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0001 // Created on: 1992-01-22 0002 // Created by: GG 0003 // Copyright (c) 1992-1999 Matra Datavision 0004 // Copyright (c) 1999-2014 OPEN CASCADE SAS 0005 // 0006 // This file is part of Open CASCADE Technology software library. 0007 // 0008 // This library is free software; you can redistribute it and/or modify it under 0009 // the terms of the GNU Lesser General Public License version 2.1 as published 0010 // by the Free Software Foundation, with special exception defined in the file 0011 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT 0012 // distribution for complete text of the license and disclaimer of any warranty. 0013 // 0014 // Alternatively, this file may be used under the terms of Open CASCADE 0015 // commercial license or contractual agreement. 0016 0017 #ifndef _V3d_PositionalLight_HeaderFile 0018 #define _V3d_PositionalLight_HeaderFile 0019 0020 #include <V3d_PositionLight.hxx> 0021 0022 //! Creation and modification of an isolated (positional) light source. 0023 //! It is also defined by the color and two attenuation factors ConstAttentuation() and LinearAttentuation(). 0024 //! The resulting attenuation factor determining the illumination of a surface depends on the following formula: 0025 //! @code 0026 //! F = 1 / (ConstAttenuation() + LinearAttenuation() * Distance) 0027 //! @endcode 0028 //! Where Distance is the distance of the isolated source from the surface. 0029 class V3d_PositionalLight : public V3d_PositionLight 0030 { 0031 DEFINE_STANDARD_RTTIEXT(V3d_PositionalLight, V3d_PositionLight) 0032 public: 0033 0034 //! Creates an isolated light source in the viewer with default attenuation factors (1.0, 0.0). 0035 Standard_EXPORT V3d_PositionalLight (const gp_Pnt& thePos, 0036 const Quantity_Color& theColor = Quantity_NOC_WHITE); 0037 0038 using Graphic3d_CLight::Position; 0039 using Graphic3d_CLight::SetPosition; 0040 0041 //! @name hidden properties not applicable to positional light 0042 private: 0043 0044 using Graphic3d_CLight::Direction; 0045 using Graphic3d_CLight::SetDirection; 0046 using Graphic3d_CLight::Angle; 0047 using Graphic3d_CLight::SetAngle; 0048 using Graphic3d_CLight::Concentration; 0049 using Graphic3d_CLight::SetConcentration; 0050 0051 }; 0052 0053 DEFINE_STANDARD_HANDLE(V3d_PositionalLight, V3d_PositionLight) 0054 0055 #endif // _V3d_PositionalLight_HeaderFile
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