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0001 // Created on: 1992-01-15 0002 // Created by: GG 0003 // Copyright (c) 1992-1999 Matra Datavision 0004 // Copyright (c) 1999-2014 OPEN CASCADE SAS 0005 // 0006 // This file is part of Open CASCADE Technology software library. 0007 // 0008 // This library is free software; you can redistribute it and/or modify it under 0009 // the terms of the GNU Lesser General Public License version 2.1 as published 0010 // by the Free Software Foundation, with special exception defined in the file 0011 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT 0012 // distribution for complete text of the license and disclaimer of any warranty. 0013 // 0014 // Alternatively, this file may be used under the terms of Open CASCADE 0015 // commercial license or contractual agreement. 0016 0017 #ifndef _V3d_View_HeaderFile 0018 #define _V3d_View_HeaderFile 0019 0020 #include <Aspect_GridParams.hxx> 0021 #include <Graphic3d_ClipPlane.hxx> 0022 #include <Graphic3d_Texture2D.hxx> 0023 #include <Graphic3d_TypeOfShadingModel.hxx> 0024 #include <Image_PixMap.hxx> 0025 #include <Quantity_TypeOfColor.hxx> 0026 #include <V3d_ImageDumpOptions.hxx> 0027 #include <V3d_Viewer.hxx> 0028 #include <V3d_Trihedron.hxx> 0029 #include <V3d_TypeOfAxe.hxx> 0030 #include <V3d_TypeOfOrientation.hxx> 0031 #include <V3d_TypeOfView.hxx> 0032 #include <V3d_TypeOfVisualization.hxx> 0033 0034 class Aspect_Grid; 0035 class Aspect_Window; 0036 class Graphic3d_Group; 0037 class Graphic3d_Structure; 0038 class Graphic3d_TextureEnv; 0039 class Graphic3d_Vertex; 0040 0041 //! Defines the application object VIEW for the 0042 //! VIEWER application. 0043 //! The methods of this class allow the editing 0044 //! and inquiring the parameters linked to the view. 0045 //! Provides a set of services common to all types of view. 0046 //! Warning: The default parameters are defined by the class 0047 //! Viewer (Example : SetDefaultViewSize()). 0048 //! Certain methods are mouse oriented, and it is 0049 //! necessary to know the difference between the start and 0050 //! the continuation of this gesture in putting the method 0051 //! into operation. 0052 //! Example : Shifting the eye-view along the screen axes. 0053 //! 0054 //! View->Move(10.,20.,0.,True) (Starting motion) 0055 //! View->Move(15.,-5.,0.,False) (Next motion) 0056 class V3d_View : public Standard_Transient 0057 { 0058 DEFINE_STANDARD_RTTIEXT(V3d_View, Standard_Transient) 0059 public: 0060 //! Initializes the view. 0061 Standard_EXPORT V3d_View(const occ::handle<V3d_Viewer>& theViewer, 0062 const V3d_TypeOfView theType = V3d_ORTHOGRAPHIC); 0063 0064 //! Initializes the view by copying. 0065 Standard_EXPORT V3d_View(const occ::handle<V3d_Viewer>& theViewer, 0066 const occ::handle<V3d_View>& theView); 0067 0068 //! Default destructor. 0069 Standard_EXPORT ~V3d_View() override; 0070 0071 //! Activates the view in the specified Window 0072 //! If <aContext> is not NULL the graphic context is used 0073 //! to draw something in this view. 0074 //! Otherwise an internal graphic context is created. 0075 //! Warning: The view is centered and resized to preserve 0076 //! the height/width ratio of the window. 0077 Standard_EXPORT void SetWindow(const occ::handle<Aspect_Window>& theWindow, 0078 const Aspect_RenderingContext theContext = nullptr); 0079 0080 //! Activates the view as subview of another view. 0081 //! @param[in] theParentView parent view to put subview into 0082 //! @param[in] theSize subview dimensions; 0083 //! values >= 2 define size in pixels, 0084 //! values <= 1.0 define size as a fraction of parent view 0085 //! @param[in] theCorner corner within parent view 0086 //! @param[in] theOffset offset from the corner; 0087 //! values >= 1 define offset in pixels, 0088 //! values < 1.0 define offset as a fraction of parent view 0089 //! @param[in] theMargins subview margins in pixels 0090 //! 0091 //! Example: to split parent view horizontally into 2 subview, 0092 //! define one subview with Size=(0.5,1.0),Offset=(0.0,0.0), and 2nd with 0093 //! Size=(0.5,1.0),Offset=(5.0,0.0); 0094 Standard_EXPORT void SetWindow( 0095 const occ::handle<V3d_View>& theParentView, 0096 const NCollection_Vec2<double>& theSize, 0097 Aspect_TypeOfTriedronPosition theCorner = Aspect_TOTP_LEFT_UPPER, 0098 const NCollection_Vec2<double>& theOffset = NCollection_Vec2<double>(), 0099 const NCollection_Vec2<int>& theMargins = NCollection_Vec2<int>()); 0100 0101 Standard_EXPORT void SetMagnify(const occ::handle<Aspect_Window>& theWindow, 0102 const occ::handle<V3d_View>& thePreviousView, 0103 const int theX1, 0104 const int theY1, 0105 const int theX2, 0106 const int theY2); 0107 0108 //! Destroys the view. 0109 Standard_EXPORT void Remove(); 0110 0111 //! Deprecated, Redraw() should be used instead. 0112 Standard_EXPORT void Update() const; 0113 0114 //! Redisplays the view even if there has not 0115 //! been any modification. 0116 //! Must be called if the view is shown. 0117 //! (Ex: DeIconification ) . 0118 Standard_EXPORT virtual void Redraw() const; 0119 0120 //! Updates layer of immediate presentations. 0121 Standard_EXPORT virtual void RedrawImmediate() const; 0122 0123 //! Invalidates view content but does not redraw it. 0124 Standard_EXPORT void Invalidate() const; 0125 0126 //! Returns true if cached view content has been invalidated. 0127 Standard_EXPORT bool IsInvalidated() const; 0128 0129 //! Returns true if immediate layer content has been invalidated. 0130 bool IsInvalidatedImmediate() const { return myIsInvalidatedImmediate; } 0131 0132 //! Invalidates view content within immediate layer but does not redraw it. 0133 void InvalidateImmediate() { myIsInvalidatedImmediate = true; } 0134 0135 //! Must be called when the window supporting the 0136 //! view changes size. 0137 //! if the view is not mapped on a window. 0138 //! Warning: The view is centered and resized to preserve 0139 //! the height/width ratio of the window. 0140 Standard_EXPORT void MustBeResized(); 0141 0142 //! Must be called when the window supporting the 0143 //! view is mapped or unmapped. 0144 Standard_EXPORT void DoMapping(); 0145 0146 //! Returns the status of the view regarding 0147 //! the displayed structures inside 0148 //! Returns True is The View is empty 0149 Standard_EXPORT bool IsEmpty() const; 0150 0151 //! Updates the lights of the view. 0152 Standard_EXPORT void UpdateLights() const; 0153 0154 //! Sets the automatic z-fit mode and its parameters. 0155 //! The auto z-fit has extra parameters which can controlled from application level 0156 //! to ensure that the size of viewing volume will be sufficiently large to cover 0157 //! the depth of unmanaged objects, for example, transformation persistent ones. 0158 //! @param[in] theScaleFactor the scale factor for Z-range. 0159 //! The range between Z-min, Z-max projection volume planes 0160 //! evaluated by z fitting method will be scaled using this coefficient. 0161 //! Program error exception is thrown if negative or zero value 0162 //! is passed. 