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File indexing completed on 2026-10-04 09:16:39
0001 // Created on: 1997-02-11 0002 // Created by: Alexander BRIVIN and Dmitry TARASOV 0003 // Copyright (c) 1997-1999 Matra Datavision 0004 // Copyright (c) 1999-2014 OPEN CASCADE SAS 0005 // 0006 // This file is part of Open CASCADE Technology software library. 0007 // 0008 // This library is free software; you can redistribute it and/or modify it under 0009 // the terms of the GNU Lesser General Public License version 2.1 as published 0010 // by the Free Software Foundation, with special exception defined in the file 0011 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT 0012 // distribution for complete text of the license and disclaimer of any warranty. 0013 // 0014 // Alternatively, this file may be used under the terms of Open CASCADE 0015 // commercial license or contractual agreement. 0016 0017 #ifndef _Vrml_MaterialBinding_HeaderFile 0018 #define _Vrml_MaterialBinding_HeaderFile 0019 0020 #include <Standard.hxx> 0021 #include <Standard_DefineAlloc.hxx> 0022 #include <Standard_Handle.hxx> 0023 0024 #include <Vrml_MaterialBindingAndNormalBinding.hxx> 0025 #include <Standard_OStream.hxx> 0026 0027 //! defines a MaterialBinding node of VRML specifying properties of geometry 0028 //! and its appearance. 0029 //! Material nodes may contain more than one material. This node specifies how the current 0030 //! materials are bound to shapes that follow in the scene graph. Each shape node may 0031 //! interpret bindings differently. For example, a Sphere node is always drawn using the first 0032 //! material in the material node, no matter what the current MaterialBinding, while a Cube 0033 //! node may use six different materials to draw each of its six faces, depending on the 0034 //! MaterialBinding. 0035 class Vrml_MaterialBinding 0036 { 0037 public: 0038 DEFINE_STANDARD_ALLOC 0039 0040 Standard_EXPORT Vrml_MaterialBinding(const Vrml_MaterialBindingAndNormalBinding aValue); 0041 0042 Standard_EXPORT Vrml_MaterialBinding(); 0043 0044 Standard_EXPORT void SetValue(const Vrml_MaterialBindingAndNormalBinding aValue); 0045 0046 Standard_EXPORT Vrml_MaterialBindingAndNormalBinding Value() const; 0047 0048 Standard_EXPORT Standard_OStream& Print(Standard_OStream& anOStream) const; 0049 0050 private: 0051 Vrml_MaterialBindingAndNormalBinding myValue; 0052 }; 0053 0054 #endif // _Vrml_MaterialBinding_HeaderFile
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