File indexing completed on 2026-05-16 08:22:17
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0014 #ifndef _OpenGl_TextureSetPairIterator_Header
0015 #define _OpenGl_TextureSetPairIterator_Header
0016
0017 #include <OpenGl_TextureSet.hxx>
0018
0019
0020
0021 class OpenGl_TextureSetPairIterator
0022 {
0023 public:
0024
0025 OpenGl_TextureSetPairIterator(const Handle(OpenGl_TextureSet)& theSet1,
0026 const Handle(OpenGl_TextureSet)& theSet2)
0027 : myIter1(theSet1),
0028 myIter2(theSet2),
0029 myTexture1(NULL),
0030 myTexture2(NULL),
0031 myUnitLower(IntegerLast()),
0032 myUnitUpper(IntegerFirst()),
0033 myUnitCurrent(0)
0034 {
0035 if (!theSet1.IsNull() && !theSet1->IsEmpty())
0036 {
0037 myUnitLower = Min(myUnitLower, theSet1->FirstUnit());
0038 myUnitUpper = Max(myUnitUpper, theSet1->LastUnit());
0039 }
0040 if (!theSet2.IsNull() && !theSet2->IsEmpty())
0041 {
0042 myUnitLower = Min(myUnitLower, theSet2->FirstUnit());
0043 myUnitUpper = Max(myUnitUpper, theSet2->LastUnit());
0044 }
0045 myUnitCurrent = myUnitLower;
0046 myTexture1 =
0047 (myIter1.More() && myIter1.Unit() == myUnitCurrent) ? myIter1.ChangeValue().get() : NULL;
0048 myTexture2 =
0049 (myIter2.More() && myIter2.Unit() == myUnitCurrent) ? myIter2.ChangeValue().get() : NULL;
0050 }
0051
0052
0053 bool More() const { return myUnitCurrent <= myUnitUpper; }
0054
0055
0056 Graphic3d_TextureUnit Unit() const { return (Graphic3d_TextureUnit)myUnitCurrent; }
0057
0058
0059 const OpenGl_Texture* Texture1() const { return myTexture1; }
0060
0061
0062 const OpenGl_Texture* Texture2() const { return myTexture2; }
0063
0064
0065 void Next()
0066 {
0067 ++myUnitCurrent;
0068 myTexture1 = myTexture2 = NULL;
0069 for (; myIter1.More(); myIter1.Next())
0070 {
0071 if (myIter1.Unit() >= myUnitCurrent)
0072 {
0073 myTexture1 = myIter1.Unit() == myUnitCurrent ? myIter1.ChangeValue().get() : NULL;
0074 break;
0075 }
0076 }
0077 for (; myIter2.More(); myIter2.Next())
0078 {
0079 if (myIter2.Unit() >= myUnitCurrent)
0080 {
0081 myTexture2 = myIter2.Unit() == myUnitCurrent ? myIter2.ChangeValue().get() : NULL;
0082 break;
0083 }
0084 }
0085 }
0086
0087 private:
0088 OpenGl_TextureSet::Iterator myIter1;
0089 OpenGl_TextureSet::Iterator myIter2;
0090 OpenGl_Texture* myTexture1;
0091 OpenGl_Texture* myTexture2;
0092 Standard_Integer myUnitLower;
0093 Standard_Integer myUnitUpper;
0094 Standard_Integer myUnitCurrent;
0095 };
0096
0097 #endif