0163 Standard_EXPORT void SetAutoZFitMode(const bool theIsOn, const double theScaleFactor = 1.0); 0164 0165 //! returns TRUE if automatic z-fit mode is turned on. 0166 bool AutoZFitMode() const { return myAutoZFitIsOn; } 0167 0168 //! returns scale factor parameter of automatic z-fit mode. 0169 double AutoZFitScaleFactor() const { return myAutoZFitScaleFactor; } 0170 0171 //! If automatic z-range fitting is turned on, adjusts Z-min and Z-max 0172 //! projection volume planes with call to ZFitAll. 0173 Standard_EXPORT void AutoZFit() const; 0174 0175 //! Change Z-min and Z-max planes of projection volume to match the 0176 //! displayed objects. 0177 Standard_EXPORT void ZFitAll(const double theScaleFactor = 1.0) const; 0178 0179 public: 0180 //! Defines the background color of the view by the color definition type and the three 0181 //! corresponding values. 0182 Standard_EXPORT void SetBackgroundColor(const Quantity_TypeOfColor theType, 0183 const double theV1, 0184 const double theV2, 0185 const double theV3); 0186 0187 //! Defines the background color of the view. 0188 Standard_EXPORT void SetBackgroundColor(const Quantity_Color& theColor); 0189 0190 //! Defines the gradient background colors of the view by supplying the colors 0191 //! and the fill method (horizontal by default). 0192 Standard_EXPORT void SetBgGradientColors( 0193 const Quantity_Color& theColor1, 0194 const Quantity_Color& theColor2, 0195 const Aspect_GradientFillMethod theFillStyle = Aspect_GradientFillMethod_Horizontal, 0196 const bool theToUpdate = false); 0197 0198 //! Defines the gradient background fill method of the view. 0199 Standard_EXPORT void SetBgGradientStyle( 0200 const Aspect_GradientFillMethod theMethod = Aspect_GradientFillMethod_Horizontal, 0201 const bool theToUpdate = false); 0202 0203 //! Defines the background texture of the view by supplying the texture image file name 0204 //! and fill method (centered by default). 0205 Standard_EXPORT void SetBackgroundImage(const char* const theFileName, 0206 const Aspect_FillMethod theFillStyle = Aspect_FM_CENTERED, 0207 const bool theToUpdate = false); 0208 0209 //! Defines the background texture of the view by supplying the texture and fill method (centered 0210 //! by default) 0211 Standard_EXPORT void SetBackgroundImage(const occ::handle<Graphic3d_Texture2D>& theTexture, 0212 const Aspect_FillMethod theFillStyle = Aspect_FM_CENTERED, 0213 const bool theToUpdate = false); 0214 0215 //! Defines the textured background fill method of the view. 0216 Standard_EXPORT void SetBgImageStyle(const Aspect_FillMethod theFillStyle, 0217 const bool theToUpdate = false); 0218 0219 //! Sets environment cubemap as background. 0220 //! @param theCubeMap cubemap source to be set as background 0221 //! @param theToUpdatePBREnv defines whether IBL maps will be generated or not (see 0222 //! 'GeneratePBREnvironment') 0223 Standard_EXPORT void SetBackgroundCubeMap(const occ::handle<Graphic3d_CubeMap>& theCubeMap, 0224 bool theToUpdatePBREnv = true, 0225 bool theToUpdate = false); 0226 0227 //! Returns skydome aspect; 0228 const Aspect_SkydomeBackground& BackgroundSkydome() const { return myView->BackgroundSkydome(); } 0229 0230 //! Sets skydome aspect 0231 //! @param theAspect cubemap generation parameters 0232 //! @param theToUpdatePBREnv defines whether IBL maps will be generated or not 0233 Standard_EXPORT void SetBackgroundSkydome(const Aspect_SkydomeBackground& theAspect, 0234 bool theToUpdatePBREnv = true); 0235 0236 //! Returns TRUE if IBL (Image Based Lighting) from background cubemap is enabled. 0237 Standard_EXPORT bool IsImageBasedLighting() const; 0238 0239 //! Enables or disables IBL (Image Based Lighting) from background cubemap. 0240 //! Has no effect if PBR is not used. 0241 //! @param[in] theToEnableIBL enable or disable IBL from background cubemap 0242 //! @param[in] theToUpdate redraw the view 0243 Standard_EXPORT void SetImageBasedLighting(bool theToEnableIBL, bool theToUpdate = false); 0244 0245 //! Activates IBL from background cubemap. 0246 void GeneratePBREnvironment(bool theToUpdate = false) 0247 { 0248 SetImageBasedLighting(true, theToUpdate); 0249 } 0250 0251 //! Disables IBL from background cubemap; fills PBR specular probe and irradiance map with white 0252 //! color. 0253 void ClearPBREnvironment(bool theToUpdate = false) { SetImageBasedLighting(true, theToUpdate); } 0254 0255 //! Sets the environment texture to use. No environment texture by default. 0256 Standard_EXPORT void SetTextureEnv(const occ::handle<Graphic3d_TextureEnv>& theTexture); 0257 0258 //! Definition of an axis from its origin and 0259 //! its orientation . 0260 //! This will be the current axis for rotations and movements. 0261 //! Warning! raises BadValue from V3d if the vector normal is NULL. . 0262 Standard_EXPORT void SetAxis(const double X, 0263 const double Y, 0264 const double Z, 0265 const double Vx, 0266 const double Vy, 0267 const double Vz); 0268 0269 public: 0270 //! Defines the visualization type in the view. 0271 Standard_EXPORT void SetVisualization(const V3d_TypeOfVisualization theType); 0272 0273 //! Activates theLight in the view. 0274 Standard_EXPORT void SetLightOn(const occ::handle<V3d_Light>& theLight); 0275 0276 //! Activates all the lights defined in this view. 0277 Standard_EXPORT void SetLightOn(); 0278 0279 //! Deactivate theLight in this view. 0280 Standard_EXPORT void SetLightOff(const occ::handle<V3d_Light>& theLight); 0281 0282 //! Deactivate all the Lights defined in this view. 0283 Standard_EXPORT void SetLightOff(); 0284 0285 //! Returns TRUE when the light is active in this view. 0286 Standard_EXPORT bool IsActiveLight(const occ::handle<V3d_Light>& theLight) const; 0287 0288 //! sets the immediate update mode and returns the previous one. 0289 Standard_EXPORT bool SetImmediateUpdate(const bool theImmediateUpdate); 0290 0291 //! Returns trihedron object. 0292 const occ::handle<V3d_Trihedron>& Trihedron(bool theToCreate = true) 0293 { 0294 if (myTrihedron.IsNull() && theToCreate) 0295 { 0296 myTrihedron = new V3d_Trihedron(); 0297 } 0298 return myTrihedron; 0299 } 0300 0301 //! Customization of the ZBUFFER Triedron. 0302 //! XColor,YColor,ZColor - colors of axis 0303 //! SizeRatio - ratio of decreasing of the trihedron size when its physical 0304 //! position comes out of the view 0305 //! AxisDiametr - diameter relatively to axis length 0306 //! NbFacettes - number of facets of cylinders and cones 0307 Standard_EXPORT void ZBufferTriedronSetup(const Quantity_Color& theXColor = Quantity_NOC_RED, 0308 const Quantity_Color& theYColor = Quantity_NOC_GREEN, 0309 const Quantity_Color& theZColor = Quantity_NOC_BLUE1, 0310 const double theSizeRatio = 0.8, 0311 const double theAxisDiametr = 0.05, 0312 const int theNbFacettes = 12); 0313 0314 //! Display of the Triedron. 0315 //! Initialize position, color and length of Triedron axes. 0316 //! The scale is a percent of the window width. 