Warning, file /include/opencascade/OpenGl_StructureShadow.hxx was not indexed
or was modified since last indexation (in which case cross-reference links may be missing, inaccurate or erroneous).
0001
0002
0003
0004
0005
0006
0007
0008
0009
0010
0011
0012
0013
0014
0015
0016 #ifndef OpenGl_StructureShadow_Header
0017 #define OpenGl_StructureShadow_Header
0018
0019 #include <OpenGl_Structure.hxx>
0020
0021
0022 class OpenGl_StructureShadow : public OpenGl_Structure
0023 {
0024
0025 public:
0026
0027
0028 Standard_EXPORT OpenGl_StructureShadow (const Handle(Graphic3d_StructureManager)& theManager,
0029 const Handle(OpenGl_Structure)& theStructure);
0030
0031 public:
0032
0033
0034 Standard_EXPORT virtual void Connect (Graphic3d_CStructure& ) Standard_OVERRIDE;
0035
0036
0037 Standard_EXPORT virtual void Disconnect (Graphic3d_CStructure& ) Standard_OVERRIDE;
0038
0039 private:
0040
0041 Handle(OpenGl_Structure) myParent;
0042
0043 public:
0044
0045 DEFINE_STANDARD_RTTIEXT(OpenGl_StructureShadow,OpenGl_Structure)
0046
0047 };
0048
0049 DEFINE_STANDARD_HANDLE(OpenGl_StructureShadow, OpenGl_Structure)
0050
0051 #endif