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File indexing completed on 2026-09-17 09:22:33

0001 // Created on: 1992-01-22
0002 // Created by: GG
0003 // Copyright (c) 1992-1999 Matra Datavision
0004 // Copyright (c) 1999-2014 OPEN CASCADE SAS
0005 //
0006 // This file is part of Open CASCADE Technology software library.
0007 //
0008 // This library is free software; you can redistribute it and/or modify it under
0009 // the terms of the GNU Lesser General Public License version 2.1 as published
0010 // by the Free Software Foundation, with special exception defined in the file
0011 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
0012 // distribution for complete text of the license and disclaimer of any warranty.
0013 //
0014 // Alternatively, this file may be used under the terms of Open CASCADE
0015 // commercial license or contractual agreement.
0016 
0017 #ifndef _V3d_DirectionalLight_HeaderFile
0018 #define _V3d_DirectionalLight_HeaderFile
0019 
0020 #include <V3d_PositionLight.hxx>
0021 #include <V3d_TypeOfOrientation.hxx>
0022 
0023 //! Directional light source for a viewer.
0024 class V3d_DirectionalLight : public V3d_PositionLight
0025 {
0026   DEFINE_STANDARD_RTTIEXT(V3d_DirectionalLight, V3d_PositionLight)
0027 public:
0028   //! Creates a directional light source in the viewer.
0029   Standard_EXPORT V3d_DirectionalLight(const V3d_TypeOfOrientation theDirection = V3d_XposYposZpos,
0030                                        const Quantity_Color&       theColor = Quantity_NOC_WHITE,
0031                                        const bool                  theIsHeadlight = false);
0032 
0033   //! Creates a directional light source in the viewer.
0034   Standard_EXPORT V3d_DirectionalLight(const gp_Dir&         theDirection,
0035                                        const Quantity_Color& theColor       = Quantity_NOC_WHITE,
0036                                        const bool            theIsHeadlight = false);
0037 
0038   //! Defines the direction of the light source by a predefined orientation.
0039   Standard_EXPORT void SetDirection(V3d_TypeOfOrientation theDirection);
0040   using Graphic3d_CLight::SetDirection;
0041 
0042   //! @name hidden properties not applicable to directional light
0043 private:
0044   using Graphic3d_CLight::Angle;
0045   using Graphic3d_CLight::Attenuation;
0046   using Graphic3d_CLight::Concentration;
0047   using Graphic3d_CLight::ConstAttenuation;
0048   using Graphic3d_CLight::LinearAttenuation;
0049   using Graphic3d_CLight::Position;
0050   using Graphic3d_CLight::SetAngle;
0051   using Graphic3d_CLight::SetAttenuation;
0052   using Graphic3d_CLight::SetConcentration;
0053   using Graphic3d_CLight::SetPosition;
0054 };
0055 
0056 #endif // _V3d_DirectionalLight_HeaderFile