0317 Standard_EXPORT void TriedronDisplay( 0318 const Aspect_TypeOfTriedronPosition thePosition = Aspect_TOTP_CENTER, 0319 const Quantity_Color& theColor = Quantity_NOC_WHITE, 0320 const double theScale = 0.02, 0321 const V3d_TypeOfVisualization theMode = V3d_WIREFRAME); 0322 0323 //! Erases the Triedron. 0324 Standard_EXPORT void TriedronErase(); 0325 0326 //! Returns data of a graduated trihedron. 0327 Standard_EXPORT const Graphic3d_GraduatedTrihedron& GetGraduatedTrihedron() const; 0328 0329 //! Displays a graduated trihedron. 0330 Standard_EXPORT void GraduatedTrihedronDisplay( 0331 const Graphic3d_GraduatedTrihedron& theTrihedronData); 0332 0333 //! Erases a graduated trihedron from the view. 0334 Standard_EXPORT void GraduatedTrihedronErase(); 0335 0336 //! modify the Projection of the view perpendicularly to 0337 //! the privileged plane of the viewer. 0338 Standard_EXPORT void SetFront(); 0339 0340 //! Rotates the eye about the coordinate system of 0341 //! reference of the screen 0342 //! for which the origin is the view point of the projection, 0343 //! with a relative angular value in RADIANS with respect to 0344 //! the initial position expressed by Start = true 0345 //! Warning! raises BadValue from V3d 0346 //! If the eye, the view point, or the high point are 0347 //! aligned or confused. 0348 Standard_EXPORT void Rotate(const double Ax, 0349 const double Ay, 0350 const double Az, 0351 const bool Start = true); 0352 0353 //! Rotates the eye about the coordinate system of 0354 //! reference of the screen 0355 //! for which the origin is Gravity point {X,Y,Z}, 0356 //! with a relative angular value in RADIANS with respect to 0357 //! the initial position expressed by Start = true 0358 //! If the eye, the view point, or the high point are 0359 //! aligned or confused. 0360 Standard_EXPORT void Rotate(const double Ax, 0361 const double Ay, 0362 const double Az, 0363 const double X, 0364 const double Y, 0365 const double Z, 0366 const bool Start = true); 0367 0368 //! Rotates the eye about one of the coordinate axes of 0369 //! of the view for which the origin is the Gravity point{X,Y,Z} 0370 //! with an relative angular value in RADIANS with 0371 //! respect to the initial position expressed by 0372 //! Start = true 0373 Standard_EXPORT void Rotate(const V3d_TypeOfAxe Axe, 0374 const double Angle, 0375 const double X, 0376 const double Y, 0377 const double Z, 0378 const bool Start = true); 0379 0380 //! Rotates the eye about one of the coordinate axes of 0381 //! of the view for which the origin is the view point of the 0382 //! projection with an relative angular value in RADIANS with 0383 //! respect to the initial position expressed by 0384 //! Start = true 0385 Standard_EXPORT void Rotate(const V3d_TypeOfAxe Axe, const double Angle, const bool Start = true); 0386 0387 //! Rotates the eye around the current axis a relative 0388 //! angular value in RADIANS with respect to the initial 0389 //! position expressed by Start = true 0390 Standard_EXPORT void Rotate(const double Angle, const bool Start = true); 0391 0392 //! Movement of the eye parallel to the coordinate system 0393 //! of reference of the screen a distance relative to the 0394 //! initial position expressed by Start = true. 0395 Standard_EXPORT void Move(const double Dx, 0396 const double Dy, 0397 const double Dz, 0398 const bool Start = true); 0399 0400 //! Movement of the eye parallel to one of the axes of the 0401 //! coordinate system of reference of the view a distance 0402 //! relative to the initial position expressed by 0403 //! Start = true. 0404 Standard_EXPORT void Move(const V3d_TypeOfAxe Axe, const double Length, const bool Start = true); 0405 0406 //! Movement of the eye parllel to the current axis 0407 //! a distance relative to the initial position 0408 //! expressed by Start = true 0409 Standard_EXPORT void Move(const double Length, const bool Start = true); 0410 0411 //! Movement of the ye and the view point parallel to the 0412 //! frame of reference of the screen a distance relative 0413 //! to the initial position expressed by 0414 //! Start = true 0415 Standard_EXPORT void Translate(const double Dx, 0416 const double Dy, 0417 const double Dz, 0418 const bool Start = true); 0419 0420 //! Movement of the eye and the view point parallel to one 0421 //! of the axes of the fame of reference of the view a 0422 //! distance relative to the initial position 0423 //! expressed by Start = true 0424 Standard_EXPORT void Translate(const V3d_TypeOfAxe Axe, 0425 const double Length, 0426 const bool Start = true); 0427 0428 //! Movement of the eye and view point parallel to 0429 //! the current axis a distance relative to the initial 0430 //! position expressed by Start = true 0431 Standard_EXPORT void Translate(const double Length, const bool Start = true); 0432 0433 //! places the point of the view corresponding 0434 //! at the pixel position x,y at the center of the window 0435 //! and updates the view. 0436 Standard_EXPORT void Place(const int theXp, const int theYp, const double theZoomFactor = 1); 0437 0438 //! Rotation of the view point around the frame of reference 0439 //! of the screen for which the origin is the eye of the 0440 //! projection with a relative angular value in RADIANS 0441 //! with respect to the initial position expressed by 0442 //! Start = true 0443 Standard_EXPORT void Turn(const double Ax, 0444 const double Ay, 0445 const double Az, 0446 const bool Start = true); 0447 0448 //! Rotation of the view point around one of the axes of the 0449 //! frame of reference of the view for which the origin is 0450 //! the eye of the projection with an angular value in 0451 //! RADIANS relative to the initial position expressed by 0452 //! Start = true 0453 Standard_EXPORT void Turn(const V3d_TypeOfAxe Axe, const double Angle, const bool Start = true); 0454 0455 //! Rotation of the view point around the current axis an 0456 //! angular value in RADIANS relative to the initial 0457 //! position expressed by Start = true 0458 Standard_EXPORT void Turn(const double Angle, const bool Start = true); 0459 0460 //! Defines the angular position of the high point of 0461 //! the reference frame of the view with respect to the 0462 //! Y screen axis with an absolute angular value in 0463 //! RADIANS. 0464 Standard_EXPORT void SetTwist(const double Angle); 0465 0466 //! Defines the position of the eye.. 0467 Standard_EXPORT void SetEye(const double X, const double Y, const double Z); 0468 0469 //! Defines the Depth of the eye from the view point 0470 //! without update the projection . 0471 Standard_EXPORT void SetDepth(const double Depth); 0472 0473 //! Defines the orientation of the projection. 0474 Standard_EXPORT void SetProj(const double Vx, const double Vy, const double Vz); 0475 0476 //! Defines the orientation of the projection . 0477 //! @param theOrientation camera direction 0478 //! @param theIsYup flag indicating Y-up (TRUE) or Z-up (FALSE) convention 0479 Standard_EXPORT void SetProj(const V3d_TypeOfOrientation theOrientation, 0480 const bool theIsYup = false); 0481 0482 //! Defines the position of the view point. 