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0001 // Created on: 1992-08-26
0002 // Created by: Jean Louis FRENKEL
0003 // Copyright (c) 1992-1999 Matra Datavision
0004 // Copyright (c) 1999-2014 OPEN CASCADE SAS
0005 //
0006 // This file is part of Open CASCADE Technology software library.
0007 //
0008 // This library is free software; you can redistribute it and/or modify it under
0009 // the terms of the GNU Lesser General Public License version 2.1 as published
0010 // by the Free Software Foundation, with special exception defined in the file
0011 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
0012 // distribution for complete text of the license and disclaimer of any warranty.
0013 //
0014 // Alternatively, this file may be used under the terms of Open CASCADE
0015 // commercial license or contractual agreement.
0016 
0017 #ifndef _Prs3d_HeaderFile
0018 #define _Prs3d_HeaderFile
0019 
0020 #include <Graphic3d_ArrayOfPrimitives.hxx>
0021 #include <Standard_DefineAlloc.hxx>
0022 #include <Prs3d_Drawer.hxx>
0023 #include <Prs3d_NListOfSequenceOfPnt.hxx>
0024 #include <Prs3d_Presentation.hxx>
0025 
0026 class Poly_Triangulation;
0027 
0028 //! The Prs3d package provides the following services
0029 //! -   a presentation object (the context for all
0030 //! modifications to the display, its presentation will be
0031 //! displayed in every view of an active viewer)
0032 //! -   an attribute manager governing how objects such
0033 //! as color, width, and type of line are displayed;
0034 //! these are generic objects, whereas those in
0035 //! StdPrs are specific geometries and topologies.
0036 //! -   generic   algorithms providing default settings for
0037 //! objects such as points, curves, surfaces and shapes
0038 //! -   a root object which provides the abstract
0039 //! framework for the DsgPrs definitions at work in
0040 //! display of dimensions, relations and trihedra.
0041 class Prs3d
0042 {
0043 public:
0044   DEFINE_STANDARD_ALLOC
0045 
0046   //! draws an arrow at a given location, with respect
0047   //! to a given direction.
0048   Standard_EXPORT static Standard_Boolean MatchSegment(const Standard_Real X,
0049                                                        const Standard_Real Y,
0050                                                        const Standard_Real Z,
0051                                                        const Standard_Real aDistance,
0052                                                        const gp_Pnt&       p1,
0053                                                        const gp_Pnt&       p2,
0054                                                        Standard_Real&      dist);
0055 
0056   //! Computes the absolute deflection value based on relative deflection
0057   //! Prs3d_Drawer::DeviationCoefficient().
0058   //! @param[in] theBndMin  bounding box min corner
0059   //! @param[in] theBndMax  bounding box max corner
0060   //! @param[in] theDeviationCoefficient  relative deflection coefficient from
0061   //! Prs3d_Drawer::DeviationCoefficient()
0062   //! @return absolute deflection coefficient based on bounding box dimensions
0063   static Standard_Real GetDeflection(const Graphic3d_Vec3d& theBndMin,
0064                                      const Graphic3d_Vec3d& theBndMax,
0065                                      const Standard_Real    theDeviationCoefficient)
0066   {
0067     const Graphic3d_Vec3d aDiag = theBndMax - theBndMin;
0068     return Max(aDiag.maxComp() * theDeviationCoefficient * 4.0, Precision::Confusion());
0069   }
0070 
0071   //! Computes the absolute deflection value based on relative deflection
0072   //! Prs3d_Drawer::DeviationCoefficient().
0073   //! @param[in] theBndBox  bounding box
0074   //! @param[in] theDeviationCoefficient  relative deflection coefficient from
0075   //! Prs3d_Drawer::DeviationCoefficient()
0076   //! @param[in] theMaximalChordialDeviation  absolute deflection coefficient from
0077   //! Prs3d_Drawer::MaximalChordialDeviation()
0078   //! @return absolute deflection coefficient based on bounding box dimensions or
0079   //! theMaximalChordialDeviation if bounding box is Void or Infinite
0080   static Standard_Real GetDeflection(const Bnd_Box&      theBndBox,
0081                                      const Standard_Real theDeviationCoefficient,
0082                                      const Standard_Real theMaximalChordialDeviation)
0083   {
0084     if (theBndBox.IsVoid())
0085     {
0086       return theMaximalChordialDeviation;
0087     }
0088 
0089     Bnd_Box aBndBox = theBndBox;
0090     if (theBndBox.IsOpen())
0091     {
0092       if (!theBndBox.HasFinitePart())
0093       {
0094         return theMaximalChordialDeviation;
0095       }
0096       aBndBox = theBndBox.FinitePart();
0097     }
0098 
0099     Graphic3d_Vec3d aVecMin, aVecMax;
0100     aBndBox.Get(aVecMin.x(), aVecMin.y(), aVecMin.z(), aVecMax.x(), aVecMax.y(), aVecMax.z());
0101     return GetDeflection(aVecMin, aVecMax, theDeviationCoefficient);
0102   }
0103 
0104   //! Assembles array of primitives for sequence of polylines.
0105   //! @param[in] thePoints  the polylines sequence
0106   //! @return array of primitives
0107   Standard_EXPORT static Handle(Graphic3d_ArrayOfPrimitives) PrimitivesFromPolylines(
0108     const Prs3d_NListOfSequenceOfPnt& thePoints);
0109 
0110   //! Add primitives into new group in presentation and clear the list of polylines.
0111   Standard_EXPORT static void AddPrimitivesGroup(const Handle(Prs3d_Presentation)& thePrs,
0112                                                  const Handle(Prs3d_LineAspect)&   theAspect,
0113                                                  Prs3d_NListOfSequenceOfPnt&       thePolylines);
0114 
0115   //! Add triangulation free edges into sequence of line segments.
0116   //! @param[out] theSegments  sequence of line segments to fill
0117   //! @param[in] thePolyTri    triangulation to process
0118   //! @param[in] theLocation   transformation to apply
0119   Standard_EXPORT static void AddFreeEdges(TColgp_SequenceOfPnt&             theSegments,
0120                                            const Handle(Poly_Triangulation)& thePolyTri,
0121                                            const gp_Trsf&                    theLocation);
0122 };
0123 
0124 #endif // _Prs3d_HeaderFile