Back to home page

EIC code displayed by LXR

 
 

    


File indexing completed on 2025-01-18 10:04:40

0001 // Created on: 2019-02-25
0002 // Created by: Artem NOVIKOV
0003 // Copyright (c) 2019 OPEN CASCADE SAS
0004 //
0005 // This file is part of Open CASCADE Technology software library.
0006 //
0007 // This library is free software; you can redistribute it and/or modify it under
0008 // the terms of the GNU Lesser General Public License version 2.1 as published
0009 // by the Free Software Foundation, with special exception defined in the file
0010 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
0011 // distribution for complete text of the license and disclaimer of any warranty.
0012 //
0013 // Alternatively, this file may be used under the terms of Open CASCADE
0014 // commercial license or contractual agreement.
0015 
0016 #ifndef _Prs3d_ToolSector_HeaderFile
0017 #define _Prs3d_ToolSector_HeaderFile
0018 
0019 #include <Prs3d_ToolQuadric.hxx>
0020 
0021 //! Standard presentation algorithm that outputs graphical primitives for disk surface.
0022 class Prs3d_ToolSector : public Prs3d_ToolQuadric
0023 {
0024 public:
0025 
0026   //! Generate primitives for 3D quadric surface.
0027   //! @param theRadius   [in] sector radius
0028   //! @param theNbSlices [in] number of slices within U parameter
0029   //! @param theNbStacks [in] number of stacks within V parameter
0030   //! @param theTrsf     [in] optional transformation to apply
0031   //! @return generated triangulation
0032   Standard_EXPORT static Handle(Graphic3d_ArrayOfTriangles) Create (const Standard_Real    theRadius,
0033                                                                     const Standard_Integer theNbSlices,
0034                                                                     const Standard_Integer theNbStacks,
0035                                                                     const gp_Trsf&         theTrsf);
0036 public:
0037 
0038   //! Initializes the algorithm creating a sector (quadrant).
0039   //! @param theRadius   [in] sector radius
0040   //! @param theNbSlices [in] number of slices within U parameter
0041   //! @param theNbStacks [in] number of stacks within V parameter
0042   Standard_EXPORT Prs3d_ToolSector (const Standard_Real    theRadius,
0043                                     const Standard_Integer theNbSlices,
0044                                     const Standard_Integer theNbStacks);
0045 protected:
0046 
0047   //! Computes vertex at given parameter location of the surface.
0048   Standard_EXPORT virtual gp_Pnt Vertex (const Standard_Real theU, const Standard_Real theV) const Standard_OVERRIDE;
0049 
0050   //! Computes normal at given parameter location of the surface.
0051   virtual gp_Dir Normal (const Standard_Real , const Standard_Real ) const Standard_OVERRIDE
0052   {
0053     return gp_Dir (0.0, 0.0, -1.0);
0054   }
0055 
0056 protected:
0057 
0058   Standard_Real myRadius; //!< sector radius
0059 
0060 };
0061 
0062 #endif