0483 Standard_EXPORT void SetAt(const double X, const double Y, const double Z); 0484 0485 //! Defines the orientation of the high point. 0486 Standard_EXPORT void SetUp(const double Vx, const double Vy, const double Vz); 0487 0488 //! Defines the orientation(SO) of the high point. 0489 Standard_EXPORT void SetUp(const V3d_TypeOfOrientation Orientation); 0490 0491 //! Saves the current state of the orientation of the view 0492 //! which will be the return state at ResetViewOrientation. 0493 Standard_EXPORT void SetViewOrientationDefault(); 0494 0495 //! Resets the orientation of the view. 0496 //! Updates the view 0497 Standard_EXPORT void ResetViewOrientation(); 0498 0499 //! Translates the center of the view along "x" and "y" axes of 0500 //! view projection. Can be used to perform interactive panning operation. 0501 //! In that case the DXv, DXy parameters specify panning relative to the 0502 //! point where the operation is started. 0503 //! @param[in] theDXv the relative panning on "x" axis of view projection, in view space 0504 //! coordinates. 0505 //! @param[in] theDYv the relative panning on "y" axis of view projection, in view space 0506 //! coordinates. 0507 //! @param[in] theZoomFactor the zooming factor. 0508 //! @param[in] theToStart pass TRUE when starting panning to remember view 0509 //! state prior to panning for relative arguments. If panning is started, 0510 //! passing {0, 0} for {theDXv, theDYv} will return view to initial state. 0511 //! Performs update of view. 0512 Standard_EXPORT void Panning(const double theDXv, 0513 const double theDYv, 0514 const double theZoomFactor = 1, 0515 const bool theToStart = true); 0516 0517 //! Relocates center of screen to the point, determined by 0518 //! {Xp, Yp} pixel coordinates relative to the bottom-left corner of 0519 //! screen. To calculate pixel coordinates for any point from world 0520 //! coordinate space, it can be projected using "Project". 0521 //! @param[in] theXp the x coordinate. 0522 //! @param[in] theYp the y coordinate. 0523 Standard_EXPORT void SetCenter(const int theXp, const int theYp); 0524 0525 //! Defines the view projection size in its maximum dimension, 0526 //! keeping the initial height/width ratio unchanged. 0527 Standard_EXPORT void SetSize(const double theSize); 0528 0529 //! Defines the Depth size of the view 0530 //! Front Plane will be set to Size/2. 0531 //! Back Plane will be set to -Size/2. 0532 //! Any Object located Above the Front Plane or 0533 //! behind the Back Plane will be Clipped . 0534 //! NOTE than the XY Size of the View is NOT modified . 0535 Standard_EXPORT void SetZSize(const double SetZSize); 0536 0537 //! Zooms the view by a factor relative to the initial 0538 //! value expressed by Start = true 0539 //! Updates the view. 0540 Standard_EXPORT void SetZoom(const double Coef, const bool Start = true); 0541 0542 //! Zooms the view by a factor relative to the value 0543 //! initialised by SetViewMappingDefault(). 0544 //! Updates the view. 0545 Standard_EXPORT void SetScale(const double Coef); 0546 0547 //! Sets anisotropic (axial) scale factors <Sx>, <Sy>, <Sz> for view <me>. 0548 //! Anisotropic scaling operation is performed through multiplying 0549 //! the current view orientation matrix by a scaling matrix: 0550 //! || Sx 0 0 0 || 0551 //! || 0 Sy 0 0 || 0552 //! || 0 0 Sz 0 || 0553 //! || 0 0 0 1 || 0554 //! Updates the view. 0555 Standard_EXPORT void SetAxialScale(const double Sx, const double Sy, const double Sz); 0556 0557 //! Adjust view parameters to fit the displayed scene, respecting height / width ratio. 0558 //! The Z clipping range (depth range) is fitted if AutoZFit flag is TRUE. 0559 //! Throws program error exception if margin coefficient is < 0 or >= 1. 0560 //! Updates the view. 0561 //! @param[in] theMargin the margin coefficient for view borders. 0562 //! @param[in] theToUpdate flag to perform view update. 0563 Standard_EXPORT void FitAll(const double theMargin = 0.01, const bool theToUpdate = true); 0564 0565 //! Adjust view parameters to fit the displayed scene, respecting height / width ratio 0566 //! according to the custom bounding box given. 0567 //! Throws program error exception if margin coefficient is < 0 or >= 1. 0568 //! Updates the view. 0569 //! @param[in] theBox the custom bounding box to fit. 0570 //! @param[in] theMargin the margin coefficient for view borders. 0571 //! @param[in] theToUpdate flag to perform view update. 0572 Standard_EXPORT void FitAll(const Bnd_Box& theBox, 0573 const double theMargin = 0.01, 0574 const bool theToUpdate = true); 0575 0576 //! Adjusts the viewing volume so as not to clip the displayed objects by front and back 0577 //! and back clipping planes. Also sets depth value automatically depending on the 0578 //! calculated Z size and Aspect parameter. 0579 //! NOTE than the original XY size of the view is NOT modified . 0580 Standard_EXPORT void DepthFitAll(const double Aspect = 0.01, const double Margin = 0.01); 0581 0582 //! Centers the defined projection window so that it occupies 0583 //! the maximum space while respecting the initial 0584 //! height/width ratio. 0585 //! NOTE than the original Z size of the view is NOT modified . 0586 Standard_EXPORT void FitAll(const double theMinXv, 0587 const double theMinYv, 0588 const double theMaxXv, 0589 const double theMaxYv); 0590 0591 //! Centers the defined PIXEL window so that it occupies 0592 //! the maximum space while respecting the initial height/width ratio. 0593 //! NOTE than the original Z size of the view is NOT modified. 0594 //! @param[in] theMinXp pixel coordinates of minimal corner on x screen axis. 0595 //! @param[in] theMinYp pixel coordinates of minimal corner on y screen axis. 0596 //! @param[in] theMaxXp pixel coordinates of maximal corner on x screen axis. 0597 //! @param[in] theMaxYp pixel coordinates of maximal corner on y screen axis. 0598 Standard_EXPORT void WindowFit(const int theMinXp, 0599 const int theMinYp, 0600 const int theMaxXp, 0601 const int theMaxYp); 0602 0603 //! Saves the current view mapping. This will be the 0604 //! state returned from ResetViewmapping. 0605 Standard_EXPORT void SetViewMappingDefault(); 0606 0607 //! Resets the centering of the view. 0608 //! Updates the view 0609 Standard_EXPORT void ResetViewMapping(); 0610 0611 //! Resets the centering and the orientation of the view. 0612 Standard_EXPORT void Reset(const bool theToUpdate = true); 0613 0614 //! Converts the PIXEL value 0615 //! to a value in the projection plane. 0616 Standard_EXPORT double Convert(const int Vp) const; 0617 0618 //! Converts the point PIXEL into a point projected 0619 //! in the reference frame of the projection plane. 0620 Standard_EXPORT void Convert(const int Xp, const int Yp, double& Xv, double& Yv) const; 0621 0622 //! Converts tha value of the projection plane into 0623 //! a PIXEL value. 