File indexing completed on 2026-10-26 09:48:07
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0017 #ifndef _VrmlConverter_Projector_HeaderFile
0018 #define _VrmlConverter_Projector_HeaderFile
0019
0020 #include <Standard.hxx>
0021 #include <Standard_Type.hxx>
0022
0023 #include <HLRAlgo_Projector.hxx>
0024 #include <Vrml_PerspectiveCamera.hxx>
0025 #include <Vrml_OrthographicCamera.hxx>
0026 #include <Vrml_DirectionalLight.hxx>
0027 #include <Vrml_PointLight.hxx>
0028 #include <Vrml_SpotLight.hxx>
0029 #include <VrmlConverter_TypeOfCamera.hxx>
0030 #include <VrmlConverter_TypeOfLight.hxx>
0031 #include <Vrml_MatrixTransform.hxx>
0032 #include <Standard_Transient.hxx>
0033 #include <TopoDS_Shape.hxx>
0034 #include <NCollection_Array1.hxx>
0035 #include <Standard_OStream.hxx>
0036
0037
0038
0039
0040
0041
0042 class VrmlConverter_Projector : public Standard_Transient
0043 {
0044
0045 public:
0046 Standard_EXPORT VrmlConverter_Projector(
0047 const NCollection_Array1<TopoDS_Shape>& Shapes,
0048 const double Focus,
0049 const double DX,
0050 const double DY,
0051 const double DZ,
0052 const double XUp,
0053 const double YUp,
0054 const double ZUp,
0055 const VrmlConverter_TypeOfCamera Camera = VrmlConverter_NoCamera,
0056 const VrmlConverter_TypeOfLight Light = VrmlConverter_NoLight);
0057
0058 Standard_EXPORT void SetCamera(const VrmlConverter_TypeOfCamera aCamera);
0059
0060 Standard_EXPORT VrmlConverter_TypeOfCamera Camera() const;
0061
0062 Standard_EXPORT void SetLight(const VrmlConverter_TypeOfLight aLight);
0063
0064 Standard_EXPORT VrmlConverter_TypeOfLight Light() const;
0065
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0073 Standard_EXPORT void Add(Standard_OStream& anOStream) const;
0074
0075 Standard_EXPORT HLRAlgo_Projector Projector() const;
0076
0077 DEFINE_STANDARD_RTTIEXT(VrmlConverter_Projector, Standard_Transient)
0078
0079 private:
0080 HLRAlgo_Projector myProjector;
0081 Vrml_PerspectiveCamera myPerspectiveCamera;
0082 Vrml_OrthographicCamera myOrthographicCamera;
0083 Vrml_DirectionalLight myDirectionalLight;
0084 Vrml_PointLight myPointLight;
0085 Vrml_SpotLight mySpotLight;
0086 VrmlConverter_TypeOfCamera myTypeOfCamera;
0087 VrmlConverter_TypeOfLight myTypeOfLight;
0088 Vrml_MatrixTransform myMatrixTransform;
0089 };
0090
0091 #endif