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File indexing completed on 2026-06-25 08:30:21

0001 // Author: Kirill Gavrilov
0002 // Copyright (c) 2015-2019 OPEN CASCADE SAS
0003 //
0004 // This file is part of Open CASCADE Technology software library.
0005 //
0006 // This library is free software; you can redistribute it and/or modify it under
0007 // the terms of the GNU Lesser General Public License version 2.1 as published
0008 // by the Free Software Foundation, with special exception defined in the file
0009 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
0010 // distribution for complete text of the license and disclaimer of any warranty.
0011 //
0012 // Alternatively, this file may be used under the terms of Open CASCADE
0013 // commercial license or contractual agreement.
0014 
0015 #ifndef _RWObj_Material_HeaderFile
0016 #define _RWObj_Material_HeaderFile
0017 
0018 #include <Quantity_Color.hxx>
0019 #include <TCollection_AsciiString.hxx>
0020 
0021 //! Material definition for OBJ file format.
0022 struct RWObj_Material
0023 {
0024   TCollection_AsciiString Name;        //!< material name (identifier) as defined in MTL file
0025                                        // clang-format off
0026   TCollection_AsciiString DiffuseTexture;  //!< path to the texture image file defining diffuse color
0027   TCollection_AsciiString SpecularTexture; //!< path to the texture image file defining specular color
0028                                        // clang-format on
0029   TCollection_AsciiString BumpTexture; //!< path to the texture image file defining normal map
0030   Quantity_Color          AmbientColor;
0031   Quantity_Color          DiffuseColor;
0032   Quantity_Color          SpecularColor;
0033   Standard_ShortReal      Shininess;
0034   Standard_ShortReal      Transparency;
0035 
0036   RWObj_Material()
0037       : AmbientColor(0.1, 0.1, 0.1, Quantity_TOC_sRGB),
0038         DiffuseColor(0.8, 0.8, 0.8, Quantity_TOC_sRGB),
0039         SpecularColor(0.2, 0.2, 0.2, Quantity_TOC_sRGB),
0040         Shininess(1.0f),
0041         Transparency(0.0f)
0042   {
0043   }
0044 };
0045 
0046 #endif // _RWObj_Material_HeaderFile