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0001 // Copyright (c) 2016 OPEN CASCADE SAS
0002 //
0003 // This file is part of Open CASCADE Technology software library.
0004 //
0005 // This library is free software; you can redistribute it and/or modify it under
0006 // the terms of the GNU Lesser General Public License version 2.1 as published
0007 // by the Free Software Foundation, with special exception defined in the file
0008 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
0009 // distribution for complete text of the license and disclaimer of any warranty.
0010 //
0011 // Alternatively, this file may be used under the terms of Open CASCADE
0012 // commercial license or contractual agreement.
0013 
0014 #ifndef _Quantity_ColorRGBA_HeaderFile
0015 #define _Quantity_ColorRGBA_HeaderFile
0016 
0017 #include <Quantity_Color.hxx>
0018 #include <Standard_Assert.hxx>
0019 
0020 //! The pair of Quantity_Color and Alpha component (1.0 opaque, 0.0 transparent).
0021 class Quantity_ColorRGBA
0022 {
0023 public:
0024   //! Creates a color with the default value.
0025   Quantity_ColorRGBA()
0026       : myAlpha(1.0f)
0027   {
0028   }
0029 
0030   //! Creates the color with specified RGB value.
0031   explicit Quantity_ColorRGBA(const Quantity_Color& theRgb)
0032       : myRgb(theRgb),
0033         myAlpha(1.0f)
0034   {
0035   }
0036 
0037   //! Creates the color with specified RGBA values.
0038   Quantity_ColorRGBA(const Quantity_Color& theRgb, float theAlpha)
0039       : myRgb(theRgb),
0040         myAlpha(theAlpha)
0041   {
0042   }
0043 
0044   //! Creates the color from RGBA vector.
0045   explicit Quantity_ColorRGBA(const NCollection_Vec4<float>& theRgba)
0046       : myRgb(theRgba.rgb()),
0047         myAlpha(theRgba.a())
0048   {
0049   }
0050 
0051   //! Creates the color from RGBA values.
0052   Quantity_ColorRGBA(float theRed, float theGreen, float theBlue, float theAlpha)
0053       : myRgb(theRed, theGreen, theBlue, Quantity_TOC_RGB),
0054         myAlpha(theAlpha)
0055   {
0056   }
0057 
0058   //! Assign new values to the color.
0059   void SetValues(float theRed, float theGreen, float theBlue, float theAlpha)
0060   {
0061     myRgb.SetValues(theRed, theGreen, theBlue, Quantity_TOC_RGB);
0062     myAlpha = theAlpha;
0063   }
0064 
0065   //! Return RGB color value.
0066   const Quantity_Color& GetRGB() const { return myRgb; }
0067 
0068   //! Modify RGB color components without affecting alpha value.
0069   Quantity_Color& ChangeRGB() { return myRgb; }
0070 
0071   //! Assign RGB color components without affecting alpha value.
0072   void SetRGB(const Quantity_Color& theRgb) { myRgb = theRgb; }
0073 
0074   //! Return alpha value (1.0 means opaque, 0.0 means fully transparent).
0075   Standard_ShortReal Alpha() const { return myAlpha; }
0076 
0077   //! Assign the alpha value.
0078   void SetAlpha(const Standard_ShortReal theAlpha) { myAlpha = theAlpha; }
0079 
0080   //! Return the color as vector of 4 float elements.
0081   operator const NCollection_Vec4<float>&() const { return *(const NCollection_Vec4<float>*)this; }
0082 
0083   //! Returns true if the distance between colors is greater than Epsilon().
0084   bool IsDifferent(const Quantity_ColorRGBA& theOther) const
0085   {
0086     return myRgb.IsDifferent(theOther.GetRGB())
0087            || Abs(myAlpha - theOther.myAlpha) > (float)Quantity_Color::Epsilon();
0088   }
0089 
0090   //! Returns true if the distance between colors is greater than Epsilon().
0091   bool operator!=(const Quantity_ColorRGBA& theOther) const { return IsDifferent(theOther); }
0092 
0093   //! Two colors are considered to be equal if their distance is no greater than Epsilon().
0094   bool IsEqual(const Quantity_ColorRGBA& theOther) const
0095   {
0096     return myRgb.IsEqual(theOther.GetRGB())
0097            && Abs(myAlpha - theOther.myAlpha) <= (float)Quantity_Color::Epsilon();
0098   }
0099 
0100   //! Two colors are considered to be equal if their distance is no greater than Epsilon().
0101   bool operator==(const Quantity_ColorRGBA& theOther) const { return IsEqual(theOther); }
0102 
0103 public:
0104   //! Finds color from predefined names.
0105   //! For example, the name of the color which corresponds to "BLACK" is Quantity_NOC_BLACK.
0106   //! An alpha component is set to 1.0.
