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File indexing completed on 2026-10-04 09:16:39

0001 // Created on: 1997-02-11
0002 // Created by: Alexander BRIVIN and Dmitry TARASOV
0003 // Copyright (c) 1997-1999 Matra Datavision
0004 // Copyright (c) 1999-2014 OPEN CASCADE SAS
0005 //
0006 // This file is part of Open CASCADE Technology software library.
0007 //
0008 // This library is free software; you can redistribute it and/or modify it under
0009 // the terms of the GNU Lesser General Public License version 2.1 as published
0010 // by the Free Software Foundation, with special exception defined in the file
0011 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
0012 // distribution for complete text of the license and disclaimer of any warranty.
0013 //
0014 // Alternatively, this file may be used under the terms of Open CASCADE
0015 // commercial license or contractual agreement.
0016 
0017 #ifndef _Vrml_MaterialBinding_HeaderFile
0018 #define _Vrml_MaterialBinding_HeaderFile
0019 
0020 #include <Standard.hxx>
0021 #include <Standard_DefineAlloc.hxx>
0022 #include <Standard_Handle.hxx>
0023 
0024 #include <Vrml_MaterialBindingAndNormalBinding.hxx>
0025 #include <Standard_OStream.hxx>
0026 
0027 //! defines a MaterialBinding node of VRML specifying properties of geometry
0028 //! and its appearance.
0029 //! Material nodes may contain more than one material. This node specifies how the current
0030 //! materials are bound to shapes that follow in the scene graph. Each shape node may
0031 //! interpret bindings differently. For example, a Sphere node is always drawn using the first
0032 //! material in the material node, no matter what the current MaterialBinding, while a Cube
0033 //! node may use six different materials to draw each of its six faces, depending on the
0034 //! MaterialBinding.
0035 class Vrml_MaterialBinding
0036 {
0037 public:
0038   DEFINE_STANDARD_ALLOC
0039 
0040   Standard_EXPORT Vrml_MaterialBinding(const Vrml_MaterialBindingAndNormalBinding aValue);
0041 
0042   Standard_EXPORT Vrml_MaterialBinding();
0043 
0044   Standard_EXPORT void SetValue(const Vrml_MaterialBindingAndNormalBinding aValue);
0045 
0046   Standard_EXPORT Vrml_MaterialBindingAndNormalBinding Value() const;
0047 
0048   Standard_EXPORT Standard_OStream& Print(Standard_OStream& anOStream) const;
0049 
0050 private:
0051   Vrml_MaterialBindingAndNormalBinding myValue;
0052 };
0053 
0054 #endif // _Vrml_MaterialBinding_HeaderFile