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0001 // Created on: 1997-02-12
0002 // Created by: Alexander BRIVIN
0003 // Copyright (c) 1997-1999 Matra Datavision
0004 // Copyright (c) 1999-2014 OPEN CASCADE SAS
0005 //
0006 // This file is part of Open CASCADE Technology software library.
0007 //
0008 // This library is free software; you can redistribute it and/or modify it under
0009 // the terms of the GNU Lesser General Public License version 2.1 as published
0010 // by the Free Software Foundation, with special exception defined in the file
0011 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
0012 // distribution for complete text of the license and disclaimer of any warranty.
0013 //
0014 // Alternatively, this file may be used under the terms of Open CASCADE
0015 // commercial license or contractual agreement.
0016 
0017 #ifndef _Vrml_DirectionalLight_HeaderFile
0018 #define _Vrml_DirectionalLight_HeaderFile
0019 
0020 #include <Standard.hxx>
0021 #include <Standard_DefineAlloc.hxx>
0022 #include <Standard_Handle.hxx>
0023 
0024 #include <Quantity_Color.hxx>
0025 #include <gp_Vec.hxx>
0026 #include <Standard_OStream.hxx>
0027 
0028 
0029 //! defines a directional  light node of VRML specifying
0030 //! properties of lights.
0031 //! This  node  defines  a  directional  light  source  that  illuminates
0032 //! along  rays  parallel  to  a  given  3-dimensional  vector
0033 //! Color is  written  as  an  RGB  triple.
0034 //! Light intensity must be in the range 0.0 to 1.0, inclusive.
0035 class Vrml_DirectionalLight 
0036 {
0037 public:
0038 
0039   DEFINE_STANDARD_ALLOC
0040 
0041   
0042   Standard_EXPORT Vrml_DirectionalLight();
0043   
0044   Standard_EXPORT Vrml_DirectionalLight(const Standard_Boolean aOnOff, const Standard_Real aIntensity, const Quantity_Color& aColor, const gp_Vec& aDirection);
0045   
0046   Standard_EXPORT void SetOnOff (const Standard_Boolean aOnOff);
0047   
0048   Standard_EXPORT Standard_Boolean OnOff() const;
0049   
0050   Standard_EXPORT void SetIntensity (const Standard_Real aIntensity);
0051   
0052   Standard_EXPORT Standard_Real Intensity() const;
0053   
0054   Standard_EXPORT void SetColor (const Quantity_Color& aColor);
0055   
0056   Standard_EXPORT Quantity_Color Color() const;
0057   
0058   Standard_EXPORT void SetDirection (const gp_Vec& aDirection);
0059   
0060   Standard_EXPORT gp_Vec Direction() const;
0061   
0062   Standard_EXPORT Standard_OStream& Print (Standard_OStream& anOStream) const;
0063 
0064 
0065 
0066 
0067 protected:
0068 
0069 
0070 
0071 
0072 
0073 private:
0074 
0075 
0076 
0077   Standard_Boolean myOnOff;
0078   Standard_Real myIntensity;
0079   Quantity_Color myColor;
0080   gp_Vec myDirection;
0081 
0082 
0083 };
0084 
0085 
0086 
0087 
0088 
0089 
0090 
0091 #endif // _Vrml_DirectionalLight_HeaderFile