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0001 // Created on: 1997-02-12
0002 // Created by: Alexander BRIVIN
0003 // Copyright (c) 1997-1999 Matra Datavision
0004 // Copyright (c) 1999-2014 OPEN CASCADE SAS
0005 //
0006 // This file is part of Open CASCADE Technology software library.
0007 //
0008 // This library is free software; you can redistribute it and/or modify it under
0009 // the terms of the GNU Lesser General Public License version 2.1 as published
0010 // by the Free Software Foundation, with special exception defined in the file
0011 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
0012 // distribution for complete text of the license and disclaimer of any warranty.
0013 //
0014 // Alternatively, this file may be used under the terms of Open CASCADE
0015 // commercial license or contractual agreement.
0016 
0017 #ifndef _Vrml_PerspectiveCamera_HeaderFile
0018 #define _Vrml_PerspectiveCamera_HeaderFile
0019 
0020 #include <Standard.hxx>
0021 #include <Standard_DefineAlloc.hxx>
0022 #include <Standard_Handle.hxx>
0023 
0024 #include <gp_Vec.hxx>
0025 #include <Vrml_SFRotation.hxx>
0026 #include <Standard_OStream.hxx>
0027 
0028 //! specifies a PerspectiveCamera node of VRML specifying properties of cameras.
0029 //! A perspective camera defines a perspective projection from a viewpoint. The viewing
0030 //! volume for a perspective camera is a truncated right pyramid.
0031 class Vrml_PerspectiveCamera
0032 {
0033 public:
0034   DEFINE_STANDARD_ALLOC
0035 
0036   Standard_EXPORT Vrml_PerspectiveCamera();
0037 
0038   Standard_EXPORT Vrml_PerspectiveCamera(const gp_Vec&          aPosition,
0039                                          const Vrml_SFRotation& aOrientation,
0040                                          const double           aFocalDistance,
0041                                          const double           aHeightAngle);
0042 
0043   Standard_EXPORT void SetPosition(const gp_Vec& aPosition);
0044 
0045   Standard_EXPORT gp_Vec Position() const;
0046 
0047   Standard_EXPORT void SetOrientation(const Vrml_SFRotation& aOrientation);
0048 
0049   Standard_EXPORT Vrml_SFRotation Orientation() const;
0050 
0051   Standard_EXPORT void SetFocalDistance(const double aFocalDistance);
0052 
0053   Standard_EXPORT double FocalDistance() const;
0054 
0055   Standard_EXPORT void SetAngle(const double aHeightAngle);
0056 
0057   Standard_EXPORT double Angle() const;
0058 
0059   Standard_EXPORT Standard_OStream& Print(Standard_OStream& anOStream) const;
0060 
0061 private:
0062   gp_Vec          myPosition;
0063   Vrml_SFRotation myOrientation;
0064   double          myFocalDistance;
0065   double          myHeightAngle;
0066 };
0067 
0068 #endif // _Vrml_PerspectiveCamera_HeaderFile