 0084 //! Note: the tolerance criterion is given by theAngularTolerance. 0085 Standard_Boolean IsNormal (const gp_Ax2d& theOther, const Standard_Real theAngularTolerance) const 0086 { 0087 return vdir.IsNormal (theOther.vdir, theAngularTolerance); 0088 } 0089 0090 //! Returns true if this axis and the axis theOther are parallel, and have opposite orientations. 0091 //! That is, if the angle between the two axes is equal to Pi or -Pi. 0092 //! Note: the tolerance criterion is given by theAngularTolerance. 0093 Standard_Boolean IsOpposite (const gp_Ax2d& theOther, const Standard_Real theAngularTolerance) const 0094 { 0095 return vdir.IsOpposite (theOther.vdir, theAngularTolerance); 0096 } 0097 0098 //! Returns true if this axis and the axis theOther are parallel, 0099 //! and have either the same or opposite orientations. 0100 //! That is, if the angle between the two axes is equal to 0, Pi or -Pi. 0101 //! Note: the tolerance criterion is given by theAngularTolerance. 0102 Standard_Boolean IsParallel (const gp_Ax2d& theOther, const Standard_Real theAngularTolerance) const 0103 { 0104 return vdir.IsParallel (theOther.vdir, theAngularTolerance); 0105 } 0106 0107 //! Computes the angle, in radians, between this axis and the axis theOther. 0108 //! The value of the angle is between -Pi and Pi. 0109 Standard_Real Angle (const gp_Ax2d& theOther) const { return vdir.Angle (theOther.vdir); } 0110 0111 //! Reverses the direction of <me> and assigns the result to this axis. 0112 void Reverse() { vdir.Reverse(); } 0113 0114 //! Computes a new axis placement with a direction opposite to the direction of <me>. 0115 Standard_NODISCARD gp_Ax2d Reversed() const 0116 { 0117 gp_Ax2d aTemp = *this; 0118 aTemp.Reverse(); 0119 return aTemp; 0120 } 0121 0122 Standard_EXPORT void Mirror (const gp_Pnt2d& P); 0123 0124 //! Performs the symmetrical transformation of an axis 0125 //! placement with respect to the point P which is the 0126 //! center of the symmetry. 0127 Standard_NODISCARD Standard_EXPORT gp_Ax2d Mirrored (const gp_Pnt2d& P) const; 0128 0129 Standard_EXPORT void Mirror (const gp_Ax2d& A); 0130 0131 //! Performs the symmetrical transformation of an axis 0132 //! placement with respect to an axis placement which 0133 //! is the axis of the symmetry. 0134 Standard_NODISCARD Standard_EXPORT gp_Ax2d Mirrored (const gp_Ax2d& A) const; 0135 0136 void Rotate (const gp_Pnt2d& theP, const Standard_Real theAng) 0137 { 0138 loc.Rotate (theP, theAng); 0139 vdir.Rotate (theAng); 0140 } 0141 0142 //! Rotates an axis placement. <theP> is the center of the rotation. 0143 //! theAng is the angular value of the rotation in radians. 0144 Standard_NODISCARD gp_Ax2d Rotated (const gp_Pnt2d& theP, const Standard_Real theAng) const 0145 { 0146 gp_Ax2d anA = *this; 0147 anA.Rotate (theP, theAng); 0148 return anA; 0149 } 0150 0151 Standard_EXPORT void Scale (const gp_Pnt2d& P, const Standard_Real S); 0152 0153 //! Applies a scaling transformation on the axis placement. 0154 //! The "Location" point of the axisplacement is modified. 0155 //! The "Direction" is reversed if the scale is negative. 0156 Standard_NODISCARD gp_Ax2d Scaled (const gp_Pnt2d& theP, const Standard_Real theS) const 0157 { 0158 gp_Ax2d anA = *this; 0159 anA.Scale (theP, theS); 0160 return anA; 0161 } 0162 0163 void Transform (const gp_Trsf2d& theT) 0164 { 0165 loc .Transform (theT); 0166 vdir.Transform (theT); 0167 } 0168 0169 //! Transforms an axis placement with a Trsf. 0170 Standard_NODISCARD gp_Ax2d Transformed (const gp_Trsf2d& theT) const 0171 { 0172 gp_Ax2d anA = *this; 0173 anA.Transform (theT); 0174 return anA; 0175 } 0176 0177 void Translate (const gp_Vec2d& theV) { loc.Translate (theV); } 0178 0179 //! Translates an axis placement in the direction of the vector theV. 0180 //! The magnitude of the translation is the vector's magnitude. 0181 Standard_NODISCARD gp_Ax2d Translated (const gp_Vec2d& theV) const 0182 { 0183 gp_Ax2d anA = *this; 0184 (anA.loc).Translate (theV); 0185 return anA; 0186 } 0187 0188 void Translate (const gp_Pnt2d& theP1, const gp_Pnt2d& theP2) { loc.Translate (theP1, theP2); } 0189 0190 //! Translates an axis placement from the point theP1 to the point theP2. 0191 Standard_NODISCARD gp_Ax2d Translated (const gp_Pnt2d& theP1, const gp_Pnt2d& theP2) const 0192 { 0193 gp_Ax2d anA = *this; 0194 (anA.loc).Translate (gp_Vec2d (theP1, theP2)); 0195 return anA; 0196 } 0197 0198 //! Dumps the content of me into the stream 0199 Standard_EXPORT void DumpJson (Standard_OStream& theOStream, Standard_Integer theDepth = -1) const; 0200 0201 private: 0202 0203 gp_Pnt2d loc; 0204 gp_Dir2d vdir; 0205 0206 }; 0207 0208 #endif // _gp_Ax2d_HeaderFile
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