0107   //! @param theColorNameString the color name
0108   //! @param theColor a found color
0109   //! @return false if the color name is unknown, or true if the search by color name was successful
0110   static Standard_Boolean ColorFromName(const Standard_CString theColorNameString,
0111                                         Quantity_ColorRGBA&    theColor)
0112   {
0113     Quantity_ColorRGBA aColor;
0114     if (!Quantity_Color::ColorFromName(theColorNameString, aColor.ChangeRGB()))
0115     {
0116       return false;
0117     }
0118     theColor = aColor;
0119     return true;
0120   }
0121 
0122   //! Parses the string as a hex color (like "#FF0" for short sRGB color, "#FF0F" for short sRGBA
0123   //! color,
0124   //! "#FFFF00" for RGB color, or "#FFFF00FF" for RGBA color)
0125   //! @param theHexColorString the string to be parsed
0126   //! @param theColor a color that is a result of parsing
0127   //! @param theAlphaComponentIsOff the flag that indicates if a color alpha component is presented
0128   //! in the input string (false) or not (true)
0129   //! @return true if parsing was successful, or false otherwise
0130   Standard_EXPORT static bool ColorFromHex(const char* const   theHexColorString,
0131                                            Quantity_ColorRGBA& theColor,
0132                                            const bool          theAlphaComponentIsOff = false);
0133 
0134   //! Returns hex sRGBA string in format "#RRGGBBAA".
0135   static TCollection_AsciiString ColorToHex(const Quantity_ColorRGBA& theColor,
0136                                             const bool                theToPrefixHash = true)
0137   {
0138     NCollection_Vec4<Standard_ShortReal> anSRgb =
0139       Convert_LinearRGB_To_sRGB((NCollection_Vec4<Standard_ShortReal>)theColor);
0140     NCollection_Vec4<Standard_Integer> anSRgbInt(anSRgb * 255.0f
0141                                                  + NCollection_Vec4<Standard_ShortReal>(0.5f));
0142     char                               aBuff[12];
0143     Sprintf(aBuff,
0144             theToPrefixHash ? "#%02X%02X%02X%02X" : "%02X%02X%02X%02X",
0145             anSRgbInt.r(),
0146             anSRgbInt.g(),
0147             anSRgbInt.b(),
0148             anSRgbInt.a());
0149     return aBuff;
0150   }
0151 
0152 public:
0153   //! Convert linear RGB components into sRGB using OpenGL specs formula.
0154   static NCollection_Vec4<float> Convert_LinearRGB_To_sRGB(const NCollection_Vec4<float>& theRGB)
0155   {
0156     return NCollection_Vec4<float>(Quantity_Color::Convert_LinearRGB_To_sRGB(theRGB.r()),
0157                                    Quantity_Color::Convert_LinearRGB_To_sRGB(theRGB.g()),
0158                                    Quantity_Color::Convert_LinearRGB_To_sRGB(theRGB.b()),
0159                                    theRGB.a());
0160   }
0161 
0162   //! Convert sRGB components into linear RGB using OpenGL specs formula.
0163   static NCollection_Vec4<float> Convert_sRGB_To_LinearRGB(const NCollection_Vec4<float>& theRGB)
0164   {
0165     return NCollection_Vec4<float>(Quantity_Color::Convert_sRGB_To_LinearRGB(theRGB.r()),
0166                                    Quantity_Color::Convert_sRGB_To_LinearRGB(theRGB.g()),
0167                                    Quantity_Color::Convert_sRGB_To_LinearRGB(theRGB.b()),
0168                                    theRGB.a());
0169   }
0170 
0171 public:
0172   //! Dumps the content of me into the stream
0173   Standard_EXPORT void DumpJson(Standard_OStream& theOStream, Standard_Integer theDepth = -1) const;
0174 
0175   //! Inits the content of me from the stream
0176   Standard_EXPORT Standard_Boolean InitFromJson(const Standard_SStream& theSStream,
0177                                                 Standard_Integer&       theStreamPos);
0178 
0179 private:
0180   static void myTestSize3() { Standard_STATIC_ASSERT(sizeof(float) * 3 == sizeof(Quantity_Color)); }
0181 
0182   static void myTestSize4()
0183   {
0184     Standard_STATIC_ASSERT(sizeof(float) * 4 == sizeof(Quantity_ColorRGBA));
0185   }
0186 
0187 private:
0188   Quantity_Color     myRgb;
0189   Standard_ShortReal myAlpha;
0190 };
0191 
0192 namespace std
0193 {
0194 template <>
0195 struct hash<Quantity_ColorRGBA>
0196 {
0197   std::size_t operator()(const Quantity_ColorRGBA& theColor) const noexcept
0198   {
0199     const Quantity_Color& anRGB       = theColor.GetRGB();
0200     unsigned char         aByteArr[4] = {static_cast<unsigned char>(100 * theColor.Alpha()),
0201                                          static_cast<unsigned char>(255 * anRGB.Red()),
0202                                          static_cast<unsigned char>(255 * anRGB.Green()),
0203                                          static_cast<unsigned char>(255 * anRGB.Blue())};
0204     return opencascade::hashBytes(aByteArr, sizeof(aByteArr));
0205   }
0206 };
0207 } // namespace std
0208 #endif // _Quantity_ColorRGBA_HeaderFile