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0001 // Created by: Kirill Gavrilov 0002 // Copyright (c) 2021 OPEN CASCADE SAS 0003 // 0004 // This file is part of Open CASCADE Technology software library. 0005 // 0006 // This library is free software; you can redistribute it and/or modify it under 0007 // the terms of the GNU Lesser General Public License version 2.1 as published 0008 // by the Free Software Foundation, with special exception defined in the file 0009 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT 0010 // distribution for complete text of the license and disclaimer of any warranty. 0011 // 0012 // Alternatively, this file may be used under the terms of Open CASCADE 0013 // commercial license or contractual agreement. 0014 0015 #ifndef _Wasm_Window_HeaderFile 0016 #define _Wasm_Window_HeaderFile 0017 0018 #include <Aspect_Window.hxx> 0019 0020 #include <Aspect_VKey.hxx> 0021 #include <Graphic3d_Vec2.hxx> 0022 0023 class Aspect_WindowInputListener; 0024 0025 struct EmscriptenMouseEvent; 0026 struct EmscriptenWheelEvent; 0027 struct EmscriptenTouchEvent; 0028 struct EmscriptenKeyboardEvent; 0029 struct EmscriptenUiEvent; 0030 struct EmscriptenFocusEvent; 0031 0032 //! This class defines WebAssembly window (HTML5 canvas) intended for creation of OpenGL (WebGL) context. 0033 //! 0034 //! Note that canvas may define an independent dimensions for backing store (WebGL buffer to render) 0035 //! and for CSS (logical units to present buffer onto screen). 0036 //! These dimensions differ when browser is dragged into a high pixel density screen (HiDPI), 0037 //! or when user scales page in the browser (in both cases window.devicePixelRatio JavaScript property becomes not equal to 1.0). 0038 //! 0039 //! By default, Wasm_Window::DoResize() will scale backing store of a canvas basing on DevicePixelRatio() scale factor 0040 //! to ensure canvas content being rendered with the native resolution and not stretched by browser. 0041 //! This, however, might have side effects: 0042 //! - a slow GPU might experience performance issues on drawing into larger buffer (e.g. HiDPI); 0043 //! - user interface displayed in 3D Viewer (e.g. AIS presentations) should be scaled proportionally to be accessible, 0044 //! which might require extra processing at application level. 0045 //! Consider changing ToScaleBacking flag passed to Wasm_Window constructor in case of issues. 0046 class Wasm_Window : public Aspect_Window 0047 { 0048 DEFINE_STANDARD_RTTIEXT(Wasm_Window, Aspect_Window) 0049 public: 0050 0051 //! Convert Emscripten mouse buttons into Aspect_VKeyMouse. 0052 Standard_EXPORT static Aspect_VKeyMouse MouseButtonsFromNative (unsigned short theButtons); 0053 0054 //! Convert DOM virtual key into Aspect_VKey. 0055 Standard_EXPORT static Aspect_VKey VirtualKeyFromNative (Standard_Integer theKey); 0056 0057 public: 0058 0059 //! Wraps existing HTML5 canvas into window. 0060 //! @param[in] theCanvasId target HTML element id defined in a querySelector() syntax 0061 //! @param[in] theToScaleBacking when TRUE, window will automatically scale backing store of canvas 0062 //! basing on DevicePixelRatio() scale factor within DoResize() 0063 Standard_EXPORT Wasm_Window (const TCollection_AsciiString& theCanvasId, 0064 const bool theToScaleBacking = true); 0065 0066 //! Destroys the window. 0067 Standard_EXPORT virtual ~Wasm_Window(); 0068 0069 //! Return true if window is not hidden. 0070 virtual Standard_Boolean IsMapped() const Standard_OVERRIDE { return myIsMapped; } 0071 0072 //! Change window mapped flag to TRUE. 0073 virtual void Map() const Standard_OVERRIDE { myIsMapped = Standard_True; } 0074 0075 //! Change window mapped flag to FALSE. 0076 virtual void Unmap() const Standard_OVERRIDE { myIsMapped = Standard_False; } 0077 0078 //! Resize window. 0079 //! In case of ToScaleBacking flag, this method will resize the backing store of canvas 0080 //! basing on DevicePixelRatio() scale factor and CSS canvas size. 0081 Standard_EXPORT virtual Aspect_TypeOfResize DoResize() Standard_OVERRIDE; 0082 0083 //! Apply the mapping change to the window. 0084 virtual Standard_Boolean DoMapping() const Standard_OVERRIDE { return Standard_True; } 0085 0086 //! Returns window ratio equal to the physical width/height dimensions. 0087 Standard_EXPORT virtual Standard_Real Ratio() const Standard_OVERRIDE; 0088 0089 //! Returns The Window POSITION in PIXEL 0090 Standard_EXPORT virtual void Position (Standard_Integer& theX1, 0091 Standard_Integer& theY1, 0092 Standard_Integer& theX2, 0093 Standard_Integer& theY2) const Standard_OVERRIDE; 0094 0095 //! Return the window size in pixels. 0096 Standard_EXPORT virtual void Size (Standard_Integer& theWidth, 0097 Standard_Integer& theHeight) const Standard_OVERRIDE; 0098 0099 //! Set new window size in logical (density-independent units). 