File indexing completed on 2025-01-18 10:05:32
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0017 #ifndef _VrmlConverter_ShadingAspect_HeaderFile
0018 #define _VrmlConverter_ShadingAspect_HeaderFile
0019
0020 #include <Standard.hxx>
0021 #include <Standard_Type.hxx>
0022
0023 #include <Vrml_ShapeHints.hxx>
0024 #include <Standard_Transient.hxx>
0025 class Vrml_Material;
0026
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0028 class VrmlConverter_ShadingAspect;
0029 DEFINE_STANDARD_HANDLE(VrmlConverter_ShadingAspect, Standard_Transient)
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0033 class VrmlConverter_ShadingAspect : public Standard_Transient
0034 {
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0036 public:
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0040 Standard_EXPORT VrmlConverter_ShadingAspect();
0041
0042 Standard_EXPORT void SetFrontMaterial (const Handle(Vrml_Material)& aMaterial);
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0044 Standard_EXPORT Handle(Vrml_Material) FrontMaterial() const;
0045
0046 Standard_EXPORT void SetShapeHints (const Vrml_ShapeHints& aShapeHints);
0047
0048 Standard_EXPORT Vrml_ShapeHints ShapeHints() const;
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0057 Standard_EXPORT void SetHasNormals (const Standard_Boolean OnOff);
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0060 Standard_EXPORT Standard_Boolean HasNormals() const;
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0065 Standard_EXPORT void SetHasMaterial (const Standard_Boolean OnOff);
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0068 Standard_EXPORT Standard_Boolean HasMaterial() const;
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0073 DEFINE_STANDARD_RTTIEXT(VrmlConverter_ShadingAspect,Standard_Transient)
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0075 protected:
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0080 private:
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0083 Handle(Vrml_Material) myFrontMaterial;
0084 Vrml_ShapeHints myShapeHints;
0085 Standard_Boolean myHasNormals;
0086 Standard_Boolean myHasMaterial;
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0089 };
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0097 #endif