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Warning, file /include/opencascade/Vrml_Separator.hxx was not indexed or was modified since last indexation (in which case cross-reference links may be missing, inaccurate or erroneous).
0001 // Created on: 1997-03-27 0002 // Created by: Alexander BRIVIN and Dmitry TARASOV 0003 // Copyright (c) 1997-1999 Matra Datavision 0004 // Copyright (c) 1999-2014 OPEN CASCADE SAS 0005 // 0006 // This file is part of Open CASCADE Technology software library. 0007 // 0008 // This library is free software; you can redistribute it and/or modify it under 0009 // the terms of the GNU Lesser General Public License version 2.1 as published 0010 // by the Free Software Foundation, with special exception defined in the file 0011 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT 0012 // distribution for complete text of the license and disclaimer of any warranty. 0013 // 0014 // Alternatively, this file may be used under the terms of Open CASCADE 0015 // commercial license or contractual agreement. 0016 0017 #ifndef _Vrml_Separator_HeaderFile 0018 #define _Vrml_Separator_HeaderFile 0019 0020 #include <Standard.hxx> 0021 #include <Standard_DefineAlloc.hxx> 0022 #include <Standard_Handle.hxx> 0023 0024 #include <Vrml_SeparatorRenderCulling.hxx> 0025 #include <Standard_Boolean.hxx> 0026 #include <Standard_OStream.hxx> 0027 0028 //! defines a Separator node of VRML specifying group properties. 0029 //! This group node performs a push (save) of the traversal state before traversing its children 0030 //! and a pop (restore) after traversing them. This isolates the separator's children from the 0031 //! rest of the scene graph. A separator can include lights, cameras, coordinates, normals, 0032 //! bindings, and all other properties. 0033 //! Separators can also perform render culling. Render culling skips over traversal of the 0034 //! separator's children if they are not going to be rendered, based on the comparison of the 0035 //! separator's bounding box with the current view volume. Culling is controlled by the 0036 //! renderCulling field. These are set to AUTO by default, allowing the implementation to 0037 //! decide whether or not to cull. 0038 class Vrml_Separator 0039 { 0040 public: 0041 DEFINE_STANDARD_ALLOC 0042 0043 Standard_EXPORT Vrml_Separator(const Vrml_SeparatorRenderCulling aRenderCulling); 0044 0045 Standard_EXPORT Vrml_Separator(); 0046 0047 Standard_EXPORT void SetRenderCulling(const Vrml_SeparatorRenderCulling aRenderCulling); 0048 0049 Standard_EXPORT Vrml_SeparatorRenderCulling RenderCulling() const; 0050 0051 Standard_EXPORT Standard_OStream& Print(Standard_OStream& anOStream); 0052 0053 private: 0054 Vrml_SeparatorRenderCulling myRenderCulling; 0055 bool myFlagPrint; 0056 }; 0057 0058 #endif // _Vrml_Separator_HeaderFile
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