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0017 #ifndef _Vrml_DirectionalLight_HeaderFile
0018 #define _Vrml_DirectionalLight_HeaderFile
0019
0020 #include <Standard.hxx>
0021 #include <Standard_DefineAlloc.hxx>
0022 #include <Standard_Handle.hxx>
0023
0024 #include <Quantity_Color.hxx>
0025 #include <gp_Vec.hxx>
0026 #include <Standard_OStream.hxx>
0027
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0035 class Vrml_DirectionalLight
0036 {
0037 public:
0038
0039 DEFINE_STANDARD_ALLOC
0040
0041
0042 Standard_EXPORT Vrml_DirectionalLight();
0043
0044 Standard_EXPORT Vrml_DirectionalLight(const Standard_Boolean aOnOff, const Standard_Real aIntensity, const Quantity_Color& aColor, const gp_Vec& aDirection);
0045
0046 Standard_EXPORT void SetOnOff (const Standard_Boolean aOnOff);
0047
0048 Standard_EXPORT Standard_Boolean OnOff() const;
0049
0050 Standard_EXPORT void SetIntensity (const Standard_Real aIntensity);
0051
0052 Standard_EXPORT Standard_Real Intensity() const;
0053
0054 Standard_EXPORT void SetColor (const Quantity_Color& aColor);
0055
0056 Standard_EXPORT Quantity_Color Color() const;
0057
0058 Standard_EXPORT void SetDirection (const gp_Vec& aDirection);
0059
0060 Standard_EXPORT gp_Vec Direction() const;
0061
0062 Standard_EXPORT Standard_OStream& Print (Standard_OStream& anOStream) const;
0063
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0066
0067 protected:
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0071
0072
0073 private:
0074
0075
0076
0077 Standard_Boolean myOnOff;
0078 Standard_Real myIntensity;
0079 Quantity_Color myColor;
0080 gp_Vec myDirection;
0081
0082
0083 };
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0090
0091 #endif