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0001 // Author: Kirill Gavrilov 0002 // Copyright: Open CASCADE 2015-2019 0003 // 0004 // This file is part of Open CASCADE Technology software library. 0005 // 0006 // This library is free software; you can redistribute it and/or modify it under 0007 // the terms of the GNU Lesser General Public License version 2.1 as published 0008 // by the Free Software Foundation, with special exception defined in the file 0009 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT 0010 // distribution for complete text of the license and disclaimer of any warranty. 0011 // 0012 // Alternatively, this file may be used under the terms of Open CASCADE 0013 // commercial license or contractual agreement. 0014 0015 #ifndef _RWMesh_CoordinateSystem_HeaderFile 0016 #define _RWMesh_CoordinateSystem_HeaderFile 0017 0018 //! Standard coordinate system definition. 0019 //! Open CASCADE does not force application using specific coordinate system, 0020 //! although Draw Harness and samples define +Z-up +Y-forward coordinate system for camera view manipulation. 0021 //! This enumeration defines two commonly used conventions - Z-up and Y-up.. 0022 enum RWMesh_CoordinateSystem 0023 { 0024 RWMesh_CoordinateSystem_Undefined = -1, //!< undefined 0025 RWMesh_CoordinateSystem_posYfwd_posZup = 0, //!< +YForward+Zup+Xright 0026 RWMesh_CoordinateSystem_negZfwd_posYup, //!< -ZForward+Yup+Xright 0027 0028 RWMesh_CoordinateSystem_Blender = RWMesh_CoordinateSystem_posYfwd_posZup, //!< coordinate system used by Blender (+YForward+Zup+Xright) 0029 RWMesh_CoordinateSystem_glTF = RWMesh_CoordinateSystem_negZfwd_posYup, //!< coordinate system used by glTF (-ZForward+Yup+Xright) 0030 RWMesh_CoordinateSystem_Zup = RWMesh_CoordinateSystem_Blender, //!< Z-up coordinate system (+YForward+Zup+Xright) 0031 RWMesh_CoordinateSystem_Yup = RWMesh_CoordinateSystem_glTF, //!< Y-up coordinate system (-ZForward+Yup+Xright) 0032 }; 0033 0034 #endif // _RWMesh_CoordinateSystem_HeaderFile
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