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0001 // Created on: 2016-02-04 0002 // Created by: Anastasia BORISOVA 0003 // Copyright (c) 2016 OPEN CASCADE SAS 0004 // 0005 // This file is part of Open CASCADE Technology software library. 0006 // 0007 // This library is free software; you can redistribute it and/or modify it under 0008 // the terms of the GNU Lesser General Public License version 2.1 as published 0009 // by the Free Software Foundation, with special exception defined in the file 0010 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT 0011 // distribution for complete text of the license and disclaimer of any warranty. 0012 // 0013 // Alternatively, this file may be used under the terms of Open CASCADE 0014 // commercial license or contractual agreement. 0015 0016 #ifndef _Prs3d_ToolSphere_HeaderFile 0017 #define _Prs3d_ToolSphere_HeaderFile 0018 0019 #include <Prs3d_ToolQuadric.hxx> 0020 0021 //! Standard presentation algorithm that outputs graphical primitives for spherical surface. 0022 class Prs3d_ToolSphere : public Prs3d_ToolQuadric 0023 { 0024 public: 0025 0026 //! Generate primitives for 3D quadric surface. 0027 //! @param theRadius [in] sphere radius 0028 //! @param theNbSlices [in] number of slices within U parameter 0029 //! @param theNbStacks [in] number of stacks within V parameter 0030 //! @param theTrsf [in] optional transformation to apply 0031 //! @return generated triangulation 0032 Standard_EXPORT static Handle(Graphic3d_ArrayOfTriangles) Create (const Standard_Real theRadius, 0033 const Standard_Integer theNbSlices, 0034 const Standard_Integer theNbStacks, 0035 const gp_Trsf& theTrsf); 0036 public: 0037 0038 //! Initializes the algorithm creating a sphere. 0039 //! @param theRadius [in] sphere radius 0040 //! @param theNbSlices [in] number of slices within U parameter 0041 //! @param theNbStacks [in] number of stacks within V parameter 0042 Standard_EXPORT Prs3d_ToolSphere (const Standard_Real theRadius, 0043 const Standard_Integer theNbSlices, 0044 const Standard_Integer theNbStacks); 0045 0046 protected: 0047 0048 //! Computes vertex at given parameter location of the surface. 0049 Standard_EXPORT virtual gp_Pnt Vertex (const Standard_Real theU, const Standard_Real theV) const Standard_OVERRIDE; 0050 0051 //! Computes normal at given parameter location of the surface. 0052 Standard_EXPORT virtual gp_Dir Normal (const Standard_Real theU, const Standard_Real theV) const Standard_OVERRIDE; 0053 0054 protected: 0055 0056 Standard_Real myRadius; //!< sphere radius 0057 0058 }; 0059 0060 #endif
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