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0001 // Created on: 1997-02-11
0002 // Created by: Alexander BRIVIN
0003 // Copyright (c) 1997-1999 Matra Datavision
0004 // Copyright (c) 1999-2014 OPEN CASCADE SAS
0005 //
0006 // This file is part of Open CASCADE Technology software library.
0007 //
0008 // This library is free software; you can redistribute it and/or modify it under
0009 // the terms of the GNU Lesser General Public License version 2.1 as published
0010 // by the Free Software Foundation, with special exception defined in the file
0011 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
0012 // distribution for complete text of the license and disclaimer of any warranty.
0013 //
0014 // Alternatively, this file may be used under the terms of Open CASCADE
0015 // commercial license or contractual agreement.
0016 
0017 #ifndef _Vrml_Texture2Transform_HeaderFile
0018 #define _Vrml_Texture2Transform_HeaderFile
0019 
0020 #include <Standard.hxx>
0021 #include <Standard_DefineAlloc.hxx>
0022 #include <Standard_Handle.hxx>
0023 
0024 #include <gp_Vec2d.hxx>
0025 #include <Standard_OStream.hxx>
0026 
0027 
0028 //! defines a Texture2Transform node of VRML specifying properties of geometry
0029 //! and its appearance.
0030 //! This  node  defines  a 2D  transformation  applied  to  texture  coordinates.
0031 //! This  affect  the  way  textures  are  applied  to  the  surfaces  of  subsequent
0032 //! shapes.
0033 //! Transformation  consisits  of(in  order)  a  non-uniform  scale  about  an
0034 //! arbitrary  center  point,  a  rotation  about  that  same  point,  and
0035 //! a  translation.  This  allows  a  user  to  change  the  size  and  position  of
0036 //! the  textures  on  the  shape.
0037 //! By  default  :
0038 //! myTranslation (0 0)
0039 //! myRotation (0)
0040 //! myScaleFactor (1 1)
0041 //! myCenter (0 0)
0042 class Vrml_Texture2Transform 
0043 {
0044 public:
0045 
0046   DEFINE_STANDARD_ALLOC
0047 
0048   
0049   Standard_EXPORT Vrml_Texture2Transform();
0050   
0051   Standard_EXPORT Vrml_Texture2Transform(const gp_Vec2d& aTranslation, const Standard_Real aRotation, const gp_Vec2d& aScaleFactor, const gp_Vec2d& aCenter);
0052   
0053   Standard_EXPORT void SetTranslation (const gp_Vec2d& aTranslation);
0054   
0055   Standard_EXPORT gp_Vec2d Translation() const;
0056   
0057   Standard_EXPORT void SetRotation (const Standard_Real aRotation);
0058   
0059   Standard_EXPORT Standard_Real Rotation() const;
0060   
0061   Standard_EXPORT void SetScaleFactor (const gp_Vec2d& aScaleFactor);
0062   
0063   Standard_EXPORT gp_Vec2d ScaleFactor() const;
0064   
0065   Standard_EXPORT void SetCenter (const gp_Vec2d& aCenter);
0066   
0067   Standard_EXPORT gp_Vec2d Center() const;
0068   
0069   Standard_EXPORT Standard_OStream& Print (Standard_OStream& anOStream) const;
0070 
0071 
0072 
0073 
0074 protected:
0075 
0076 
0077 
0078 
0079 
0080 private:
0081 
0082 
0083 
0084   gp_Vec2d myTranslation;
0085   Standard_Real myRotation;
0086   gp_Vec2d myScaleFactor;
0087   gp_Vec2d myCenter;
0088 
0089 
0090 };
0091 
0092 
0093 
0094 
0095 
0096 
0097 
0098 #endif // _Vrml_Texture2Transform_HeaderFile