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0001 // Created on: 2016-02-04 0002 // Created by: Anastasia BORISOVA 0003 // Copyright (c) 2016 OPEN CASCADE SAS 0004 // 0005 // This file is part of Open CASCADE Technology software library. 0006 // 0007 // This library is free software; you can redistribute it and/or modify it under 0008 // the terms of the GNU Lesser General Public License version 2.1 as published 0009 // by the Free Software Foundation, with special exception defined in the file 0010 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT 0011 // distribution for complete text of the license and disclaimer of any warranty. 0012 // 0013 // Alternatively, this file may be used under the terms of Open CASCADE 0014 // commercial license or contractual agreement. 0015 0016 #ifndef _Prs3d_ToolQuadric_HeaderFile 0017 #define _Prs3d_ToolQuadric_HeaderFile 0018 0019 #include <Graphic3d_ArrayOfTriangles.hxx> 0020 #include <Poly_Triangulation.hxx> 0021 0022 //! Base class to build 3D surfaces presentation of quadric surfaces. 0023 class Prs3d_ToolQuadric 0024 { 0025 public: 0026 DEFINE_STANDARD_ALLOC 0027 0028 //! Return number of triangles for presentation with the given params. 0029 static Standard_Integer TrianglesNb (const Standard_Integer theSlicesNb, 0030 const Standard_Integer theStacksNb) 0031 { 0032 return theSlicesNb * theStacksNb * 2; 0033 } 0034 0035 //! Return number of vertices for presentation with the given params. 0036 static Standard_Integer VerticesNb (const Standard_Integer theSlicesNb, 0037 const Standard_Integer theStacksNb, 0038 const Standard_Boolean theIsIndexed = Standard_True) 0039 { 0040 return theIsIndexed 0041 ? (theSlicesNb + 1) * (theStacksNb + 1) 0042 : TrianglesNb (theSlicesNb, theStacksNb) * 3; 0043 } 0044 0045 public: 0046 0047 //! Generate primitives for 3D quadric surface presentation. 0048 //! @param theTrsf [in] optional transformation to apply 0049 //! @return generated triangulation 0050 Standard_EXPORT Handle(Graphic3d_ArrayOfTriangles) CreateTriangulation (const gp_Trsf& theTrsf) const; 0051 0052 //! Generate primitives for 3D quadric surface presentation. 0053 //! @param theTrsf [in] optional transformation to apply 0054 //! @return generated triangulation 0055 Standard_EXPORT Handle(Poly_Triangulation) CreatePolyTriangulation (const gp_Trsf& theTrsf) const; 0056 0057 //! Generate primitives for 3D quadric surface and fill the given array. 0058 //! @param theArray [in][out] the array of vertices; 0059 //! when NULL, function will create an indexed array; 0060 //! when not NULL, triangles will be appended to the end of array 0061 //! (will raise an exception if reserved array size is not large enough) 0062 //! @param theTrsf [in] optional transformation to apply 0063 Standard_EXPORT void FillArray (Handle(Graphic3d_ArrayOfTriangles)& theArray, 0064 const gp_Trsf& theTrsf) const; 0065 0066 //! Return number of triangles in generated presentation. 0067 Standard_Integer TrianglesNb() const { return mySlicesNb * myStacksNb * 2; } 0068 0069 //! Return number of vertices in generated presentation. 0070 Standard_Integer VerticesNb (bool theIsIndexed = true) const 0071 { 0072 return theIsIndexed 0073 ? (mySlicesNb + 1) * (myStacksNb + 1) 0074 : TrianglesNb() * 3; 0075 } 0076 0077 public: 0078 0079 //! Generate primitives for 3D quadric surface presentation. 0080 //! @param theArray [out] generated array of triangles 0081 //! @param theTriangulation [out] generated triangulation 0082 //! @param theTrsf [in] optional transformation to apply 0083 Standard_DEPRECATED("Deprecated method, CreateTriangulation() and CreatePolyTriangulation() should be used instead") 0084 Standard_EXPORT void FillArray (Handle(Graphic3d_ArrayOfTriangles)& theArray, 0085 Handle(Poly_Triangulation)& theTriangulation, 0086 const gp_Trsf& theTrsf) const; 0087 0088 protected: 0089 0090 //! Redefine this method to generate vertex at given parameters. 0091 virtual gp_Pnt Vertex (const Standard_Real theU, const Standard_Real theV) const = 0; 0092 0093 //! Redefine this method to generate normal at given parameters. 0094 virtual gp_Dir Normal (const Standard_Real theU, const Standard_Real theV) const = 0; 0095 0096 protected: 0097 0098 Standard_Integer mySlicesNb; //!< number of slices within U parameter 0099 Standard_Integer myStacksNb; //!< number of stacks within V parameter 0100 }; 0101 0102 #endif // _Prs3d_ToolQuadric_HeaderFile
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