File indexing completed on 2026-09-25 09:21:47
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0017 #ifndef _V3d_AmbientLight_HeaderFile
0018 #define _V3d_AmbientLight_HeaderFile
0019
0020 #include <V3d_Light.hxx>
0021
0022
0023 class V3d_AmbientLight : public Graphic3d_CLight
0024 {
0025 DEFINE_STANDARD_RTTIEXT(V3d_AmbientLight, Graphic3d_CLight)
0026 public:
0027
0028
0029 Standard_EXPORT V3d_AmbientLight(const Quantity_Color& theColor = Quantity_NOC_WHITE);
0030
0031
0032 private:
0033 using Graphic3d_CLight::Angle;
0034 using Graphic3d_CLight::Attenuation;
0035 using Graphic3d_CLight::Concentration;
0036 using Graphic3d_CLight::ConstAttenuation;
0037 using Graphic3d_CLight::Direction;
0038 using Graphic3d_CLight::Headlight;
0039 using Graphic3d_CLight::IsHeadlight;
0040 using Graphic3d_CLight::LinearAttenuation;
0041 using Graphic3d_CLight::Position;
0042 using Graphic3d_CLight::SetAngle;
0043 using Graphic3d_CLight::SetAttenuation;
0044 using Graphic3d_CLight::SetConcentration;
0045 using Graphic3d_CLight::SetDirection;
0046 using Graphic3d_CLight::SetHeadlight;
0047 using Graphic3d_CLight::SetPosition;
0048 using Graphic3d_CLight::SetSmoothAngle;
0049 using Graphic3d_CLight::SetSmoothRadius;
0050 using Graphic3d_CLight::Smoothness;
0051 };
0052
0053 #endif