0624 Standard_EXPORT int Convert(const double Vv) const; 0625 0626 //! Converts the point defined in the reference frame 0627 //! of the projection plane into a point PIXEL. 0628 Standard_EXPORT void Convert(const double Xv, const double Yv, int& Xp, int& Yp) const; 0629 0630 //! Converts the projected point into a point 0631 //! in the reference frame of the view corresponding 0632 //! to the intersection with the projection plane 0633 //! of the eye/view point vector. 0634 Standard_EXPORT void Convert(const int Xp, const int Yp, double& X, double& Y, double& Z) const; 0635 0636 //! Converts the projected point into a point 0637 //! in the reference frame of the view corresponding 0638 //! to the intersection with the projection plane 0639 //! of the eye/view point vector and returns the 0640 //! projection ray for further computations. 0641 Standard_EXPORT void ConvertWithProj(const int Xp, 0642 const int Yp, 0643 double& X, 0644 double& Y, 0645 double& Z, 0646 double& Vx, 0647 double& Vy, 0648 double& Vz) const; 0649 0650 //! Converts the projected point into the nearest grid point 0651 //! in the reference frame of the view corresponding 0652 //! to the intersection with the projection plane 0653 //! of the eye/view point vector and display the grid marker. 0654 //! Warning: When the grid is not active the result is identical to the above Convert() method. 0655 //! How to use: 0656 //! 1) Enable the grid echo display 0657 //! myViewer->SetGridEcho(true); 0658 //! 2) When application receive a move event: 0659 //! 2.1) Check if any object is detected 0660 //! if( myInteractiveContext->MoveTo(x,y) == AIS_SOD_Nothing ) { 0661 //! 2.2) Check if the grid is active 0662 //! if( myViewer->Grid()->IsActive() ) { 0663 //! 2.3) Display the grid echo and gets the grid point 0664 //! myView->ConvertToGrid(x,y,X,Y,Z); 0665 //! myView->Viewer()->ShowGridEcho (myView, Graphic3d_Vertex (X,Y,Z)); 0666 //! myView->RedrawImmediate(); 0667 //! 2.4) Else this is the standard case 0668 //! } else myView->Convert(x,y,X,Y,Z); 0669 Standard_EXPORT void ConvertToGrid(const int Xp, 0670 const int Yp, 0671 double& Xg, 0672 double& Yg, 0673 double& Zg) const; 0674 0675 //! Converts the projected point into the nearest visible grid point. 0676 //! @return TRUE when an active grid accepts the point; FALSE otherwise. 0677 //! Unlike the double-output overload, this method has no unproject fallback 0678 //! and is intended for grid echo / snap-hit callers. 0679 Standard_EXPORT bool ConvertToGrid(const int Xp, 0680 const int Yp, 0681 Graphic3d_Vertex& theGridPoint) const; 0682 0683 //! Converts the projected point into the nearest visible grid point and echo display point. 0684 //! The echo display point is suitable only for displaying the grid echo marker. 0685 Standard_EXPORT bool ConvertToGridEcho(const int Xp, 0686 const int Yp, 0687 Graphic3d_Vertex& theGridPoint, 0688 Graphic3d_Vertex& theEchoPoint) const; 0689 0690 //! Converts the point into the nearest grid point 0691 //! and display the grid marker. 0692 Standard_EXPORT void ConvertToGrid(const double X, 0693 const double Y, 0694 const double Z, 0695 double& Xg, 0696 double& Yg, 0697 double& Zg) const; 0698 0699 //! Projects the point defined in the reference frame of 0700 //! the view into the projected point in the associated window. 0701 Standard_EXPORT void Convert(const double X, 0702 const double Y, 0703 const double Z, 0704 int& Xp, 0705 int& Yp) const; 0706 0707 //! Converts the point defined in the user space of 0708 //! the view to the projection plane at the depth 0709 //! relative to theZ. 0710 Standard_EXPORT void Project(const double theX, 0711 const double theY, 0712 const double theZ, 0713 double& theXp, 0714 double& theYp) const; 0715 0716 //! Converts the point defined in the user space of 0717 //! the view to the projection plane at the depth 0718 //! relative to theZ. 0719 Standard_EXPORT void Project(const double theX, 0720 const double theY, 0721 const double theZ, 0722 double& theXp, 0723 double& theYp, 0724 double& theZp) const; 0725 0726 //! Returns the Background color values of the view 0727 //! depending of the color Type. 0728 Standard_EXPORT void BackgroundColor(const Quantity_TypeOfColor Type, 0729 double& V1, 0730 double& V2, 0731 double& V3) const; 0732 0733 //! Returns the Background color object of the view. 0734 Standard_EXPORT Quantity_Color BackgroundColor() const; 0735 0736 //! Returns the gradient background colors of the view. 0737 Standard_EXPORT void GradientBackgroundColors(Quantity_Color& theColor1, 0738 Quantity_Color& theColor2) const; 0739 0740 //! Returns the gradient background of the view. 0741 Standard_EXPORT Aspect_GradientBackground GradientBackground() const; 0742 0743 //! Returns the current value of the zoom expressed with 0744 //! respect to SetViewMappingDefault(). 0745 Standard_EXPORT double Scale() const; 0746 0747 //! Returns the current values of the anisotropic (axial) scale factors. 0748 Standard_EXPORT void AxialScale(double& Sx, double& Sy, double& Sz) const; 0749 0750 //! Returns the height and width of the view. 0751 Standard_EXPORT void Size(double& Width, double& Height) const; 0752 0753 //! Returns the Depth of the view . 0754 Standard_EXPORT double ZSize() const; 0755 0756 //! Returns the position of the eye. 0757 Standard_EXPORT void Eye(double& X, double& Y, double& Z) const; 0758 0759 //! Returns the position of point which emanating the projections. 0760 void FocalReferencePoint(double& X, double& Y, double& Z) const { Eye(X, Y, Z); } 0761 0762 //! Returns the coordinate of the point (Xpix,Ypix) 0763 //! in the view (XP,YP,ZP), and the projection vector of the 0764 //! view passing by the point (for PerspectiveView). 0765 Standard_EXPORT void ProjReferenceAxe(const int Xpix, 0766 const int Ypix, 0767 double& XP, 0768 double& YP, 0769 double& ZP, 0770 double& VX, 0771 double& VY, 0772 double& VZ) const; 0773 0774 //! Returns the Distance between the Eye and View Point. 0775 Standard_EXPORT double Depth() const; 0776 0777 //! Returns the projection vector. 0778 Standard_EXPORT void Proj(double& Vx, double& Vy, double& Vz) const; 0779 0780 //! Returns the position of the view point. 0781 Standard_EXPORT void At(double& X, double& Y, double& Z) const; 0782 0783 //! Returns the vector giving the position of the high point. 0784 Standard_EXPORT void Up(double& Vx, double& Vy, double& Vz) const; 0785 0786 //! Returns in RADIANS the orientation of the view around 0787 //! the visual axis measured from the Y axis of the screen. 0788 Standard_EXPORT double Twist() const; 0789 0790 //! Returns the current shading model; Graphic3d_TypeOfShadingModel_Phong by default. 0791 Standard_EXPORT Graphic3d_TypeOfShadingModel ShadingModel() const; 0792 0793 //! Defines the shading model for the visualization. 0794 Standard_EXPORT void SetShadingModel(const Graphic3d_TypeOfShadingModel theShadingModel); 0795 0796 Standard_EXPORT occ::handle<Graphic3d_TextureEnv> TextureEnv() const; 0797 0798 //! Returns the current visualisation mode. 0799 Standard_EXPORT V3d_TypeOfVisualization Visualization() const; 0800 0801 //! Returns a list of active lights. 