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File indexing completed on 2025-01-18 10:05:30

0001 // Created on: 1992-01-22
0002 // Created by: GG
0003 // Copyright (c) 1992-1999 Matra Datavision
0004 // Copyright (c) 1999-2014 OPEN CASCADE SAS
0005 //
0006 // This file is part of Open CASCADE Technology software library.
0007 //
0008 // This library is free software; you can redistribute it and/or modify it under
0009 // the terms of the GNU Lesser General Public License version 2.1 as published
0010 // by the Free Software Foundation, with special exception defined in the file
0011 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
0012 // distribution for complete text of the license and disclaimer of any warranty.
0013 //
0014 // Alternatively, this file may be used under the terms of Open CASCADE
0015 // commercial license or contractual agreement.
0016 
0017 #ifndef _V3d_PositionalLight_HeaderFile
0018 #define _V3d_PositionalLight_HeaderFile
0019 
0020 #include <V3d_PositionLight.hxx>
0021 
0022 //! Creation and modification of an isolated (positional) light source.
0023 //! It is also defined by the color and two attenuation factors ConstAttentuation() and LinearAttentuation().
0024 //! The resulting attenuation factor determining the illumination of a surface depends on the following formula:
0025 //! @code
0026 //!   F = 1 / (ConstAttenuation() + LinearAttenuation() * Distance)
0027 //! @endcode
0028 //! Where Distance is the distance of the isolated source from the surface.
0029 class V3d_PositionalLight : public V3d_PositionLight
0030 {
0031   DEFINE_STANDARD_RTTIEXT(V3d_PositionalLight, V3d_PositionLight)
0032 public:
0033 
0034   //! Creates an isolated light source in the viewer with default attenuation factors (1.0, 0.0).
0035   Standard_EXPORT V3d_PositionalLight (const gp_Pnt& thePos,
0036                                        const Quantity_Color& theColor = Quantity_NOC_WHITE);
0037 
0038   using Graphic3d_CLight::Position;
0039   using Graphic3d_CLight::SetPosition;
0040 
0041 //! @name hidden properties not applicable to positional light
0042 private:
0043 
0044   using Graphic3d_CLight::Direction;
0045   using Graphic3d_CLight::SetDirection;
0046   using Graphic3d_CLight::Angle;
0047   using Graphic3d_CLight::SetAngle;
0048   using Graphic3d_CLight::Concentration;
0049   using Graphic3d_CLight::SetConcentration;
0050 
0051 };
0052 
0053 DEFINE_STANDARD_HANDLE(V3d_PositionalLight, V3d_PositionLight)
0054 
0055 #endif // _V3d_PositionalLight_HeaderFile