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0001 // Copyright (c) 2013 OPEN CASCADE SAS 0002 // 0003 // This file is part of Open CASCADE Technology software library. 0004 // 0005 // This library is free software; you can redistribute it and/or modify it under 0006 // the terms of the GNU Lesser General Public License version 2.1 as published 0007 // by the Free Software Foundation, with special exception defined in the file 0008 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT 0009 // distribution for complete text of the license and disclaimer of any warranty. 0010 // 0011 // Alternatively, this file may be used under the terms of Open CASCADE 0012 // commercial license or contractual agreement. 0013 0014 #ifndef _StdPrs_ToolTriangulatedShape_HeaderFile 0015 #define _StdPrs_ToolTriangulatedShape_HeaderFile 0016 0017 #include <BRepLib_ToolTriangulatedShape.hxx> 0018 #include <TColgp_Array1OfDir.hxx> 0019 0020 class TopoDS_Shape; 0021 class Prs3d_Drawer; 0022 0023 class StdPrs_ToolTriangulatedShape: public BRepLib_ToolTriangulatedShape 0024 { 0025 public: 0026 0027 //! Similar to BRepTools::Triangulation() but without extra checks. 0028 //! @return true if all faces within shape are triangulated. 0029 Standard_EXPORT static Standard_Boolean IsTriangulated (const TopoDS_Shape& theShape); 0030 0031 //! Checks back faces visibility for specified shape (to activate back-face culling). <br> 0032 //! @return true if shape is closed manifold Solid or compound of such Solids. <br> 0033 Standard_EXPORT static Standard_Boolean IsClosed (const TopoDS_Shape& theShape); 0034 0035 //! Computes the absolute deflection value depending on the type of deflection in theDrawer: 0036 //! <ul> 0037 //! <li><b>Aspect_TOD_RELATIVE</b>: the absolute deflection is computed using the relative 0038 //! deviation coefficient from theDrawer and the shape's bounding box;</li> 0039 //! <li><b>Aspect_TOD_ABSOLUTE</b>: the maximal chordial deviation from theDrawer is returned.</li> 0040 //! </ul> 0041 //! In case of the type of deflection in theDrawer computed relative deflection for shape is stored as absolute deflection. 0042 //! It is necessary to use it later on for sub-shapes. 0043 //! This function should always be used to compute the deflection value for building 0044 //! discrete representations of the shape (triangulation, wireframe) to avoid inconsistencies 0045 //! between different representations of the shape and undesirable visual artifacts. 0046 Standard_EXPORT static Standard_Real GetDeflection (const TopoDS_Shape& theShape, 0047 const Handle(Prs3d_Drawer)& theDrawer); 0048 0049 //! Checks whether the shape is properly triangulated for a given display settings. 0050 //! @param theShape [in] the shape. 0051 //! @param theDrawer [in] the display settings. 0052 Standard_EXPORT static Standard_Boolean IsTessellated (const TopoDS_Shape& theShape, 0053 const Handle(Prs3d_Drawer)& theDrawer); 0054 0055 //! Validates triangulation within the shape and performs tessellation if necessary. 0056 //! @param theShape [in] the shape. 0057 //! @param theDrawer [in] the display settings. 0058 //! @return true if tessellation was recomputed and false otherwise. 0059 Standard_EXPORT static Standard_Boolean Tessellate (const TopoDS_Shape& theShape, 0060 const Handle(Prs3d_Drawer)& theDrawer); 0061 0062 //! If presentation has own deviation coefficient and IsAutoTriangulation() is true, 0063 //! function will compare actual coefficients with previous values and will clear triangulation on their change 0064 //! (regardless actual tessellation quality). 0065 //! Function is placed here for compatibility reasons - new code should avoid using IsAutoTriangulation(). 0066 //! @param theShape [in] the shape 0067 //! @param theDrawer [in] the display settings 0068 //! @param theToResetCoeff [in] updates coefficients in theDrawer to actual state to avoid redundant recomputations 0069 Standard_EXPORT static void ClearOnOwnDeflectionChange (const TopoDS_Shape& theShape, 0070 const Handle(Prs3d_Drawer)& theDrawer, 0071 const Standard_Boolean theToResetCoeff); 0072 0073 }; 0074 0075 #endif
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