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0017 #ifndef _V3d_DirectionalLight_HeaderFile
0018 #define _V3d_DirectionalLight_HeaderFile
0019
0020 #include <V3d_PositionLight.hxx>
0021 #include <V3d_TypeOfOrientation.hxx>
0022
0023
0024 class V3d_DirectionalLight : public V3d_PositionLight
0025 {
0026 DEFINE_STANDARD_RTTIEXT(V3d_DirectionalLight, V3d_PositionLight)
0027 public:
0028
0029
0030 Standard_EXPORT V3d_DirectionalLight (const V3d_TypeOfOrientation theDirection = V3d_XposYposZpos,
0031 const Quantity_Color& theColor = Quantity_NOC_WHITE,
0032 const Standard_Boolean theIsHeadlight = Standard_False);
0033
0034
0035 Standard_EXPORT V3d_DirectionalLight (const gp_Dir& theDirection,
0036 const Quantity_Color& theColor = Quantity_NOC_WHITE,
0037 const Standard_Boolean theIsHeadlight = Standard_False);
0038
0039
0040 Standard_EXPORT void SetDirection (V3d_TypeOfOrientation theDirection);
0041 using Graphic3d_CLight::SetDirection;
0042
0043
0044 private:
0045
0046 using Graphic3d_CLight::Position;
0047 using Graphic3d_CLight::SetPosition;
0048 using Graphic3d_CLight::ConstAttenuation;
0049 using Graphic3d_CLight::LinearAttenuation;
0050 using Graphic3d_CLight::Attenuation;
0051 using Graphic3d_CLight::SetAttenuation;
0052 using Graphic3d_CLight::Angle;
0053 using Graphic3d_CLight::SetAngle;
0054 using Graphic3d_CLight::Concentration;
0055 using Graphic3d_CLight::SetConcentration;
0056
0057 };
0058
0059 DEFINE_STANDARD_HANDLE(V3d_DirectionalLight, V3d_PositionLight)
0060
0061 #endif