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0017 #ifndef _V3d_AmbientLight_HeaderFile
0018 #define _V3d_AmbientLight_HeaderFile
0019
0020 #include <V3d_Light.hxx>
0021
0022
0023
0024 class V3d_AmbientLight : public Graphic3d_CLight
0025 {
0026 DEFINE_STANDARD_RTTIEXT(V3d_AmbientLight, Graphic3d_CLight)
0027 public:
0028
0029
0030
0031 Standard_EXPORT V3d_AmbientLight (const Quantity_Color& theColor = Quantity_NOC_WHITE);
0032
0033
0034 private:
0035
0036 using Graphic3d_CLight::IsHeadlight;
0037 using Graphic3d_CLight::Headlight;
0038 using Graphic3d_CLight::SetHeadlight;
0039 using Graphic3d_CLight::Position;
0040 using Graphic3d_CLight::SetPosition;
0041 using Graphic3d_CLight::ConstAttenuation;
0042 using Graphic3d_CLight::LinearAttenuation;
0043 using Graphic3d_CLight::Attenuation;
0044 using Graphic3d_CLight::SetAttenuation;
0045 using Graphic3d_CLight::Direction;
0046 using Graphic3d_CLight::SetDirection;
0047 using Graphic3d_CLight::Angle;
0048 using Graphic3d_CLight::SetAngle;
0049 using Graphic3d_CLight::Concentration;
0050 using Graphic3d_CLight::SetConcentration;
0051 using Graphic3d_CLight::Smoothness;
0052 using Graphic3d_CLight::SetSmoothRadius;
0053 using Graphic3d_CLight::SetSmoothAngle;
0054
0055 };
0056
0057 DEFINE_STANDARD_HANDLE(V3d_AmbientLight, Graphic3d_CLight)
0058
0059 #endif