File indexing completed on 2025-01-18 10:05:32
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0017 #ifndef _VrmlConverter_PointAspect_HeaderFile
0018 #define _VrmlConverter_PointAspect_HeaderFile
0019
0020 #include <Standard.hxx>
0021 #include <Standard_Type.hxx>
0022
0023 #include <Standard_Transient.hxx>
0024 class Vrml_Material;
0025
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0027 class VrmlConverter_PointAspect;
0028 DEFINE_STANDARD_HANDLE(VrmlConverter_PointAspect, Standard_Transient)
0029
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0032 class VrmlConverter_PointAspect : public Standard_Transient
0033 {
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0035 public:
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0040 Standard_EXPORT VrmlConverter_PointAspect();
0041
0042 Standard_EXPORT VrmlConverter_PointAspect(const Handle(Vrml_Material)& aMaterial, const Standard_Boolean OnOff);
0043
0044 Standard_EXPORT void SetMaterial (const Handle(Vrml_Material)& aMaterial);
0045
0046 Standard_EXPORT Handle(Vrml_Material) Material() const;
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0051 Standard_EXPORT void SetHasMaterial (const Standard_Boolean OnOff);
0052
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0054 Standard_EXPORT Standard_Boolean HasMaterial() const;
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0059 DEFINE_STANDARD_RTTIEXT(VrmlConverter_PointAspect,Standard_Transient)
0060
0061 protected:
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0066 private:
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0069 Handle(Vrml_Material) myMaterial;
0070 Standard_Boolean myHasMaterial;
0071
0072
0073 };
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0081 #endif