0802 const NCollection_List<occ::handle<Graphic3d_CLight>>& ActiveLights() const 0803 { 0804 return myActiveLights; 0805 } 0806 0807 //! Return iterator for defined lights. 0808 NCollection_List<occ::handle<Graphic3d_CLight>>::Iterator ActiveLightIterator() const 0809 { 0810 return NCollection_List<occ::handle<Graphic3d_CLight>>::Iterator(myActiveLights); 0811 } 0812 0813 //! Returns the MAX number of light associated to the view. 0814 Standard_EXPORT int LightLimit() const; 0815 0816 //! Returns the viewer in which the view has been created. 0817 occ::handle<V3d_Viewer> Viewer() const { return MyViewer; } 0818 0819 //! Returns True if MyView is associated with a window . 0820 Standard_EXPORT bool IfWindow() const; 0821 0822 //! Returns the Aspect Window associated with the view. 0823 const occ::handle<Aspect_Window>& Window() const { return MyWindow; } 0824 0825 //! Returns the Type of the View 0826 Standard_EXPORT V3d_TypeOfView Type() const; 0827 0828 //! Translates the center of the view along "x" and "y" axes of 0829 //! view projection. Can be used to perform interactive panning operation. 0830 //! In that case the DXp, DXp parameters specify panning relative to the 0831 //! point where the operation is started. 0832 //! @param[in] theDXp the relative panning on "x" axis of view projection, in pixels. 0833 //! @param[in] theDYp the relative panning on "y" axis of view projection, in pixels. 0834 //! @param[in] theZoomFactor the zooming factor. 0835 //! @param[in] theToStart pass TRUE when starting panning to remember view 0836 //! state prior to panning for relative arguments. Passing 0 for relative 0837 //! panning parameter should return view panning to initial state. 0838 //! Performs update of view. 0839 Standard_EXPORT void Pan(const int theDXp, 0840 const int theDYp, 0841 const double theZoomFactor = 1, 0842 const bool theToStart = true); 0843 0844 //! Zoom the view according to a zoom factor computed 0845 //! from the distance between the 2 mouse position. 0846 //! @param[in] theXp1 the x coordinate of first mouse position, in pixels. 0847 //! @param[in] theYp1 the y coordinate of first mouse position, in pixels. 0848 //! @param[in] theXp2 the x coordinate of second mouse position, in pixels. 0849 //! @param[in] theYp2 the y coordinate of second mouse position, in pixels. 0850 Standard_EXPORT void Zoom(const int theXp1, const int theYp1, const int theXp2, const int theYp2); 0851 0852 //! Defines starting point for ZoomAtPoint view operation. 0853 //! @param[in] theXp the x mouse coordinate, in pixels. 0854 //! @param[in] theYp the y mouse coordinate, in pixels. 0855 Standard_EXPORT void StartZoomAtPoint(const int theXp, const int theYp); 0856 0857 //! Zooms the model at a pixel defined by the method StartZoomAtPoint(). 0858 Standard_EXPORT void ZoomAtPoint(const int theMouseStartX, 0859 const int theMouseStartY, 0860 const int theMouseEndX, 0861 const int theMouseEndY); 0862 0863 //! Performs anisotropic scaling of <me> view along the given <Axis>. 0864 //! The scale factor is calculated on a basis of 0865 //! the mouse pointer displacement <Dx,Dy>. 0866 //! The calculated scale factor is then passed to SetAxialScale(Sx, Sy, Sz) method. 0867 Standard_EXPORT void AxialScale(const int Dx, const int Dy, const V3d_TypeOfAxe Axis); 0868 0869 //! Begin the rotation of the view around the screen axis 0870 //! according to the mouse position <X,Y>. 0871 //! Warning: Enable rotation around the Z screen axis when <zRotationThreshold> 0872 //! factor is > 0 soon the distance from the start point and the center 0873 //! of the view is > (medium viewSize * <zRotationThreshold> ). 0874 //! Generally a value of 0.4 is usable to rotate around XY screen axis 0875 //! inside the circular threshold area and to rotate around Z screen axis 0876 //! outside this area. 0877 Standard_EXPORT void StartRotation(const int X, 0878 const int Y, 0879 const double zRotationThreshold = 0.0); 0880 0881 //! Continues the rotation of the view 0882 //! with an angle computed from the last and new mouse position <X,Y>. 0883 Standard_EXPORT void Rotation(const int X, const int Y); 0884 0885 //! Change View Plane Distance for Perspective Views 0886 //! Warning! raises TypeMismatch from Standard if the view 0887 //! is not a perspective view. 0888 Standard_EXPORT void SetFocale(const double Focale); 0889 0890 //! Returns the View Plane Distance for Perspective Views 0891 Standard_EXPORT double Focale() const; 0892 0893 //! Returns the associated Graphic3d view. 0894 const occ::handle<Graphic3d_CView>& View() const { return myView; } 0895 0896 //! Switches computed HLR mode in the view. 0897 Standard_EXPORT void SetComputedMode(const bool theMode); 0898 0899 //! Returns the computed HLR mode state. 0900 Standard_EXPORT bool ComputedMode() const; 0901 0902 //! idem than WindowFit 0903 void WindowFitAll(const int Xmin, const int Ymin, const int Xmax, const int Ymax) 0904 { 0905 WindowFit(Xmin, Ymin, Xmax, Ymax); 0906 } 0907 0908 //! Transform camera eye, center and scale to fit in the passed bounding box specified in WCS. 0909 //! @param[in] theCamera the camera 0910 //! @param[in] theBox the bounding box 0911 //! @param[in] theMargin the margin coefficient for view borders 0912 //! @param[in] theResolution the minimum size of projection of bounding box in Xv or Yv direction 0913 //! when it considered to be a thin plane or point (without a volume); 0914 //! in this case only the center of camera is adjusted 0915 //! @param[in] theToEnlargeIfLine when TRUE - in cases when the whole bounding box projected into 0916 //! thin line going along Z-axis of screen, 0917 //! the view plane is enlarged such thatwe see the whole line on 0918 //! rotation, otherwise only the center of camera is adjusted. 0919 //! @return TRUE if the fit all operation can be done 0920 Standard_EXPORT bool FitMinMax(const occ::handle<Graphic3d_Camera>& theCamera, 0921 const Bnd_Box& theBox, 0922 const double theMargin, 0923 const double theResolution = 0.0, 0924 const bool theToEnlargeIfLine = true) const; 0925 0926 public: //! @name Viewer grid plumbing 0927 //! Viewer-managed grid plane and snap object. It is separate from the per-view 0928 //! shader grid controlled by GridDisplay(). 0929 0930 //! Defines or updates the grid plane and snap object on this view. 0931 //! @param[in] aPlane grid plane (origin + axes) 0932 //! @param[in] aGrid snap object (Aspect_RectangularGrid or Aspect_CircularGrid) 0933 Standard_EXPORT void SetGrid(const gp_Ax3& aPlane, const occ::handle<Aspect_Grid>& aGrid); 0934 0935 //! Activates / deactivates snap on this view. 0936 //! @param[in] aFlag true to enable snap, false to disable 0937 Standard_EXPORT void SetGridActivity(const bool aFlag); 0938 0939 //! Return TRUE if either viewer-managed grid or per-view shader grid is active. 0940 bool IsGridActive() const { return MyViewer->IsGridActive() || myShaderGridActive; } 0941 0942 //! Return TRUE if the per-view shader grid is active. 