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File indexing completed on 2025-01-18 10:05:31
0001 // Copyright (c) 2019-2020 OPEN CASCADE SAS 0002 // 0003 // This file is part of Open CASCADE Technology software library. 0004 // 0005 // This library is free software; you can redistribute it and/or modify it under 0006 // the terms of the GNU Lesser General Public License version 2.1 as published 0007 // by the Free Software Foundation, with special exception defined in the file 0008 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT 0009 // distribution for complete text of the license and disclaimer of any warranty. 0010 // 0011 // Alternatively, this file may be used under the terms of Open CASCADE 0012 // commercial license or contractual agreement. 0013 0014 #ifndef _ViewerTest_ContinuousRedrawer_HeaderFile 0015 #define _ViewerTest_ContinuousRedrawer_HeaderFile 0016 0017 #include <OSD_Thread.hxx> 0018 #include <Standard_Condition.hxx> 0019 #include <Standard_Mutex.hxx> 0020 #include <Standard_Type.hxx> 0021 0022 class V3d_View; 0023 0024 //! Auxiliary tool performing continuous redraws of specified window. 0025 //! Tool creates an extra working thread pushing content invalidation messages to specific window using Aspect_Window::InvalidateContent() method. 0026 //! Normally, GUI application should done continuous rendering in simple fashion - just by drawing next frame without waiting for new events from windowing system; 0027 //! however, implementation of this approach is problematic in context of ViewerTest due to message loop binding mechanism implied by Tcl/Tk. 0028 class ViewerTest_ContinuousRedrawer 0029 { 0030 public: 0031 //! Return global instance. 0032 Standard_EXPORT static ViewerTest_ContinuousRedrawer& Instance(); 0033 public: 0034 0035 //! Destructor. 0036 Standard_EXPORT ~ViewerTest_ContinuousRedrawer(); 0037 0038 //! Return TRUE if redrawer thread is started. 0039 bool IsStarted() const { return myThread.GetId() != 0; } 0040 0041 //! Start thread. 0042 Standard_EXPORT void Start (const Handle(V3d_View)& theView, 0043 Standard_Real theTargetFps); 0044 0045 //! Stop thread. 0046 Standard_EXPORT void Stop (const Handle(V3d_View)& theView = NULL); 0047 0048 //! Return TRUE if redrawer thread is in paused state. 0049 bool IsPaused() const { return myToPause; } 0050 0051 //! Pause working thread, but does not terminate it. 0052 Standard_EXPORT void Pause(); 0053 0054 private: 0055 0056 //! Thread loop. 0057 void doThreadLoop(); 0058 0059 //! Thread creation callback. 0060 static Standard_Address doThreadWrapper (Standard_Address theData) 0061 { 0062 ViewerTest_ContinuousRedrawer* aThis = (ViewerTest_ContinuousRedrawer* )theData; 0063 aThis->doThreadLoop(); 0064 return 0; 0065 } 0066 0067 //! Empty constructor. 0068 ViewerTest_ContinuousRedrawer(); 0069 0070 private: 0071 Handle(V3d_View) myView; //!< view to invalidate 0072 OSD_Thread myThread; //!< working thread 0073 Standard_Mutex myMutex; //!< mutex for accessing common variables 0074 Standard_Condition myWakeEvent; //!< event to wake up working thread 0075 Standard_Real myTargetFps; //!< desired update framerate 0076 volatile bool myToStop; //!< flag to stop working thread 0077 volatile bool myToPause; //!< flag to put working thread asleep without stopping 0078 }; 0079 0080 #endif // _ViewerTest_ContinuousRedrawer_HeaderFile
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