0100 //! Backing store will be resized basing on DevicePixelRatio(). 0101 Standard_EXPORT void SetSizeLogical (const Graphic3d_Vec2d& theSize); 0102 0103 //! Set new window size in pixels. 0104 //! Logical size of the element will be resized basing on DevicePixelRatio(). 0105 Standard_EXPORT void SetSizeBacking (const Graphic3d_Vec2i& theSize); 0106 0107 //! Returns canvas id. 0108 const TCollection_AsciiString& CanvasId() const { return myCanvasId; } 0109 0110 //! Current EGL implementation in Emscripten accepts only 0 for native window id. 0111 virtual Aspect_Drawable NativeHandle() const Standard_OVERRIDE { return 0; } 0112 0113 //! Always returns 0 for this class. 0114 virtual Aspect_Drawable NativeParentHandle() const Standard_OVERRIDE { return 0; } 0115 0116 //! Always returns 0 for this class. 0117 virtual Aspect_FBConfig NativeFBConfig() const Standard_OVERRIDE { return 0; } 0118 0119 //! Return device pixel ratio (logical to backing store scale factor). 0120 virtual Standard_Real DevicePixelRatio() const Standard_OVERRIDE { return myDevicePixelRatio; } 0121 0122 //! Sets device pixel ratio for a window with IsVirtual() flag. 0123 void SetDevicePixelRatio (Standard_Real theDevicePixelRatio) { myDevicePixelRatio = theDevicePixelRatio; } 0124 0125 //! Invalidate entire window content through generation of Expose event. 0126 Standard_EXPORT virtual void InvalidateContent (const Handle(Aspect_DisplayConnection)& theDisp) Standard_OVERRIDE; 0127 0128 public: 0129 0130 //! Process a single window message. 0131 //! @param[in,out] theListener listener to redirect message 0132 //! @param[in] theEventType message type to process 0133 //! @param[in] theEvent message to process 0134 //! @return TRUE if message has been processed 0135 Standard_EXPORT virtual bool ProcessMessage (Aspect_WindowInputListener& theListener, 0136 int theEventType, const void* theEvent); 0137 0138 //! Process a mouse input message. 0139 //! @param[in,out] theListener listener to redirect message 0140 //! @param[in] theEventType message type to process 0141 //! @param[in] theEvent message to process 0142 //! @return TRUE if message has been processed 0143 Standard_EXPORT virtual bool ProcessMouseEvent (Aspect_WindowInputListener& theListener, 0144 int theEventType, const EmscriptenMouseEvent* theEvent); 0145 0146 //! Process a (mouse) wheel input message. 0147 //! @param[in,out] theListener listener to redirect message 0148 //! @param[in] theEventType message type to process 0149 //! @param[in] theEvent message to process 0150 //! @return TRUE if message has been processed 0151 Standard_EXPORT virtual bool ProcessWheelEvent (Aspect_WindowInputListener& theListener, 0152 int theEventType, const EmscriptenWheelEvent* theEvent); 0153 0154 //! Process a mouse input message. 0155 //! @param[in,out] theListener listener to redirect message 0156 //! @param[in] theEventType message type to process 0157 //! @param[in] theEvent message to process 0158 //! @return TRUE if message has been processed 0159 Standard_EXPORT virtual bool ProcessTouchEvent (Aspect_WindowInputListener& theListener, 0160 int theEventType, const EmscriptenTouchEvent* theEvent); 0161 0162 //! Process a keyboard input message. 0163 //! @param[in,out] theListener listener to redirect message 0164 //! @param[in] theEventType message type to process 0165 //! @param[in] theEvent message to process 0166 //! @return TRUE if message has been processed 0167 Standard_EXPORT virtual bool ProcessKeyEvent (Aspect_WindowInputListener& theListener, 0168 int theEventType, const EmscriptenKeyboardEvent* theEvent); 0169 0170 //! Process a UI input message (like window resize). 0171 //! @param[in,out] theListener listener to redirect message 0172 //! @param[in] theEventType message type to process 0173 //! @param[in] theEvent message to process 0174 //! @return TRUE if message has been processed 0175 Standard_EXPORT virtual bool ProcessUiEvent (Aspect_WindowInputListener& theListener, 0176 int theEventType, const EmscriptenUiEvent* theEvent); 0177 0178 //! Process a focus input change message. 0179 //! @param[in,out] theListener listener to redirect message 0180 //! @param[in] theEventType message type to process 0181 //! @param[in] theEvent message to process 0182 //! @return TRUE if message has been processed 0183 Standard_EXPORT virtual bool ProcessFocusEvent (Aspect_WindowInputListener& theListener, 0184 int theEventType, const EmscriptenFocusEvent* theEvent); 0185 0186 protected: 0187 0188 TCollection_AsciiString myCanvasId; 0189 Graphic3d_Vec2i mySize; 0190 Standard_Real myDevicePixelRatio; 0191 Standard_Boolean myToScaleBacking; 0192 mutable Standard_Boolean myIsMapped; 0193 0194 }; 0195 0196 #endif // _Wasm_Window_HeaderFile
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