0943 bool IsShaderGridActive() const { return myShaderGridActive; } 0944 0945 public: //! @name Shader grid 0946 //! Per-view immediate-mode shader grid; supports unbounded extents, AA, background, 0947 //! circular grids, arc range and view-adaptive spacing. 0948 0949 //! Display a shader-rendered grid on the viewer's privileged plane. 0950 //! @param[in] theParams appearance: color, scale, bounds, arc, draw-mode, background / 0951 //! view-adaptive flags 0952 Standard_EXPORT void GridDisplay(const Aspect_GridParams& theParams); 0953 0954 //! Display a shader-rendered grid on an explicit plane (overrides the viewer's 0955 //! privileged plane for this view only). 0956 //! @param[in] theParams appearance parameters; see the single-argument overload 0957 //! @param[in] thePlane world-space grid plane (origin + axes) 0958 Standard_EXPORT void GridDisplay(const Aspect_GridParams& theParams, const gp_Ax3& thePlane); 0959 0960 //! Erase the shader-rendered grid from this view. 0961 Standard_EXPORT void GridErase(); 0962 0963 //! Dumps the full contents of the View into the image file. This is an alias for ToPixMap() with 0964 //! Image_AlienPixMap. 0965 //! @param theFile destination image file (image format is determined by file extension like .png, 0966 //! .bmp, .jpg) 0967 //! @param theBufferType buffer to dump 0968 //! @return FALSE when the dump has failed 0969 Standard_EXPORT bool Dump(const char* const theFile, 0970 const Graphic3d_BufferType& theBufferType = Graphic3d_BT_RGB); 0971 0972 //! Dumps the full contents of the view to a pixmap with specified parameters. 0973 //! Internally this method calls Redraw() with an offscreen render buffer of requested target size 0974 //! (theWidth x theHeight), so that there is no need resizing a window control for making a dump 0975 //! of different size. 0976 Standard_EXPORT bool ToPixMap(Image_PixMap& theImage, const V3d_ImageDumpOptions& theParams); 0977 0978 //! Dumps the full contents of the view to a pixmap. 0979 //! Internally this method calls Redraw() with an offscreen render buffer of requested target size 0980 //! (theWidth x theHeight), so that there is no need resizing a window control for making a dump 0981 //! of different size. 0982 //! @param theImage target image, will be re-allocated to match theWidth x theHeight 0983 //! @param theWidth target image width 0984 //! @param theHeight target image height 0985 //! @param theBufferType type of the view buffer to dump (color / depth) 0986 //! @param theToAdjustAspect when true, active view aspect ratio will be overridden by (theWidth / 0987 //! theHeight) 0988 //! @param theStereoOptions how to dump stereographic camera 0989 bool ToPixMap(Image_PixMap& theImage, 0990 const int theWidth, 0991 const int theHeight, 0992 const Graphic3d_BufferType& theBufferType = Graphic3d_BT_RGB, 0993 const bool theToAdjustAspect = true, 0994 const Graphic3d_ZLayerId theTargetZLayerId = Graphic3d_ZLayerId_BotOSD, 0995 const int theIsSingleLayer = false, 0996 const V3d_StereoDumpOptions theStereoOptions = V3d_SDO_MONO, 0997 const char* const theLightName = "") 0998 { 0999 V3d_ImageDumpOptions aParams; 1000 aParams.Width = theWidth; 1001 aParams.Height = theHeight; 1002 aParams.BufferType = theBufferType; 1003 aParams.StereoOptions = theStereoOptions; 1004 aParams.ToAdjustAspect = theToAdjustAspect; 1005 aParams.TargetZLayerId = theTargetZLayerId; 1006 aParams.IsSingleLayer = theIsSingleLayer; 1007 aParams.LightName = theLightName; 1008 return ToPixMap(theImage, aParams); 1009 } 1010 1011 //! Manages display of the back faces 1012 Standard_EXPORT void SetBackFacingModel( 1013 const Graphic3d_TypeOfBackfacingModel theModel = Graphic3d_TypeOfBackfacingModel_Auto); 1014 1015 //! Returns current state of the back faces display; Graphic3d_TypeOfBackfacingModel_Auto by 1016 //! default, which means that backface culling is defined by each presentation. 1017 Standard_EXPORT Graphic3d_TypeOfBackfacingModel BackFacingModel() const; 1018 1019 //! Adds clip plane to the view. The composition of clip planes truncates the 1020 //! rendering space to convex volume. Number of supported clip planes can be consulted 1021 //! by PlaneLimit method of associated Graphic3d_GraphicDriver. 1022 //! Please be aware that the planes which exceed the limit are ignored during rendering. 1023 //! @param[in] thePlane the clip plane to be added to view. 1024 Standard_EXPORT virtual void AddClipPlane(const occ::handle<Graphic3d_ClipPlane>& thePlane); 1025 1026 //! Removes clip plane from the view. 1027 //! @param[in] thePlane the clip plane to be removed from view. 1028 Standard_EXPORT virtual void RemoveClipPlane(const occ::handle<Graphic3d_ClipPlane>& thePlane); 1029 1030 //! Get clip planes. 1031 //! @return sequence clip planes that have been set for the view 1032 Standard_EXPORT const occ::handle<Graphic3d_SequenceOfHClipPlane>& ClipPlanes() const; 1033 1034 //! Sets sequence of clip planes to the view. The planes that have been set 1035 //! before are removed from the view. The composition of clip planes 1036 //! truncates the rendering space to convex volume. Number of supported 1037 //! clip planes can be consulted by InquirePlaneLimit method of 1038 //! Graphic3d_GraphicDriver. Please be aware that the planes that 1039 //! exceed the limit are ignored during rendering. 1040 //! @param[in] thePlanes the clip planes to set. 1041 Standard_EXPORT void SetClipPlanes(const occ::handle<Graphic3d_SequenceOfHClipPlane>& thePlanes); 1042 1043 //! Returns the MAX number of clipping planes associated to the view. 1044 Standard_EXPORT int PlaneLimit() const; 1045 1046 //! Change camera used by view. 1047 Standard_EXPORT void SetCamera(const occ::handle<Graphic3d_Camera>& theCamera); 1048 1049 //! Returns camera object of the view. 1050 //! @return: handle to camera object, or NULL if 3D view does not use 1051 //! the camera approach. 1052 Standard_EXPORT const occ::handle<Graphic3d_Camera>& Camera() const; 1053 1054 //! Return default camera. 1055 const occ::handle<Graphic3d_Camera>& DefaultCamera() const { return myDefaultCamera; } 1056 1057 //! Returns current rendering parameters and effect settings. 1058 //! By default it returns default parameters of current viewer. 1059 //! To define view-specific settings use method V3d_View::ChangeRenderingParams(). 1060 //! @sa V3d_Viewer::DefaultRenderingParams() 1061 Standard_EXPORT const Graphic3d_RenderingParams& RenderingParams() const; 1062 1063 //! Returns reference to current rendering parameters and effect settings. 1064 Standard_EXPORT Graphic3d_RenderingParams& ChangeRenderingParams(); 1065 1066 //! @return flag value of objects culling mechanism 1067 bool IsCullingEnabled() const 1068 { 1069 return RenderingParams().FrustumCullingState == Graphic3d_RenderingParams::FrustumCulling_On; 1070 } 1071 1072 //! Turn on/off automatic culling of objects outside frustum (ON by default) 1073 void SetFrustumCulling(bool theMode) 1074 { 1075 ChangeRenderingParams().FrustumCullingState = theMode 1076 ? Graphic3d_RenderingParams::FrustumCulling_On 1077 : Graphic3d_RenderingParams::FrustumCulling_Off; 1078 } 1079 1080 //! Fill in the dictionary with diagnostic info. 1081 //! Should be called within rendering thread. 