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0001 // Created on: 1997-02-10 0002 // Created by: Alexander BRIVIN 0003 // Copyright (c) 1997-1999 Matra Datavision 0004 // Copyright (c) 1999-2014 OPEN CASCADE SAS 0005 // 0006 // This file is part of Open CASCADE Technology software library. 0007 // 0008 // This library is free software; you can redistribute it and/or modify it under 0009 // the terms of the GNU Lesser General Public License version 2.1 as published 0010 // by the Free Software Foundation, with special exception defined in the file 0011 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT 0012 // distribution for complete text of the license and disclaimer of any warranty. 0013 // 0014 // Alternatively, this file may be used under the terms of Open CASCADE 0015 // commercial license or contractual agreement. 0016 0017 #ifndef _Vrml_LOD_HeaderFile 0018 #define _Vrml_LOD_HeaderFile 0019 0020 #include <Standard.hxx> 0021 #include <Standard_Type.hxx> 0022 0023 #include <TColStd_HArray1OfReal.hxx> 0024 #include <gp_Vec.hxx> 0025 #include <Standard_Transient.hxx> 0026 #include <Standard_OStream.hxx> 0027 0028 0029 class Vrml_LOD; 0030 DEFINE_STANDARD_HANDLE(Vrml_LOD, Standard_Transient) 0031 0032 //! defines a LOD (level of detailization) node of VRML specifying properties 0033 //! of geometry and its appearance. 0034 //! This group node is used to allow applications to switch between 0035 //! various representations of objects automatically. The children of this 0036 //! node typically represent the same object or objects at the varying 0037 //! of Levels Of Detail (LOD), from highest detail to lowest. 0038 //! 0039 //! The specified center point of the LOD is transformed by current 0040 //! transformation into world space, and yhe distancefrom the transformed 0041 //! center to the world-space eye point is calculated. 0042 //! If thedistance is less than the first value in the ranges array, 0043 //! than the first child of the LOD group is drawn. If between 0044 //! the first and second values in the range array, the second child 0045 //! is drawn, etc. 0046 //! If there are N values in the range array, the LOD group should 0047 //! have N+1 children. 0048 //! Specifying too few children will result in the last child being 0049 //! used repeatedly for the lowest lewels of detail; if too many children 0050 //! are specified, the extra children w ll be ignored. 0051 //! Each value in the ranges array should be greater than the previous 0052 //! value, otherwise results are undefined. 0053 class Vrml_LOD : public Standard_Transient 0054 { 0055 0056 public: 0057 0058 0059 Standard_EXPORT Vrml_LOD(); 0060 0061 Standard_EXPORT Vrml_LOD(const Handle(TColStd_HArray1OfReal)& aRange, const gp_Vec& aCenter); 0062 0063 Standard_EXPORT void SetRange (const Handle(TColStd_HArray1OfReal)& aRange); 0064 0065 Standard_EXPORT Handle(TColStd_HArray1OfReal) Range() const; 0066 0067 Standard_EXPORT void SetCenter (const gp_Vec& aCenter); 0068 0069 Standard_EXPORT gp_Vec Center() const; 0070 0071 Standard_EXPORT Standard_OStream& Print (Standard_OStream& anOStream) const; 0072 0073 0074 0075 0076 DEFINE_STANDARD_RTTIEXT(Vrml_LOD,Standard_Transient) 0077 0078 protected: 0079 0080 0081 0082 0083 private: 0084 0085 0086 Handle(TColStd_HArray1OfReal) myRange; 0087 gp_Vec myCenter; 0088 Standard_Boolean myRangeFlag; 0089 0090 0091 }; 0092 0093 0094 0095 0096 0097 0098 0099 #endif // _Vrml_LOD_HeaderFile
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