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File indexing completed on 2025-01-18 10:04:42
0001 // Author: Kirill Gavrilov 0002 // Copyright (c) 2015-2019 OPEN CASCADE SAS 0003 // 0004 // This file is part of Open CASCADE Technology software library. 0005 // 0006 // This library is free software; you can redistribute it and/or modify it under 0007 // the terms of the GNU Lesser General Public License version 2.1 as published 0008 // by the Free Software Foundation, with special exception defined in the file 0009 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT 0010 // distribution for complete text of the license and disclaimer of any warranty. 0011 // 0012 // Alternatively, this file may be used under the terms of Open CASCADE 0013 // commercial license or contractual agreement. 0014 0015 #ifndef _RWGltf_MaterialMetallicRoughness_HeaderFile 0016 #define _RWGltf_MaterialMetallicRoughness_HeaderFile 0017 0018 #include <Graphic3d_Vec.hxx> 0019 #include <Quantity_ColorRGBA.hxx> 0020 #include <RWGltf_GltfAlphaMode.hxx> 0021 #include <Standard_Transient.hxx> 0022 #include <TCollection_AsciiString.hxx> 0023 0024 class Image_Texture; 0025 0026 //! glTF 2.0 format PBR material definition. 0027 class RWGltf_MaterialMetallicRoughness : public Standard_Transient 0028 { 0029 public: 0030 0031 Handle(Image_Texture) BaseColorTexture; //!< RGB texture for the base color 0032 Handle(Image_Texture) MetallicRoughnessTexture; //!< RG texture packing the metallic and roughness properties together 0033 Handle(Image_Texture) EmissiveTexture; //!< RGB emissive map controls the color and intensity of the light being emitted by the material 0034 Handle(Image_Texture) OcclusionTexture; //!< R occlusion map indicating areas of indirect lighting 0035 Handle(Image_Texture) NormalTexture; //!< normal map 0036 TCollection_AsciiString Id; //!< material identifier 0037 TCollection_AsciiString Name; //!< material name 0038 Quantity_ColorRGBA BaseColor; //!< base color (or scale factor to the texture); [1.0, 1.0, 1.0, 1.0] by default 0039 Graphic3d_Vec3 EmissiveFactor; //!< emissive color; [0.0, 0.0, 0.0] by default 0040 Standard_ShortReal Metallic; //!< metalness (or scale factor to the texture) within range [0.0, 1.0]; 1.0 by default 0041 Standard_ShortReal Roughness; //!< roughness (or scale factor to the texture) within range [0.0, 1.0]; 1.0 by default 0042 Standard_ShortReal AlphaCutOff; //!< alpha cutoff value; 0.5 by default 0043 RWGltf_GltfAlphaMode AlphaMode; //!< alpha mode; RWGltf_GltfAlphaMode_Opaque by default 0044 Standard_Boolean IsDoubleSided; //!< specifies whether the material is double sided; FALSE by default 0045 0046 RWGltf_MaterialMetallicRoughness() 0047 : BaseColor (1.0f, 1.0f, 1.0f, 1.0f), 0048 EmissiveFactor (0.0f, 0.0f, 0.0f), 0049 Metallic (1.0f), 0050 Roughness (1.0f), 0051 AlphaCutOff (0.5f), 0052 AlphaMode (RWGltf_GltfAlphaMode_Opaque), 0053 IsDoubleSided (Standard_False) {} 0054 0055 }; 0056 0057 #endif // _RWGltf_MaterialMetallicRoughness_HeaderFile
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