1082 //! 1083 //! This API should be used only for user output or for creating automated reports. 1084 //! The format of returned information (e.g. key-value layout) 1085 //! is NOT part of this API and can be changed at any time. 1086 //! Thus application should not parse returned information to weed out specific parameters. 1087 //! @param theDict destination map for information 1088 //! @param theFlags defines the information to be retrieved 1089 Standard_EXPORT void DiagnosticInformation( 1090 NCollection_IndexedDataMap<TCollection_AsciiString, TCollection_AsciiString>& theDict, 1091 Graphic3d_DiagnosticInfo theFlags) const; 1092 1093 //! Returns string with statistic performance info. 1094 Standard_EXPORT TCollection_AsciiString StatisticInformation() const; 1095 1096 //! Fills in the dictionary with statistic performance info. 1097 Standard_EXPORT void StatisticInformation( 1098 NCollection_IndexedDataMap<TCollection_AsciiString, TCollection_AsciiString>& theDict) const; 1099 1100 //! Returns the Objects number and the gravity center of ALL viewable points in the view 1101 Standard_EXPORT gp_Pnt GravityPoint() const; 1102 1103 //! Dumps the content of me into the stream 1104 Standard_EXPORT void DumpJson(Standard_OStream& theOStream, int theDepth = -1) const; 1105 1106 public: //! @name subvew management 1107 //! Return TRUE if this is a subview of another view. 1108 bool IsSubview() const { return myParentView != nullptr; } 1109 1110 //! Return parent View or NULL if this is not a subview. 1111 V3d_View* ParentView() { return myParentView; } 1112 1113 //! Return subview list. 1114 const NCollection_Sequence<occ::handle<V3d_View>>& Subviews() const { return mySubviews; } 1115 1116 //! Pick subview from the given 2D point. 1117 Standard_EXPORT occ::handle<V3d_View> PickSubview(const NCollection_Vec2<int>& thePnt) const; 1118 1119 //! Add subview to the list. 1120 Standard_EXPORT void AddSubview(const occ::handle<V3d_View>& theView); 1121 1122 //! Remove subview from the list. 1123 Standard_EXPORT bool RemoveSubview(const V3d_View* theView); 1124 1125 public: //! @name deprecated methods 1126 //! Returns True if One light more can be 1127 //! activated in this View. 1128 Standard_DEPRECATED("Deprecated method - ActiveLights() should be used instead") 1129 Standard_EXPORT bool IfMoreLights() const; 1130 1131 //! initializes an iteration on the active Lights. 1132 Standard_DEPRECATED("Deprecated method - ActiveLights() should be used instead") 1133 void InitActiveLights() { myActiveLightsIterator.Initialize(myActiveLights); } 1134 1135 //! returns true if there are more active Light(s) to return. 1136 Standard_DEPRECATED("Deprecated method - ActiveLights() should be used instead") 1137 bool MoreActiveLights() const { return myActiveLightsIterator.More(); } 1138 1139 //! Go to the next active Light (if there is not, ActiveLight will raise an exception) 1140 Standard_DEPRECATED("Deprecated method - ActiveLights() should be used instead") 1141 void NextActiveLights() { myActiveLightsIterator.Next(); } 1142 1143 Standard_DEPRECATED("Deprecated method - ActiveLights() should be used instead") 1144 const occ::handle<V3d_Light>& ActiveLight() const { return myActiveLightsIterator.Value(); } 1145 1146 protected: 1147 Standard_EXPORT void ImmediateUpdate() const; 1148 1149 //! Scales camera to fit the view frame of defined width and height 1150 //! keeping the aspect. For orthogonal camera the method changes scale, 1151 //! for perspective adjusts Eye location about the Center point. 1152 //! @param[in] theSizeXv size of viewport frame on "x" axis. 1153 //! @param[in] theSizeYv size of viewport frame on "y" axis. 1154 Standard_EXPORT void Scale(const occ::handle<Graphic3d_Camera>& theCamera, 1155 const double theSizeXv, 1156 const double theSizeYv) const; 1157 1158 Standard_EXPORT void Translate(const occ::handle<Graphic3d_Camera>& theCamera, 1159 const double theDXv, 1160 const double theDYv) const; 1161 1162 private: 1163 //! Modifies the aspect ratio of the camera when 1164 //! the associated window is defined or resized. 1165 Standard_EXPORT void SetRatio(); 1166 1167 //! Determines the screen axes in the reference 1168 //! framework of the view. 1169 Standard_EXPORT static bool screenAxis(const gp_Dir& theVpn, 1170 const gp_Dir& theVup, 1171 gp_Vec& theXaxe, 1172 gp_Vec& theYaxe, 1173 gp_Vec& theZaxe); 1174 1175 //! Transforms the Vertex V according to the matrice Matrix . 1176 Standard_EXPORT static gp_XYZ TrsPoint(const Graphic3d_Vertex& V, 1177 const NCollection_Array2<double>& Matrix); 1178 1179 //! Returns the objects number and the projection window 1180 //! of the objects contained in the view. 1181 Standard_EXPORT int MinMax(double& Umin, double& Vmin, double& Umax, double& Vmax) const; 1182 1183 //! Returns the objects number and the box encompassing 1184 //! the objects contained in the view 1185 Standard_EXPORT int MinMax(double& Xmin, 1186 double& Ymin, 1187 double& Zmin, 1188 double& Xmax, 1189 double& Ymax, 1190 double& Zmax) const; 1191 1192 Standard_EXPORT void Init(); 1193 1194 //! Returns a new vertex when the grid is activated. 1195 Standard_EXPORT Graphic3d_Vertex Compute(const Graphic3d_Vertex& AVertex) const; 1196 1197 protected: 1198 double myOldMouseX; 1199 double myOldMouseY; 1200 gp_Dir myCamStartOpUp; 1201 gp_Dir myCamStartOpDir; 1202 gp_Pnt myCamStartOpEye; 1203 gp_Pnt myCamStartOpCenter; 1204 occ::handle<Graphic3d_Camera> myDefaultCamera; 1205 occ::handle<Graphic3d_CView> myView; 1206 bool myImmediateUpdate; 1207 mutable bool myIsInvalidatedImmediate; 1208 1209 private: 1210 V3d_Viewer* MyViewer; 1211 1212 NCollection_Sequence<occ::handle<V3d_View>> mySubviews; 1213 V3d_View* myParentView; 1214 1215 NCollection_List<occ::handle<Graphic3d_CLight>> myActiveLights; 1216 gp_Dir myDefaultViewAxis; 1217 gp_Pnt myDefaultViewPoint; 1218 occ::handle<Aspect_Window> MyWindow; 1219 NCollection_List<occ::handle<Graphic3d_CLight>>::Iterator myActiveLightsIterator; 1220 int sx; 1221 int sy; 1222 double rx; 1223 double ry; 1224 gp_Pnt myRotateGravity; 1225 bool myComputedMode; 1226 bool SwitchSetFront; 1227 bool myZRotation; 1228 int MyZoomAtPointX; 1229 int MyZoomAtPointY; 1230 occ::handle<V3d_Trihedron> myTrihedron; 1231 occ::handle<Aspect_Grid> MyGrid; 1232 gp_Ax3 MyPlane; 1233 NCollection_Array2<double> MyTrsf; 1234 bool myShaderGridActive = false; 1235 occ::handle<Graphic3d_Structure> MyGridEchoStructure; 1236 occ::handle<Graphic3d_Group> MyGridEchoGroup; 1237 gp_Vec myXscreenAxis; 1238 gp_Vec myYscreenAxis; 1239 gp_Vec myZscreenAxis; 1240 gp_Dir myViewAxis; 1241 Graphic3d_Vertex myGravityReferencePoint; 1242 bool myAutoZFitIsOn; 1243 double myAutoZFitScaleFactor; 1244 }; 1245 1246 #endif // _V3d_View_HeaderFile
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