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File indexing completed on 2025-01-18 10:05:30

0001 // Created on: 1992-01-21
0002 // Created by: GG
0003 // Copyright (c) 1992-1999 Matra Datavision
0004 // Copyright (c) 1999-2014 OPEN CASCADE SAS
0005 //
0006 // This file is part of Open CASCADE Technology software library.
0007 //
0008 // This library is free software; you can redistribute it and/or modify it under
0009 // the terms of the GNU Lesser General Public License version 2.1 as published
0010 // by the Free Software Foundation, with special exception defined in the file
0011 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
0012 // distribution for complete text of the license and disclaimer of any warranty.
0013 //
0014 // Alternatively, this file may be used under the terms of Open CASCADE
0015 // commercial license or contractual agreement.
0016 
0017 #ifndef _V3d_AmbientLight_HeaderFile
0018 #define _V3d_AmbientLight_HeaderFile
0019 
0020 #include <V3d_Light.hxx>
0021 
0022 
0023 //! Creation of an ambient light source in a viewer.
0024 class V3d_AmbientLight : public Graphic3d_CLight
0025 {
0026   DEFINE_STANDARD_RTTIEXT(V3d_AmbientLight, Graphic3d_CLight)
0027 public:
0028 
0029   //! Constructs an ambient light source in the viewer.
0030   //! The default Color of this light source is WHITE.
0031   Standard_EXPORT V3d_AmbientLight (const Quantity_Color& theColor = Quantity_NOC_WHITE);
0032 
0033 //! @name hidden properties not applicable to ambient light
0034 private:
0035 
0036   using Graphic3d_CLight::IsHeadlight;
0037   using Graphic3d_CLight::Headlight;
0038   using Graphic3d_CLight::SetHeadlight;
0039   using Graphic3d_CLight::Position;
0040   using Graphic3d_CLight::SetPosition;
0041   using Graphic3d_CLight::ConstAttenuation;
0042   using Graphic3d_CLight::LinearAttenuation;
0043   using Graphic3d_CLight::Attenuation;
0044   using Graphic3d_CLight::SetAttenuation;
0045   using Graphic3d_CLight::Direction;
0046   using Graphic3d_CLight::SetDirection;
0047   using Graphic3d_CLight::Angle;
0048   using Graphic3d_CLight::SetAngle;
0049   using Graphic3d_CLight::Concentration;
0050   using Graphic3d_CLight::SetConcentration;
0051   using Graphic3d_CLight::Smoothness;
0052   using Graphic3d_CLight::SetSmoothRadius;
0053   using Graphic3d_CLight::SetSmoothAngle;
0054 
0055 };
0056 
0057 DEFINE_STANDARD_HANDLE(V3d_AmbientLight, Graphic3d_CLight)
0058 
0059 #endif // _V3d_AmbientLight_HeaderFile