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0001 // Created on: 1992-01-22 0002 // Created by: GG 0003 // Copyright (c) 1992-1999 Matra Datavision 0004 // Copyright (c) 1999-2014 OPEN CASCADE SAS 0005 // 0006 // This file is part of Open CASCADE Technology software library. 0007 // 0008 // This library is free software; you can redistribute it and/or modify it under 0009 // the terms of the GNU Lesser General Public License version 2.1 as published 0010 // by the Free Software Foundation, with special exception defined in the file 0011 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT 0012 // distribution for complete text of the license and disclaimer of any warranty. 0013 // 0014 // Alternatively, this file may be used under the terms of Open CASCADE 0015 // commercial license or contractual agreement. 0016 0017 #ifndef _V3d_SpotLight_HeaderFile 0018 #define _V3d_SpotLight_HeaderFile 0019 0020 #include <V3d_PositionLight.hxx> 0021 #include <V3d_TypeOfOrientation.hxx> 0022 0023 //! Creation and modification of a spot. 0024 //! The attenuation factor F determines the illumination of a surface: 0025 //! @code 0026 //! F = 1/(ConstAttenuation() + LinearAttenuation() * Distance) 0027 //! @endcode 0028 //! Where Distance is the distance from the source to the surface. 0029 //! The default values (1.0, 0.0) correspond to a minimum of attenuation. 0030 //! The concentration factor determines the dispersion of the light on the surface, the default value (1.0) corresponds to a minimum of dispersion. 0031 class V3d_SpotLight : public V3d_PositionLight 0032 { 0033 DEFINE_STANDARD_RTTIEXT(V3d_SpotLight, V3d_PositionLight) 0034 public: 0035 0036 //! Creates a light source of the Spot type in the viewer with default attenuation factors (1.0, 0.0), 0037 //! concentration factor 1.0 and spot angle 30 degrees. 0038 Standard_EXPORT V3d_SpotLight (const gp_Pnt& thePos, 0039 const V3d_TypeOfOrientation theDirection = V3d_XnegYnegZpos, 0040 const Quantity_Color& theColor = Quantity_NOC_WHITE); 0041 0042 //! Creates a light source of the Spot type in the viewer with default attenuation factors (1.0, 0.0), 0043 //! concentration factor 1.0 and spot angle 30 degrees. 0044 Standard_EXPORT V3d_SpotLight (const gp_Pnt& thePos, 0045 const gp_Dir& theDirection, 0046 const Quantity_Color& theColor = Quantity_NOC_WHITE); 0047 0048 //! Defines the direction of the light source 0049 //! according to a predefined directional vector. 0050 Standard_EXPORT void SetDirection (V3d_TypeOfOrientation theOrientation); 0051 using Graphic3d_CLight::SetDirection; 0052 using Graphic3d_CLight::Position; 0053 using Graphic3d_CLight::SetPosition; 0054 0055 }; 0056 0057 DEFINE_STANDARD_HANDLE(V3d_SpotLight, V3d_PositionLight) 0058 0059 #endif // _V3d_SpotLight_HeaderFile
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