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0001 // Created on: 1997-02-11
0002 // Created by: Alexander BRIVIN
0003 // Copyright (c) 1997-1999 Matra Datavision
0004 // Copyright (c) 1999-2014 OPEN CASCADE SAS
0005 //
0006 // This file is part of Open CASCADE Technology software library.
0007 //
0008 // This library is free software; you can redistribute it and/or modify it under
0009 // the terms of the GNU Lesser General Public License version 2.1 as published
0010 // by the Free Software Foundation, with special exception defined in the file
0011 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
0012 // distribution for complete text of the license and disclaimer of any warranty.
0013 //
0014 // Alternatively, this file may be used under the terms of Open CASCADE
0015 // commercial license or contractual agreement.
0016 
0017 #ifndef _Vrml_Texture2Transform_HeaderFile
0018 #define _Vrml_Texture2Transform_HeaderFile
0019 
0020 #include <Standard.hxx>
0021 #include <Standard_DefineAlloc.hxx>
0022 #include <Standard_Handle.hxx>
0023 
0024 #include <gp_Vec2d.hxx>
0025 #include <Standard_OStream.hxx>
0026 
0027 //! defines a Texture2Transform node of VRML specifying properties of geometry
0028 //! and its appearance.
0029 //! This node defines a 2D transformation applied to texture coordinates.
0030 //! This affect the way textures are applied to the surfaces of subsequent
0031 //! shapes.
0032 //! Transformation consisits of (in order) a non-uniform scale about an
0033 //! arbitrary center point, a rotation about that same point, and
0034 //! a translation. This allows a user to change the size and position of
0035 //! the textures on the shape.
0036 //! By default:
0037 //! myTranslation (0 0)
0038 //! myRotation (0)
0039 //! myScaleFactor (1 1)
0040 //! myCenter (0 0)
0041 class Vrml_Texture2Transform
0042 {
0043 public:
0044   DEFINE_STANDARD_ALLOC
0045 
0046   Standard_EXPORT Vrml_Texture2Transform();
0047 
0048   Standard_EXPORT Vrml_Texture2Transform(const gp_Vec2d& aTranslation,
0049                                          const double    aRotation,
0050                                          const gp_Vec2d& aScaleFactor,
0051                                          const gp_Vec2d& aCenter);
0052 
0053   Standard_EXPORT void SetTranslation(const gp_Vec2d& aTranslation);
0054 
0055   Standard_EXPORT gp_Vec2d Translation() const;
0056 
0057   Standard_EXPORT void SetRotation(const double aRotation);
0058 
0059   Standard_EXPORT double Rotation() const;
0060 
0061   Standard_EXPORT void SetScaleFactor(const gp_Vec2d& aScaleFactor);
0062 
0063   Standard_EXPORT gp_Vec2d ScaleFactor() const;
0064 
0065   Standard_EXPORT void SetCenter(const gp_Vec2d& aCenter);
0066 
0067   Standard_EXPORT gp_Vec2d Center() const;
0068 
0069   Standard_EXPORT Standard_OStream& Print(Standard_OStream& anOStream) const;
0070 
0071 private:
0072   gp_Vec2d myTranslation;
0073   double   myRotation;
0074   gp_Vec2d myScaleFactor;
0075   gp_Vec2d myCenter;
0076 };
0077 
0078 #endif // _Vrml_Texture2Transform_HeaderFile