File indexing completed on 2025-01-18 10:05:32
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0016 #ifndef VrmlData_TextureTransform_HeaderFile
0017 #define VrmlData_TextureTransform_HeaderFile
0018
0019 #include <VrmlData_Node.hxx>
0020 #include <gp_XY.hxx>
0021
0022
0023
0024 class VrmlData_TextureTransform : public VrmlData_Node
0025 {
0026 public:
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0031
0032 inline VrmlData_TextureTransform ()
0033 : myRotation(0.0)
0034 {
0035 }
0036
0037
0038
0039
0040 inline VrmlData_TextureTransform (const VrmlData_Scene& theScene,
0041 const char * theName)
0042 : VrmlData_Node (theScene, theName),
0043 myRotation(0.)
0044 {}
0045
0046
0047
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0049 inline const gp_XY& Center () const { return myCenter; }
0050
0051
0052
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0054 inline Standard_Real Rotation () const { return myRotation; }
0055
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0059 inline const gp_XY& Scale () const { return myScale; }
0060
0061
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0064 inline const gp_XY& Translation () const { return myTranslation; }
0065
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0069 inline void SetCenter (const gp_XY& V) { myCenter = V; }
0070
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0074 inline void SetRotation (const Standard_Real V)
0075 { myRotation = V; }
0076
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0080 inline void SetScale (const gp_XY& V) { myScale = V; }
0081
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0085 inline void SetTranslation (const gp_XY& V) { myTranslation = V; }
0086
0087 protected:
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0090
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0092 private:
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0095 gp_XY myCenter;
0096 Standard_Real myRotation;
0097 gp_XY myScale;
0098 gp_XY myTranslation;
0099
0100 public:
0101
0102 DEFINE_STANDARD_RTTI_INLINE(VrmlData_TextureTransform,VrmlData_Node)
0103 };
0104
0105
0106 DEFINE_STANDARD_HANDLE (VrmlData_TextureTransform, VrmlData_Node)
0107
0108
0109 #endif